Just finished a small naive test with SVG generation of an hexagonal map : http://helltgivre.free.fr/elements/hexmap/hexmap.php
It's not optimized at all, but work great. For those who are interested, here also the (small) CSS : http://helltgivre.free.fr/elements/hexmap/svg.css
That map looks boring. I mean it has only one terrain, snow, and all hexes are empty. I think we need to make it more exciting.
Seriously though.. I can see the huge potential. Simply put, it's
perfect. I was hoping to have some kind of hover effect because it's the fastest way to get the information you need. The less clicking, the better.
To get the project moving forward,
I am now officially making SVG our map technology of choice. "Coding Wars" are now over. I would like to thank everyone who participated by posting suggestions and their custom made map codes. Unfortunately we can only pick one. Hopefully you guys didn't waste too much time, and if you did, I hope you at least had fun doing so (or learned something useful in the process).
The map project will now be moved to private forums to avoid ruining the surprise. It will still be visible to all WoE Organizers, but others will have to wait for beta.
Planplan will be in charge of the technical production of the map. He may do it solo, or with a team, whatever works best. So Planplan, just let me know how you want to do it, and how non-coders can maybe help you with the process.
And even if you don't make it to the map coding team, don't worry, there will probably be other coding jobs available very soon.
Now lets form a line and slowly walk to the private forums, letting this topic die in peace. Thank you.