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homoaddictus

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg206504#msg206504
« Reply #96 on: November 22, 2010, 02:45:48 am »
Well, I'm just throwing my idea on a :darkness wonder since it's my fave mark.  A lot more ideas will undoubtedly come so sooner of later some ideas are bound to "look alike". Stealing ideas was pretty much the farthest from my mind when i made the post.

Yes, Underworld is generally regarded the place where the souls of the dead go. But it is also generally regarded as the place where creatures of the night/darkness and the minions of Hades come from. That's the reasoning for the ability. And if i remember correctly, i never saw any reference to dead or undead in the Underworld movie series so i went with that.

Additionally, I don't think we should give wonders very powerful abilities. Wonders, should give you a boost but must not raise a match advantage too much. Just as in the case of your Wishing Well example, giving Water players unlimited number of unupped cards would mean water beating everybody early in the game with a non-water rush deck.

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg206536#msg206536
« Reply #97 on: November 22, 2010, 04:18:17 am »
1. You don't start with the wonders.

2. Thats just for one battle before needing to return so not a huge advantage anyway. And unless you know what deck your opponent will be using as well, the advantage is even smaller.

2. Its not really more powerful then the others.

As for your suggestion its still really only tenuously related to darkness at best. And the underworld is still far more closely related to death then darkness. Especially going by Elements definitions.

And Underworld Movie Series is 100% unrelated to this.

jheamay

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg206639#msg206639
« Reply #98 on: November 22, 2010, 08:53:43 am »
1. You don't start with the wonders.

2. Thats just for one battle before needing to return so not a huge advantage anyway. And unless you know what deck your opponent will be using as well, the advantage is even smaller.

2. Its not really more powerful then the others.

As for your suggestion its still really only tenuously related to darkness at best. And the underworld is still far more closely related to death then darkness. Especially going by Elements definitions.

And Underworld Movie Series is 100% unrelated to this.
1. Even if you don't start with it, your elements' wonder would most probably be close to the Water city because of the small map size. And theoretically, you don't have to be the one to claim the wonder. As in Heroes of Might & Magic, once the NPC guardian is defeated the Wonder is claimed for all heroes of the same element.

2. Giving a player all cards or an extra life is no small advantage. One battle is worth at least 12 lost cards and a lot of action points depending on where the battle took place. Such an advantage is too much. Also, balance between the wonders would be harder to achieve with powerful abilities.

3. The Underworld is definitely not all about dead. Like Hell is not all about dead.

4. Until they are actually used or accepted, a lot of ideas here, if not all of them, are technically "unrelated" to this game.

I get it that you don't like my idea as much as yours. But it's the same on my end. You'll just have to learn to accept it, wait for the organizer's decision, and hope for yours to get chosen.

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg206803#msg206803
« Reply #99 on: November 22, 2010, 03:21:55 pm »
Quote
2. Giving a player all cards or an extra life is no small advantage. One battle is worth at least 12 lost cards and a lot of action points depending on where the battle took place. Such an advantage is too much. Also, balance between the wonders would be harder to achieve with powerful abilities.
I strongly disagree. The advantage given in even a single battle isn't strong without knowing your opponent's deck. So they are able to form the shrieker rush of their choice. If their opponent happens to have a deck that counters it, where is the advantage?

Quote
The Underworld is definitely not all about dead. Like Hell is not all about dead.
Darkness is about criminalities, immoralities, secrecy and malice. That is only tenuously related to the underworld/hell.


Quote
Until they are actually used or accepted, a lot of ideas here, if not all of them, are technically "unrelated" to this game.
A movie has no bearing on this game and shouldn't be mentioned.

Quote
I get it that you don't like my idea as much as yours. But it's the same on my end. You'll just have to learn to accept it, wait for the organizer's decision, and hope for yours to get chosen.
This is a discussion of your idea. If you don't want your idea discussed, then you shouldn't post it.

Offline Glitch

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207030#msg207030
« Reply #100 on: November 22, 2010, 08:04:38 pm »
Just looking at this from a quest standpoint, it'd be pretty cool if the wonders could be raised (destroyed for you non-english speakers), or at least corrupted, so opposing armies can destroy your wonder.  It'd be a crippling blow, it'd be brutal, it'd be war.  It'd be freakin' awesome.

Offline Wizardcat

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207033#msg207033
« Reply #101 on: November 22, 2010, 08:08:10 pm »
raised (destroyed for you non-english speakers)
Or 'razed' for the english-speakers.
The dogs of war are nothing compared to the cats.

Offline Glitch

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207043#msg207043
« Reply #102 on: November 22, 2010, 08:14:00 pm »
...

Well played sir.

Offline Kuroaitou

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207074#msg207074
« Reply #103 on: November 22, 2010, 08:56:04 pm »
Just looking at this from a quest standpoint, it'd be pretty cool if the wonders could be razed (destroyed for you non-english speakers), or at least corrupted, so opposing armies can destroy your wonder.  It'd be a crippling blow, it'd be brutal, it'd be war.  It'd be freakin' awesome.
As awesome as it would sound, I think it would be much more uninteresting if a team decided that all Wonders were bad, and thus found a way to 'destroy/raze' them all to the ground. Some of them (like the Dimension Gate) would be a huge blow to the element that controlled it, but even then, why would anyone want to completely remove a Wonder from the World rather than use it instead for their own advantage?

I also consider many of the Wonders to be huge environmental/universal objects or places that couldn't really be destroyed (See 'Magma Pits') - I could see enemies disabling/'corrupting' them from working properly for a temporary while, but outright destruction would imply that the Wonder would be removed from the event, which just feels horrible if there were quests that granted you permission to do so.


...that said, I just realized that this thread is now called '13 Wonders' (or has it always been this way? O_o). Is the 13th Wonder connected to the Other element/questline by chance? >.>

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207110#msg207110
« Reply #104 on: November 22, 2010, 10:01:51 pm »
I don't like the idea of razed, it makes little roleplay sense for many wonders ad little tactical sense anyway.

Offline Glitch

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207111#msg207111
« Reply #105 on: November 22, 2010, 10:03:59 pm »
It makes total sense.  This relic, right here, serves a huge bonus to your enemy.  It spawns creatures for them!  More than that, it represents their very essence, destroying it would strike a blow to their morale.  Look, this is your wonder, this is your land's biggest beauty, and you can't even protect it.  You suck!

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207118#msg207118
« Reply #106 on: November 22, 2010, 10:10:10 pm »
Tell me, how do you destroy oh... a palace made of light?

And more importantly, they may be elemental in nature but nobody starts out with them in possession, so there is no greater loss to razing it then to merely capture it. No morale involved.

Just give me one good reason why you would want to raze rather then capture and use it?

Offline Glitch

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg207123#msg207123
« Reply #107 on: November 22, 2010, 10:17:42 pm »
Because I, as team life, have no use for the death creatures made by death's wonder.  I will, however, get a large reward for completing the quest to destroy an opponent's wonder, because as a creature of life, I think the wonder of death is an abomination of nature.

 

anything
blarg: