Wings domin/stall against time sounds like a good plan, as does rushing earth. I'd like to move forward with both of those if we can't find any other suggestions. I don't want the rush to be mono, though, so we'd have to find another fast deck.
For light, something with heavy NT usage to stallbreak should be good.
Assuming we use a life duo/bow against air, that just leaves entropy and death. With death, 3 purifies+CC+NT should beat almost anything they can bring, so we really just need a solution for entropy. I actually think we should send a control-oriented grabbow against them.