Essence vs. gocubbies1212 (Aether)
Bluesky vs. mrpaper (Aether)
When you think of Aether, immortal creatures come to mind. When you think of Water, creature control comes to mind. Aether also has the advantage in being able to use Fractal with virtually any other element out there, and Mindgate for card advantage.
Chrysaoras easily bypass Aether's Dissipation Shields, and clever use of Pendulums can neuter and Fractal- and Mindgate-users.
Earthquakes and Trident could slow down any Fractal rush attempts, while Ice Shield and Ice Shields can deal with creatures after they are played.
miniwally vs. coinich (Earth)
vinvick3714 vs. Demagog (Earth)
Earthquakes are a bitch. Shriekers hit like trucks. Stone Skin, Enchant Artifact, and Titanium Shield stall for ages. Protect Artifact is basically a necessity here.
Shockwaves and Toadfish will be able to slow down a rush and deal damage at the same time, with the occasional Wings for extra stalling.
The dictator vs. brettbstock (Fire)
RavingRabbid vs. Stinnger (Fire)
A jack of all trades. Fire has incredible control in the form of Deflagration, Fire Bolt, and Fire Shield. Fire has incredible power in the form of Lava Golems and Phoenixes.
Steam Machine / Phoenix deck with Deflags for Fire Shields and Water CC seems to be the win.
Freeze-based rush decks with no permanents bar pillars will be able to out-rush and avoid pesky Deflagrations.
unit748596 vs. Daxx (Life)
Life rush. Expect a duo with Fire / Darkness / Entropy for creature and permanent control, or something weird to throw us off.
Bringing Ice Shields and Floodings, a Purify (scorpions), and a couple of Deflags to deal with Bonds and Thorn Carapace take care of many threats.
wavedash vs. Ryan666 (Light)
Light's hardest hitter is the Pegasus, able to be boosted to extraordinarily high attack levels through buffs. Freeze and Ice Bolt completely neuters Light; they know this, so some sort of duo is expected. Miracles can out-heal Water's rather disappointing creatures.
Pillar denial through Earthquakes and Tridents counters any attempts to spam Miracles. Poison buildup also screws over any Miracle stalling.
nilsieboy vs. Belthazar666 (Time)
Time has control in the form of Reverse Time and Eternity, but no permanent control. Devonian Dragons are very good in terms of cost effectiveness, but cost quite a bit. Pharaoh / Scarab stall with Procrastination or Reverse Time / Eternity / Pillar control are possible tactics Time might employ.
Lack of speed is Time's biggest issue, so Toadfish / Dragon rush will beat out any attempts on their part.
Stall decks and be out-stalled by control and even quanta denial for an Ice Bolt kill.