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jheamay

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg209527#msg209527
« Reply #120 on: November 26, 2010, 01:08:35 am »
How about attacking players cannot use cards belonging to the Wonder's Element? For example, if a Fire player decided to attack a Light Wonder, he is forbidden to use light cards.

homoaddictus

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg209531#msg209531
« Reply #121 on: November 26, 2010, 01:17:56 am »
Your analogy doesn't work, Might and Magic has mechanical relevance.
 Underworld has neither mechanical nor Thematic relevance. The latter being what you were referencing.
HoM&M has no mechanical relevance to Elements. It only had such relevance when it was the decided that the Wonders system be used.

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg209636#msg209636
« Reply #122 on: November 26, 2010, 04:53:22 am »
Quote
HoM&M has no mechanical relevance to Elements. It only had such relevance when it was the decided that the Wonders system be used.
You just said

"Might and Magic had no mechanical relevance until something was decided that gave it mechanical relevance."

How that in anyway combats my point I have no idea.

homoaddictus

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg210449#msg210449
« Reply #123 on: November 27, 2010, 02:04:05 am »
As for your suggestion its still really only tenuously related to darkness at best. And the underworld is still far more closely related to death then darkness. Especially going by Elements definitions.
Quote
A movie has no bearing on this game and shouldn't be mentioned.
Quote
HoM&M has no mechanical relevance to Elements. It only had such relevance when it was the decided that the Wonders system be used.
You just said

"Might and Magic had no mechanical relevance until something was decided that gave it mechanical relevance."

How that in anyway combats my point I have no idea.

Using your own words, it translates to this:

"HoM&M is only tenously related to WoE. It has no bearing on this game and should not be mentioned."

By using the Wonders system, HoM&M becomes more related to WoE and gains bearing.

Which means that an idea, unrelated to this game and with no bearing, should be mentioned for it can become related to this game if it ever becomes accepted.

If you still don't understand that, well... just review the posts. :)

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg210470#msg210470
« Reply #124 on: November 27, 2010, 03:01:01 am »
Quote
Using your own words, it translates to this:

"HoM&M is only tenously related to WoE. It has no bearing on this game and should not be mentioned."

By using the Wonders system, HoM&M becomes more related to WoE and gains bearing.

Which means that an idea, unrelated to this game and with no bearing, should be mentioned for it can become related to this game if it ever becomes accepted.

If you still don't understand that, well... just review the posts.
So you have finally seen the light and agree with me.

Right now there is absolutely nothing that can be related to the movie "Underworld" even tenuously. Not. At. All.

Daxx

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg210471#msg210471
« Reply #125 on: November 27, 2010, 03:02:00 am »
I think it's reasonable to talk about the way other media treat gameplay and thematic concepts, even if they're not directly related, as they might have useful insights. But for now, let's drop the subject and move back ontopic please.

homoaddictus

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg212154#msg212154
« Reply #126 on: November 29, 2010, 12:48:31 am »
Quote
Using your own words, it translates to this:

"HoM&M is only tenously related to WoE. It has no bearing on this game and should not be mentioned."

By using the Wonders system, HoM&M becomes more related to WoE and gains bearing.

Which means that an idea, unrelated to this game and with no bearing, should be mentioned for it can become related to this game if it ever becomes accepted.

If you still don't understand that, well... just review the posts.
So you have finally seen the light and agree with me.

Right now there is absolutely nothing that can be related to the movie "Underworld" even tenuously. Not. At. All.
Lol, i give up. You really don't understand at all.

I think it's reasonable to talk about the way other media treat gameplay and thematic concepts, even if they're not directly related, as they might have useful insights. But for now, let's drop the subject and move back ontopic please.
I agree and sorry to the others for dragging this issue for so long.

Offline Bloodshadow

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg212346#msg212346
« Reply #127 on: November 29, 2010, 06:52:55 am »
Uh... The name "Wonder" is subject to change, right? I think "Sanctum" sounds cooler...

And the guardians of the Sanctums could be called Avatars or something. For example, the Avatar of Darkness guards the Dark Sanctum.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Daxx

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg212387#msg212387
« Reply #128 on: November 29, 2010, 08:52:12 am »
I prefer the Wonders because they add more flavour to the game world than a generic term like Sanctum.

Travelling on a quest to Yggdrasil is so much cooler than travelling to the Life Sanctum, and carries a lot more cultural weight that the writers can work with.

Scaredgirl

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg212427#msg212427
« Reply #129 on: November 29, 2010, 11:50:40 am »
Wonders all the way.

To me, Sanctum sounds too much like we are trying to make everything sound super cool, which is something I really want to avoid because it sounds corny.

It's the same thing when you compare:
A) The Ageless Dragon God from the Depths of Inner Hell
B) A Butcher with a Rusty Axe

Latter is much cooler because he doesn't try to be the most awesome thing in the world.

.. plus he will chop you into small pieces.

Offline Dm

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg212493#msg212493
« Reply #130 on: November 29, 2010, 02:14:06 pm »
I lol'd.


Death's Wonder ability could be a ability damaging to the opponent, as in, it inflicts something bad, or he loses a card. That'd be pretty neat, but I think it might be too over used.

 

blarg: