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GGs Wiz. That Fortify bonus really helped me out, pretty sure I'd have lost without it.
Game 1: Started out with a bad hand, 2 Pillars, 1 Warden, 2 SS, and both useless EAs. He played a Gargoyle and I chain-delayed it. A little later he killed my Warden via DL (I hadn't drawn any EQs to stop his
production). I got another one soon, and delayed as much as I could, but he had quite a few Gargs out and my shield couldn't block them well once Eclipse came out. It was close, anyway, and I got him down to 1 card with SS stalling, but at that point he simply overwhelmed me. I took a lot of damage that could have been avoided with less RNG, but I got repayment for that the next 2 games.
Game 2: Started with great hand (His was terrible). Went first, EQ'd his Pillars and set out a Warden first turn, after that I drew 5 Wardens and guarded his Gargoyle up to 15 turns, then just stockpiled quanta. Once I hit 75 I spammed SS, and then it was just pressing spacebar until deckout.
Game 3: Started with meh hand, still got EQ+Warden out quick and he was slow to draw more Pillars, and when he did I always had more EQs ready. Got multiple Wardens out, but he killed them. However, I managed to pull off all my SS at 75
again, so he didn't hae much of a chance.
GGs, Wiz.
(And, just to make sure I'm not doing anything wrong, I gain +2
Rep and +4 Exp (3 for same level, 1 for mono-deck), right?)