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Scaredgirl

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Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212463#msg212463
« on: November 29, 2010, 01:13:07 pm »
Each city (forum sub-category) will have numerous different buildings (topics). Here are some examples:


Tavern
A place to do role-playing. All discussions must be done "in character".

Bank
A place to deposit or withdraw funds. Remember, if you get killed, a portion of the electrum you are carrying, goes to the player who killed you. This is why it's a smart move to use banks.

Merchant's Shop
Here you can buy stuff. Different cities sell different stuff. High reputation enables you to buy high-end (and possibly illegal) items.



Each element will have their own unique building that gives special options, buff, whatever. Examples:

 :aether
 :air
 :darkness Thief's Guild
 :death
 :earth Mine
 :entropy
 :fire Forge
 :gravity
 :life Garden
 :light Sanctuary
 :time Clockmaker
 :water
 :underworld Arena


If you have any ideas for either regular buildings or unique buildings, please post them here. Thanks.

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212465#msg212465
« Reply #1 on: November 29, 2010, 01:24:01 pm »
Ok, as I posted in chat, Barracks could be a "Capital City" building where new players spawn and all those nice things about starting.

Maybe, an :air special building could be WindMill. What gets more bonuses from :air than a old nice windmill?
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Offline Kamietsu

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212477#msg212477
« Reply #2 on: November 29, 2010, 01:45:02 pm »
 :aether: Dimensional Station, Aether Archway

 :air: Floating Sky Island/Sky Castle, Weather Station

 :entropy: Casino! What says randomness and luck more than a Casino?

 :gravity: Centrifuge

 :water: Aquarium


Non-element specific buildings

Warehouse: Store extra cards or something

Carnival: Place people can play games, maybe to win some quanta, or electrum, something along those lines.

Firing Range: Maybe a place for people to test their deck ideas against some generated NPC decks, or something like that.

Academy: A place to learn strategies about decks or the map, etc.

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Daxx

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212500#msg212500
« Reply #3 on: November 29, 2010, 02:21:16 pm »
:aether Dimension Gate - For a price in electrum you can pass to any other Dimension Gate.
:air Flight School -  The only place to obtain the card Wings. Has extra quest givers.
:darkness Thieves' Guild - The only place to obtain the card Steal. Has extra quest givers.
:death Graveyard - Each turn spent in a graveyard allows you to add a Skeleton to your card pool.
:earth Mine - Generates extra resources.
:entropy Casino - You can bet up to 50 electrum here per turn. You have a fifty percent chance to win double your bet.
:fire Forge - You can buy rare weapons here; notably Farenheit, but very occasionally the other weapons.
:gravity Centrifuge - The only place to buy the card Momentum. Has extra quest givers.
:life Menagerie - You can buy random creatures, occasionally rare or otherwise unavailable, here.
:light Sanctuary - People within a Sanctuary cannot be attacked unless the Sanctuary is destroyed.
:time Pyramid - You can "save" your progress here, keeping a record of your electrum and cards. You may return to the Pyramid to go back in time to when you first arrived (and access your saved state).
:water The Lake Of The Gods - You can toss in an electrum here for luck. This may rarely give you some sort of blessing or boon.
:underworld Arena (only one) - Allows people to compete to become the Champion of their element - see other threads.

And another universal building:
The Alchemist's Workshop - Sells the appropriate elemental alchemy card (eg. Luciferin, Adrenaline), occasionally sells ones from other elements.

Additional rule: buildings can be Sabotaged. Sabotaged buildings do not function until rebuilt by people from the team collectively spending a certain amount of electrum or resources. Sabotaging a building gives you a massive reputation drop with the relevant element.

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212501#msg212501
« Reply #4 on: November 29, 2010, 02:25:59 pm »
The capital city should have some sort of castle or other building where players can receive orders from their authorities, like a king or something.  This really just serves as a way for elements to get element specific plot quests.  Basically, when you capture a city, that's where you go to get your reward.

Offline Dragoon

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212590#msg212590
« Reply #5 on: November 29, 2010, 04:21:37 pm »
I think the Tavern can also be the place to pick up generic quests.  I know we talked about having different levels of difficulty.  The Tavern can be the place for the easy to medium quests.

Bank is also another good idea.  You can of course open your own account to deposit excess electrum, cards, etc.  Also, this is where you can donate to or trade with others in your element.

Maybe we can subdivide the Merchant's Shop to include: an armory or blacksmith for weapons and shields; potion shop or brewery for spells and non-armory permanents; menagerie for creatures. 

Also, what about a shop that can sell non-Elements the game equipment, spells, potions, etc.?  Something like an amulet that gives you an extra action point every turn; or a scroll that lets you return to your capital in one turn; or a potion that gives you the chance to use 3 upped cards in your current fight.  These are just some ideas for other things that can be bought and won besides the cards in the game.  This shop could be only in each element's capital as well as the Outlaw City.

The capital cities should have another place that gives quests besides the Tavern.  These would be the hard and epic quests and/or elemental-specific quests.  Also, the Outlaw City could have another place that gives some of these kinds of quests as well.

Also, what about an Auction House in Outlaw City?  Special items or rare cards could go up for bidding.  You'd probably need to put a minimum bid so that these rare and special items don't go for cheap.

I'll post some more ideas later, particularly element-specific buildings.

Krahhl

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg212912#msg212912
« Reply #6 on: November 29, 2010, 10:43:06 pm »
I think there should be castles or some sort of stronghold in capital cities that give quests specific to that element. Maybe there can be quest chains that allow you to build up reputation with an element and reach higher tiers, opening possibilities for more important/risky jobs with greater rewards.

Scaredgirl

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg213533#msg213533
« Reply #7 on: November 30, 2010, 12:02:23 pm »
Thanks for the ideas so far. I'll update the first post soon.

One more important thing. When coming up with ideas on what the building does, keep in mind that there has to be a reason for players to visit that topic. For example, Merchant's Shops have different items on sale, which is why the player has to go to that topic to what is available. Wrong way of doing it would be if all Shops sold the same stuff for the same price. That way players don't even have to go read the topic because they know it by heart.

I don't know if that clarified it or not, but hopefully it did. :)

Malduk

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg214351#msg214351
« Reply #8 on: December 01, 2010, 02:18:16 pm »
:aether Dimension Gate - For a price in electrum you can pass to any other Dimension Gate.
:air Flight School -  The only place to obtain the card Wings. Has extra quest givers.
:darkness Thieves' Guild - The only place to obtain the card Steal. Has extra quest givers.
:death Graveyard - Each turn spent in a graveyard allows you to add a Skeleton to your card pool.
:earth Mine - Generates extra resources.
:entropy Casino - You can bet up to 50 electrum here per turn. You have a fifty percent chance to win double your bet.
:fire Forge - You can buy rare weapons here; notably Farenheit, but very occasionally the other weapons.
:gravity Centrifuge - The only place to buy the card Momentum. Has extra quest givers.
:life Menagerie - You can buy random creatures, occasionally rare or otherwise unavailable, here.
:light Sanctuary - People within a Sanctuary cannot be attacked unless the Sanctuary is destroyed.
:time Pyramid - You can "save" your progress here, keeping a record of your electrum and cards. You may return to the Pyramid to go back in time to when you first arrived (and access your saved state).
:water The Lake Of The Gods - You can toss in an electrum here for luck. This may rarely give you some sort of blessing or boon.
:underworld Arena (only one) - Allows people to compete to become the Champion of their element - see other threads.
I'd rather see some more balance between elemental buildings.
For example, Skeletons are useless, and are only good for selling and getting 5 electrum out of it. Casino leaves you at 0 net gain on average. Both places are rather worthless compared to Pyramid that saves progress, which is IMO most powerful building here.
On the other hand, those buildings could be used to artificially create more balance between elements (if we want to do that), by giving a bit stronger effects to buildings from weaker elements.

On the side note, I like all the names except for :death one, as there's a card Graveyard. I'd propose Undertaker or Crypt.

Offline SnoWeb

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg214887#msg214887
« Reply #9 on: December 02, 2010, 07:30:41 am »
I came up with a nice name for one of the taverns: Zanz Y Bar  :))

Daxx

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg214987#msg214987
« Reply #10 on: December 02, 2010, 01:32:28 pm »
Crypt sounds good.

As for balance, that's something we can work on. Arguably skeletons are less terrible in War because all cards are worth the same (in theory, obviously depending on the merchant). In fact, that might make them too powerful. Also I envisage a line of quests where you sacrifice your own creature cards to get a bonus.

I don't know how powerful the Pyramid will be, it's hard to tell until it hits play. I would have guessed that most players would use it rarely since it wastes actions and arguably they are continually progressing and gaining electrum every turn.

But yes, alternative suggestions are good.

Scaredgirl

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215004#msg215004
« Reply #11 on: December 02, 2010, 01:47:07 pm »
Also, what about an Auction House in Outlaw City?  Special items or rare cards could go up for bidding.  You'd probably need to put a minimum bid so that these rare and special items don't go for cheap.
Thanks for reminding me. Auction was supposed to be a big part of WoE and I totally forgot about it.

 

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