So, I just looked at the first war archive..
Well, yes, they think that water is Loaded with full of CC, build their damage slow(squids, flayer,chyrsaoras).
so, there are 3 options for the opponent :
Opponent use immortal creatures (glory)
Opponent use mass healing
Opponent use otk decks
how to solve:
1. Use CC-less deck, but build their damage dealers quick. <--- Problem is, sometimes, against another team, we really need the CC.
2. Ice shield
3. We use otk decks too, or by mass healing, something like ice bolt-miracle-ice shield, or stoneskin-icebolt-ice shield-and PA for the Ice shield? Perhaps.
Also, I don't think they will expect some trident, and earthquake. (Because trident is underpowered card???)
What card that I think is very important :
Dimensional Shield. I'm almost sure that every team will pack 6 of these...
So, we need a counter like PC for dims shields too.
And I don't think packing a lot of flooding is wise. You really only need 1-3 of them, also, I saw the other team threads(life) that they'll avoid using lot's of creatures against water, because of flooding..
I have 1 nymph queen, either, but I don't think it's gonna be necessary.
Well, since the other team may know that water lose early in war 1, because the enemy use Anti-CC decks. But, the problem is, they may think because of that, we will use less CC, and they MAY exploit/counter that. (<-- Psychology of human..) (May be confusing, because I don't know the correct wording)