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Helios

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74776#msg74776
« Reply #36 on: May 25, 2010, 08:59:16 pm »
I wholeheartedly agree that if implemented correctly, this could very well prove to be a brilliant addition and improvement to the event.

Kael Hate

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74784#msg74784
« Reply #37 on: May 25, 2010, 09:10:55 pm »
If killdazombies can send me the Cardlists for all the players 60 cards in deck code form, I could do a full world in an hour or so.

To maintain the territories all he'd have to do is change the title of ownership.
To check a players deck, he just has to have all cards from his territories.
Players within the same team can trade territories betwen rounds to change the card pool.

I could also make the spreadsheet audit decks. Should be easy enough.

Scaredgirl

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74793#msg74793
« Reply #38 on: May 25, 2010, 09:25:31 pm »
I'm curious as to what the home bonuses will be. Perhaps your mark is determined by what area you are in? In the no-mans-land, marks would probably be choosable, but as soon as you enter another elemental land, your mark becomes that element. That would take more planning; you'd have to decide what kind of deck you would make in order to successfully invade another territory.
Wow, that's a great idea. Really awesome. I was trying to come up with some kind of "home advantage" and what you propose sounds like a perfect solution.

It's like when I move around the Light area, my mark is kind of the "Light Energy" all around me.


If things could be bought with electrum, perhaps buying an increase in deck size or taking x amount of cards that you can switch into your deck (I'm assuming that each player has a certain amount of cards when they leave their capitol, and that they can't add more cards to their personal "vault" unless they buy them or return to their capital) and another possibility is to buy a mark so you aren't affected by elemental lands...
Another really awesome idea. This would be a much more realistic solution. We could also have smaller towns on the map that sell only a limited selection of cards, for example based on under which element area they are.

That's definitely something we need to think about.


If killdazombies can send me the Cardlists for all the players 60 cards in deck code form, I could do a full world in an hour or so.

To maintain the territories all he'd have to do is change the title of ownership.
To check a players deck, he just has to have all cards from his territories.
Players within the same team can trade territories betwen rounds to change the card pool.

I could also make the spreadsheet audit decks. Should be easy enough.
You know given the magnitude of your suggestion, it should have its own thread. Otherwise everything will get tangled up and everyone is confused because we are talking about two totally different game ideas in one thread.

Offline Xinef

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74808#msg74808
« Reply #39 on: May 25, 2010, 09:45:08 pm »
I have another idea for "home advantage". When you are defending your capital, you could be allowed to use shards. This could lead to a battle against a capital similar to a siege where the defender is playing defensively while the attacker needs some siege weapons (momentum, deflags, steal) or a big army to breach these defenses...

or wins through deck-out, which would be similar to starving the capital under siege to death ;)


Although I'm not sure if this idea is balanced because I guess some elements benefit more from shards than other, and also you wouldn't pack shards when you know your opponent is going to make a deck designed to counter that.

I'm just throwing ideas ;)
Maybe someone can think of a way to improve this one.
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Offline Demagog

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74843#msg74843
« Reply #40 on: May 25, 2010, 10:40:22 pm »
I'm curious as to what the home bonuses will be. Perhaps your mark is determined by what area you are in? In the no-mans-land, marks would probably be choosable, but as soon as you enter another elemental land, your mark becomes that element. That would take more planning; you'd have to decide what kind of deck you would make in order to successfully invade another territory.
Wow, that's a great idea. Really awesome. I was trying to come up with some kind of "home advantage" and what you propose sounds like a perfect solution.

It's like when I move around the Light area, my mark is kind of the "Light Energy" all around me.


If things could be bought with electrum, perhaps buying an increase in deck size or taking x amount of cards that you can switch into your deck (I'm assuming that each player has a certain amount of cards when they leave their capitol, and that they can't add more cards to their personal "vault" unless they buy them or return to their capital) and another possibility is to buy a mark so you aren't affected by elemental lands...
Another really awesome idea. This would be a much more realistic solution. We could also have smaller towns on the map that sell only a limited selection of cards, for example based on under which element area they are.

That's definitely something we need to think about.

Thanks, SG. Just doing what I can.

I'm also wondering about how decks will be created at the beginning of the game. Will it just be add almost whatever you want like it is now, or would their be heavy restrictions? I know I'm kinda blowing my own horn here, but we can take what I suggested in the design a competition thread and randomly assign every player a secondary element, and that would be like their "specialty." Then when they start they would build a deck using their home element and/or their specialty. It would probably be good for each team to start with a few "rerolls" so if some of their players have really bad synergy, they would get a second chance. All of that is just my take on what would make the war more RPG-like.

Xinef, I think it would be better if capitols had several decks. That would allow for the "siege" that you are talking about.

Just some things that might be purchasable in the war:
Increased vault size or increase in the amount of a specific card you can take.
More decks to fortify your capitol.
New specialties.
Teleports
This isn't a purchase, but perhaps you can trade in x amount of a certain card and you get an upgraded version in return.
New cards, obviously.
As I recall SG suggesting, new armies (team members).
Forts. (Build a fort at an army's location, this would take a few rounds to complete, but when finished successfully the fort would have a deck like the capitol and maybe more could be purchased for it in order to fortify it). Forts would also be a secondary base of operations if you are across the world from your capitol.
This is basically the same as card purchasing, but perhaps rare weapons and maybe shields should only be purchasable items. That kind of goes along with an RPG theme.

I could probably come up with many more ideas right now, but I'm doing this on my phone and it's kind of a pain, so I'm gonna stop for now. All of the above stuff are just things to consider, and if people think any won't work for whatever reason, that's fine by me (in other words, I'm not like, "OMG, please use my suggestions." Haha)

On a side-note, my phone tells me that the correct spelling of Demagog is Tammy.

Retribution

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg74960#msg74960
« Reply #41 on: May 26, 2010, 01:36:24 am »
Sounds complicated to run, but if you got more elements players to help out, it'll be a great success :D

Offline Demagog

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg76638#msg76638
« Reply #42 on: May 28, 2010, 07:35:43 pm »
So if we used a map, why not make it basically a version of risk? Instead of dice rolls you'd have battles. I'm pretty sure I can remember the rules to simultaneous-play risk (everyone decides what they want to do each turn, and when everyone is done, their turns happen at the same time). I'd even help run it if needed.

Scaredgirl

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg76652#msg76652
« Reply #43 on: May 28, 2010, 07:53:20 pm »
I'm really exited about this project but it has to be put on hold for the next few weeks. Then we should start a "game design dream team" with access to hidden forum section, and design the map + other rules.

Offline Svenningen

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg97633#msg97633
« Reply #44 on: June 21, 2010, 11:14:34 am »
RPG MAP > dragonage (isnt this copyrighted? o,0 )

Scaredgirl

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg97639#msg97639
« Reply #45 on: June 21, 2010, 11:31:12 am »
RPG MAP > dragonage (isnt this copyrighted? o,0 )
Like the original post explains, that image was made just to clarify the idea. It is not supposed to be actually used in anything.

bojengles77

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg97691#msg97691
« Reply #46 on: June 21, 2010, 01:35:05 pm »
This could be one of the different events that take place inbetween wars. I don't mean to post about war here, but it shouldn't continue every 2 months, there needs to be other, less work intensive events inbetween. I think this would be fun if we kept it simple and took out some of the possibilities for drama - just good old fashioned competition.

Scaredgirl

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Re: World of Elements - Taking War event to the next level https://elementscommunity.org/forum/index.php?topic=6893.msg97708#msg97708
« Reply #47 on: June 21, 2010, 01:56:34 pm »
This could be one of the different events that take place inbetween wars. I don't mean there to post about war, but it shouldn't continue every 2 months, there needs to be other, less work intensive events inbetween. I think this would be fun if we kept it simple and took out some of the possibilities for drama - just good old fashioned competition.
Yes, that's one option I have considered. This kind of map event could be done with a smaller group of people. Also the rules could be different in a way that if a player lose, he gets removed from the map and therefore from the game.

We'll see what happens.

 

anything
blarg: