Jesus this is crazy.
So many things to think about for a possible MMORPG for Elements...
Anyway, here's my idea:
'Turn-based' Occupancy
Example 1-1: Player 1, 2, and 3 all enter the same area simultaneously. They are given an IMMEDIATE notification that TWO other elements are also on the spot. They have 2 choices-
a) Simply retreat back to their original space (sort of like an army suddenly seeing another army, then running back to avoid their line of sight and avoiding losses)
b) Stay on the original space
If everyone does option (a), then no duels happen. If only
one person does option (b), they claim the spot (and any other bonuses it has), and also don't need to duel.
If MORE than two people do option (b), they get another secret notification asking for their next choice.
Example 1-2: Player 1, 2, and 3 all stay on the space. In Player 1's perspective, they get another 2 choices-
a) Duel Player 2 only
b) Duel Player 3 only
If both Player 2 AND Player 3 attack him, Player 1 has to duel both. Otherwise, he can only duel 1, and whoever wins the most battles out of the matches 'wins' the space.
Advanced Example 2-1: Players 1, 2, 3, 4, 5, & 6 SOMEHOW occupy the same space (*shudders*). After the choice of immediately staying or retreating, they have a maximum of 5 choices [In this example, it's in Player 1's perspective]:
a) Duel Player 2
b) Duel Player 3
c) Duel Player 4
d) Duel Player 5
e) Duel Player 6
Note that each player salvages from their wins and discards their losses, which means that
entering a zone with MULTIPLE occupants could be very dangerous, especially if the occupants can all coordinate their attacks against one person. On the other hand, there could be a scenario where two-three people are triumphant in equal amounts (Say players 1, 2, and 3 all get the same amount of wins on Player 4 when four people enter a space). They would be given the choice of staying or retreating, and if they stay, they get to choose another player to fight.
Since players can 'give out messages' to each other before battling, it becomes
quite a strategy game on what type of backstabbing can occur, as well as 'team battling' where certain opponents may only elect to fight certain members.
This is probably the worst idea ever for battling mechanics, but it makes sense to me to have it like this. In short:
-Players are given a choice to do a 'quick retreat' and thus avoid battling altogether when more than 1 person enters a space
-Players are then given a choice of who to fight. They only get to select one person, which means if everyone wants to fight a certain person, that certain person best be prepared to fight off the armies of the other players
-Salvaging and Discarding remain normal even after 'retreating back to one's original space' in multiple battling sessions when no clear winner has been decided to obtain the space
EDIT: Had to clarify the first part of the post - glad you liked the idea Kami.