Let's just focus on the other three and see where we stand.
The way I see it, we only have the following decks in some form:
-SoP flayers with lightning/silence
-SoP wardens
-pulvy/graboid QTbow (probably our best option against aether)
-grabbow
-bolt/nymph spam mono
-NT/time spam with eternity/water control
-toadmare/darkness domin
Everything else would be severely weakened. These are the only decks we can really run at full strength, and there's a lot of overlap, so realistically we're going to have four decks cutting it very close. There's a few marginal options (death splash, SoP oty, AM splash) as well, but we should avoid those unless absolutely necessary.
Here's different drafts of a QTbow against aether:
Spoiler for Full strength version, no utility:
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 590 590 5i4 5i4 5i4 5i5 5i5 5i5 5ig 5ig 5io 5io 5jm 5jm 6qq 6qq 6qq 6qq 77f 77f 77f 77g 77g 7gk 7gk 7gk 8pm
Probably best to go -1 chrys +1 water construct.
Spoiler for Weaker version, 32 cards, some utility:
Hover over cards for details, click for permalink
4sa 4sa 4sa 5i4 5i4 5i5 5i5 5i7 5i7 5ig 5ig 5io 5io 5jm 5jm 5jm 5lg 5lg 5v1 5v1 6qq 6qq 6qq 6qq 77f 77f 77g 77g 77g 7gk 7gk 7gk 8pm
Probably best to go -2 reflective, and then tweak further from there.
Spoiler for jcj's version:
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 590 5i4 5i4 5i4 5i4 5i5 5i5 5ig 5ig 5io 5io 5jm 5jm 5v1 5v1 6qq 6qq 6qq 6qq 77f 77f 77g 77g 7gk 7gk 7gk 8pm
Needs +1 upgrade, probably graboid