Alright, this is point of war where we're starting to discard a lot more, which means two things:
1) We need to create different ideas, using the cards we still have.
2) We need to win matches
As such, we need to build variants of decks for the cards in jc's post below, as well as decks that would work if we had to discard specific things. Additionally, I want us to take
every deck we've lost with this war and analyze them. We should discuss if quanta was imbalanced, if the deck was lacking in anything, if we should have modded it differently for that matchup, etc.
One example: In Round 3, we discussed a mono-darkness with water splash as a tinkerer option, especially since we have yet to use Devs. Here's some possible examples worked out by me and jcj in chat:
Spoiler for Tinkerer/Mercenary Darkness Duos:
Spoiler for Tinkerer SoP Devs/Vamps (built by jcj):
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 5ut 5v1 5v1 5v1 5v1 7hi 7hi 7hi 7tb 7tb 7td 7td 8pp
dd mod: -2 nightmare +2 steal
Brutally powerful deck, quite possibly one of our best options.
Spoiler for Tinkerer Freeze/Crawler splash (built by me):
Hover over cards for details, click for permalink
5i7 5i7 5i7 5i7 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5up 5up 606 606 606 606 7gm 7gm 7gm 7td 7td 7td 7td 8pp
Card swap of regen's mono-darkness, then modded slightly. Decent but probably lacking compared to jcj's deck.
Spoiler for Tinkerer SoP/Congeal Hybrid (built by me):
Hover over cards for details, click for permalink
5ie 5j2 5j2 5j2 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5up 5up 606 606 606 606 606 7gn 7gn 7gn 7td 7td 7td 7td 8pp
Meant to combine the above two decks. doesn't have the sheer power of jcj's but possibly more versatility.
Spoiler for Mercenary SoP Devs (built by me, mds suggested by jcj):
Hover over cards for details, click for permalink
5i7 5i7 5i7 5i7 5ie 5j2 5j2 5j2 5um 5um 5um 5um 5um 5um 606 606 606 606 606 606 606 606 606 7gm 7gm 7gm 7gm 7t9 7t9 7t9 8pp
Mercenary option, in case we want to use Tinkerer elsewhere. Not as powerful as the above decks, most likely, but spares Tinkerer for other uses.