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Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg108241#msg108241
« Reply #12 on: July 05, 2010, 11:07:41 am »
Fantastic news for me, but how else will rare cards be obtained beyond quests, if they are going to be used at all?
This is yet to be determined.


Parley - If masters from 2 elements are in the same hexagon, they may each consume one action to ink a truce
Plunder - Gains more resources than harvest, but player may not initiate an offensive attack the next turn (still able to defend if attacked). Hexagon in question cannot be harvested/plundered for next 3 turns.
Parley is something that was going to be mentioned later in the "Alliances" topic. The name would have been different, but I like this "parley" more.

One thing though.. Masters won't be leading their elements in this event. We will probably have a King, although it goes pretty far from Elements theme.

Problem with plunder is that these "lasts 3 turns" type of things are a pain to organize unless we used a script. But things like that that would probably make this event a new game itself, pushing Elements the Game aside. But who knows, we might have something like this. Civilization the game has "Pillage" which works a similar way. Basically it destroys things built by your opponent and gives you resources.

Offline TimerClock14

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Re: General: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg204763#msg204763
« Reply #13 on: November 19, 2010, 10:26:37 pm »
wow, I'm really taking a liking to this idea here. If you ever need it, I can make a crazy epic SS with google docs or BBCode for this. It could be the head of a topic and players would post their moves for that day inside the topic. After the day is over/the SS is updated completely for the day, the posts in that topic can be cleared so as not to create a topic with over 9000 pages. ;D
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Scaredgirl

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Re: General: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg206631#msg206631
« Reply #14 on: November 22, 2010, 08:42:16 am »
wow, I'm really taking a liking to this idea here. If you ever need it, I can make a crazy epic SS with google docs or BBCode for this. It could be the head of a topic and players would post their moves for that day inside the topic. After the day is over/the SS is updated completely for the day, the posts in that topic can be cleared so as not to create a topic with over 9000 pages. ;D
Thanks for the offer. We will use Google Docs as much as possible because its awesome collaborative features and the ability to easily revert edits, but I'm not sure if this particular phase needs Google Docs at all.

The way it works is that we have 13 secret sections. Each player posts their action on their section. After the time is up, the Mover of that particular section will go though the whole topic and make the necessary edits. There's really no need to compile everything in one place if that's what you were planning on doing. If you are talking about something else, please explain a bit more.

Offline TimerClock14

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Re: General: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg207021#msg207021
« Reply #15 on: November 22, 2010, 07:55:01 pm »
wow, I'm really taking a liking to this idea here. If you ever need it, I can make a crazy epic SS with google docs or BBCode for this. It could be the head of a topic and players would post their moves for that day inside the topic. After the day is over/the SS is updated completely for the day, the posts in that topic can be cleared so as not to create a topic with over 9000 pages. ;D
Thanks for the offer. We will use Google Docs as much as possible because its awesome collaborative features and the ability to easily revert edits, but I'm not sure if this particular phase needs Google Docs at all.

The way it works is that we have 13 secret sections. Each player posts their action on their section. After the time is up, the Mover of that particular section will go though the whole topic and make the necessary edits. There's really no need to compile everything in one place if that's what you were planning on doing. If you are talking about something else, please explain a bit more.
I didn't know that there would be secret sections. XD Yea, so in other words, the mover is almost like the salvager in war(handling different things of course)? If that is the case then we certainly won't need a single compilation...anything really.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

vanlong441

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg222800#msg222800
« Reply #16 on: December 12, 2010, 12:14:49 pm »
there's not much to do for a round  :( this totally ruined my expectation about trading and siege.

Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg222880#msg222880
« Reply #17 on: December 12, 2010, 02:50:19 pm »
there's not much to do for a round  :( this totally ruined my expectation about trading and siege.
I wouldn't worry too much about what the original post says. It was written 5 months ago and lots of things have changed since.

Biggest form of trading will probably be the Global Auction. Siege will be kept as simple as possible, but with many different options like Siege Weapons and both defensive and offensive environmental spells.

Offline Glitch

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg222915#msg222915
« Reply #18 on: December 12, 2010, 03:40:00 pm »
there's not much to do for a round  :( this totally ruined my expectation about trading and siege.
I wouldn't worry too much about what the original post says. It was written 5 months ago and lots of things have changed since.

Biggest form of trading will probably be the Global Auction. Siege will be kept as simple as possible, but with many different options like Siege Weapons and both defensive and offensive environmental spells.
Honestly, I thought this was going to be more like "advanced wars" than Civilization...

homoaddictus

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg226472#msg226472
« Reply #19 on: December 17, 2010, 09:56:51 am »
I need some clarifications. I posted it here because it concerns the Move action and possibly skills.

1. Is our map round?
2. If so, then a move from hex 1 to hex 160 is considered a legal move?
3. If not, then it's possible that players would have to travel 16 rounds for a skill of a different element (people would want crafting skills, 48days without fast travel presuming they don't die along the way)?

I hope the answers are yes/yes/no.

 

anything
blarg: