wow, This is incredibly well thought out and looks like it will work flawlessly. The only problem is, we won't have that many organizers with specific jobs like "hex ownership organizer" and "alliance organizer". IIRC, there are only 3 categories of organizers with jobs that specific: lore, movers, and map coder. Unfortunately, the character managers will be in charge of every job listed up there, excluding the moving part.
Yes, I noticed that one of the major problems of WoE will be the things that need to be done in the correct order by different organizer, since it's quite impossible to make sure that in 24 hours all of the organizers will do their job, and in correct order.
That's why I guess those are in fact tasks that might have to be performed by the same organizer, and because he will be overloaded with a lot of work we need to design really simple, quick-to-do, and error prone rules.
It would be best if some of these tasks can be automated with either a spreadsheet or some script operating on the map. For example only the first and last step cannot be easily automated, since the first one requires input from players, while the last one is about informing players. The fourth step requires information about alliances as input. All the remaining steps can be easily automated, as long as the map is available in some computer-friendly format too (for example an XML representation of the map, with information who owns each hex, which players are there and what their element is).