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Innominate

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg108867#msg108867
« Reply #84 on: July 06, 2010, 07:00:17 am »
:fire Volcano of Doom - People who are beaten by the team that owns the Volcano of Doom discard two extra cards

:gravity Bottomless Pit - The team that owns it salvages one extra card after a victory and keeps an extra after a loss

:life Tree of Life - The team that owns it keeps two extra cards after a loss

Offline nerd1

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg186443#msg186443
« Reply #85 on: October 27, 2010, 09:51:19 pm »
 :entropy
caverns of randomness
team holding it can chose to re- randomize the playing order once per round
The laziest elements player this side of one thousand posts.

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg195085#msg195085
« Reply #86 on: November 06, 2010, 05:11:10 pm »
I can't say I like any of the aforementioned ideas aside from a couple of SGs.

 :aether Dimensional Gate. Gate between two different dimensions. Can be used for free long distance fast travel. Also members of the posseessing element can return to this gate anytime from anywhere for free.

 :air Floating Fortress. Attacking decks must use air creatures. Allows all members of the possessing element to retreat successfully regardless of opponent's stance. Allows members to retreat without using an action points.

 :darkness The Black Mist, possessing element gets a new action ability. They gain the ability to conceal themselves in an impenetrable black mist which makes them completely untargetable for three turns while they are still able to attack and move freely.

 :death The Gates of Hell. When the members of the possessing Element are slain, rather then forced to wait the required number of turns before respawn, they are automatically respawned here.

 :earth The Unending Caverns. Possessing element can fast travel to any connected hexagon controlled by their element instantly and they can do it from any connected hexagon under their element's control. And by connected I mean there should be a line f controlled hexegons from point A to Point B.

 :entropy Chaos Orb. Huge mysterious orb hovering above the ground. Touching it causes a random, but usually beneficial effect.

 :fire Lake of Fire. This cheap source of heat fuels the fires of thousands of smiths, the possessing element gets its resources doubled.

 :gravity Gravity Pool, an area of impossibly strong gravity. He who walks through it can scarcely stand. But its powers can be manipulated and its powers have been manipulated. The possessors can use this source of gravity to make all of their equipment very heavy to bear for those whom it doth not belong to. Meaning when one loses a battle, instead of six cards lost, the enemy can only carry the weight of four.

 :life Tree of Life. The vitality and stamina of this tree gives to to those who partake of this fruit means the possessors can live longer in battle. Taking of the tree's fruit provides a one time action ability, revitalize. Revitalize when used means that lets say they lose their 2 out of 3 match, they can choose to use revitalize to give themselves another chance. Basically turning the match from from a 2 our of three to a three out of four (For their enemies) and a 2 out of 4 (for themselves). Once used they must travel back to the tree of life for another fruit.

 :light Palace of Light. Its a palace constructed of light made still. This is the only one that does create creatures, it creates light creatures, one per turn allowing the possessors to take as many of them as they need. However they must be actually inside the palace to gain these creatures.

 :time Temporal Mirror. Its a magic mirror that tells the future. Looking into it provides the one time Action ability"Precognition" Precognition allows one to look at their opponent's deck before the fight.

 :water The wishing well. Allows people to come and make a wish, granting the action "Wish". Using the action "Wish" will allow them to either construct a deck made up of any unupgraded cards that they wish to use for one battle, or it will allow them to temporarily upgrade six cards for one battle.

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg195699#msg195699
« Reply #87 on: November 07, 2010, 10:56:19 am »
I can't say I like any of the aforementioned ideas aside from a couple of SGs.

 :aether Dimensional Gate. Gate between two different dimensions. Can be used for free long distance fast travel. Also members of the posseessing element can return to this gate anytime from anywhere for free.

 :air Floating Fortress. Attacking decks must use air creatures. Allows all members of the possessing element to retreat successfully regardless of opponent's stance. Allows members to retreat without using an action points.

 :darkness The Black Mist, possessing element gets a new action ability. They gain the ability to conceal themselves in an impenetrable black mist which makes them completely untargetable for three turns while they are still able to attack and move freely.

 :death The Gates of Hell. When the members of the possessing Element are slain, rather then forced to wait the required number of turns before respawn, they are automatically respawned here.

 :earth The Unending Caverns. Possessing element can fast travel to any connected hexagon controlled by their element instantly and they can do it from any connected hexagon under their element's control. And by connected I mean there should be a line f controlled hexegons from point A to Point B.

 :entropy Chaos Orb. Huge mysterious orb hovering above the ground. Touching it causes a random, but usually beneficial effect.

 :fire Lake of Fire. This cheap source of heat fuels the fires of thousands of smiths, the possessing element gets its resources doubled.

 :gravity Gravity Pool, an area of impossibly strong gravity. He who walks through it can scarcely stand. But its powers can be manipulated and its powers have been manipulated. The possessors can use this source of gravity to make all of their equipment very heavy to bear for those whom it doth not belong to. Meaning when one loses a battle, instead of six cards lost, the enemy can only carry the weight of four.

 :life Tree of Life. The vitality and stamina of this tree gives to to those who partake of this fruit means the possessors can live longer in battle. Taking of the tree's fruit provides a one time action ability, revitalize. Revitalize when used means that lets say they lose their 2 out of 3 match, they can choose to use revitalize to give themselves another chance. Basically turning the match from from a 2 our of three to a three out of four (For their enemies) and a 2 out of 4 (for themselves). Once used they must travel back to the tree of life for another fruit.

 :light Palace of Light. Its a palace constructed of light made still. This is the only one that does create creatures, it creates light creatures, one per turn allowing the possessors to take as many of them as they need. However they must be actually inside the palace to gain these creatures.

 :time Temporal Mirror. Its a magic mirror that tells the future. Looking into it provides the one time Action ability"Precognition" Precognition allows one to look at their opponent's deck before the fight.

 :water The wishing well. Allows people to come and make a wish, granting the action "Wish". Using the action "Wish" will allow them to either construct a deck made up of any unupgraded cards that they wish to use for one battle, or it will allow them to temporarily upgrade six cards for one battle.

...this is beyond amazing. :o I would have never been able to think about 12 unique ideas for all those elements' wonders. :D Fantastic work Demut!

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg195775#msg195775
« Reply #88 on: November 07, 2010, 01:53:13 pm »
Uh... thank you I think.

Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg201327#msg201327
« Reply #89 on: November 14, 2010, 11:14:00 pm »
lol, ironically, the Catacombs helped keep Catholics alive  :P

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg201890#msg201890
« Reply #90 on: November 15, 2010, 10:37:50 pm »
What work needs to be done on this aspect still?

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg202740#msg202740
« Reply #91 on: November 17, 2010, 03:38:27 am »
New idea for the tree of life!  It temporarily increases the number of action points a player has due to "adrenaline".

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg202743#msg202743
« Reply #92 on: November 17, 2010, 03:54:37 am »
Seems rather underpowered, though I may be wrong. I wonder how much use extra action points would actually be.

Scaredgirl

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg203700#msg203700
« Reply #93 on: November 18, 2010, 11:40:00 am »
New idea for the tree of life!  It temporarily increases the number of action points a player has due to "adrenaline".
I like this.

homoaddictus

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg204940#msg204940
« Reply #94 on: November 20, 2010, 03:08:03 am »
 :darkness  The Underworld
Ability: Touched by Hades
Players come here to get touched by Hades, granting them the ability to summon the forces of darkness at will. Hades' touch is temporary tough, after a single use, the dark forces you unleashed must return to The Underworld.

Use: Players go to the Underworld and get touched by Hades. Player chooses 6 darkness cards that they can use for free. After the end of his/her next match, the player loses Hades' touch and discards the 6 cards.

Or: Players go to the Underworld and get touched by Hades. Player upgrades 4 darkness cards that they own. Upgrades last for 1 match. After the end of the match, the player loses Hades' touch and the cards revert back to unupgraded.

Demut

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Re: Map: 13 Wonders https://elementscommunity.org/forum/index.php?topic=8827.msg204944#msg204944
« Reply #95 on: November 20, 2010, 03:14:10 am »
Well, Hades is more of a death thing not darkness. And it sounds awful similar to The Wishing well idea I had, just severely underpowered, especially the first one. Come late game, you aren't going to have much use for just six cards, especially six of just one element.

 

blarg: