One more thing.. all the information we use to determine who fights who has to come from that ONE post. This means that we cannot have players first moving, and then asking them do they want to fight or not. That extra "do you fight or not?" question would DOUBLE the communication needed.
We could give players 3 options.
Move + attack: the player attacks other players in that hexagon. First other attackers, then defenders, then retreaters.
Move + defense: the player only fights if someone in that hexagon is attacking.
Move + retreat: if someone in that hexagon is attacking, the player moves back to the square he came from.
With a system like that, players only need post once, after which WoE Organizers can take care of the rest.
Also we should come up with a system that limits the number of duels to 1 per person per round. There's no time to do a "mini-tournament" during those 3 days.
I like the idea, let's see:
We could do so, to limit the number of fights:
1 player --> stays
2 players --> both stay, or they fight, or one retreats (only one batle).
3 players -->
If 3 attackers the first to come fight each other, the last one retreats (because he doesn't stand a change against someone who has established his fortifications).
If 2 attackers, they fight, the other one retreats
If 1 attacker and 2 defenders, he attacks the one he choses, winner of that fight stays, with the other defender, but de winner can challenge the other player to fight, but if the fight doesn't happen, they both stay (unless one person is avoiding the other)
If 1 attacker and 1 defender, they fight, the other retreats
4 players --> if 4 attackers, they fight a small knockout battle: first round in a smaller version than a normal battle, for example a best of one instead of best of 3
If 3 attackers they fight as 3 players - 3 attackers, the other one retreats
If 2 attackers, they fight, others retreat
If 1 attacker, he fight the one he wants to challenge from the defenders, if there are no defenders, he stays.
5 players --> if 5 attackers, last one retreats, other fight a knockout battle
If 4 attackers --> knockout battle, other retreats
If 3 attackers first 2 fight, others retreat
If 2 attackers, they fight, others retreat
If 1 attacker, he fight the defender he wishes, if no defender, he stays, other retreat.
6 players --> if 6 attackers, last 2 retreat, others fight a knockout battle
If 5 attackers, 1 retreats, others fight a knock out battle.
If 4 attackers, knock out battle, others retreat
If 3 attackers, the first 2 fight, others retreat.
If 2 attackers, they fight, others retreat
If 1 attackers, he fights the defender he wishes, of all others retreat.
This way, attacking has advantage, so you won't get a game where everybody is defending.
Short:
6 attackers : last 2 retreat, others fight
5 attackers: last 1 retreats, others fight, other defenders/retreaters retreat
4 attackers: they fight, others retreat
3 attackers: first 2 fight, others retreat
2 attackers: they fight, others retreat
1 attacker: he fights the defender of his choice, others retreat
no attackers: everybody stays, no fights
This way, there will be 2 fights for each player at a maximum. When even that is to much, you could do (for 4 attackers or more: they fight in pairs, all winners stay (and with 5 players, one gets a bye)).