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Offline JappertTopic starter

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Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328313#msg328313
« on: May 06, 2011, 02:53:17 pm »
:aether AETHER

Opponents:
:darkness - :death - :earth - :fire - :entropy - :life - :water - :light

Decks:
4 - Fractix: Deflag, Dimensional Shield, Phoenixes and Fractals. You know how it works, prepare yourself!
3 - PU dragons: Works with alot of dragons. Air, with wings, or darkness with steals and LS. The darkness version lost in round 3.
5 - Aether/Earth duo: EQ, Graboids, PU, Lightnings, maybe Dim Shields. This means we're dead.
1 - Poison Stall - Poison, Bonewall and Lightnings. Could work with Dim Shields also. Unlikely vs water.
2 - Aether/Light Stall: Sancs, Miracle, Dim. Shield + Lightnings. Good deck but fails vs Trident and Steams/Deflags.
4 - Devtal: No need to explain, this deck is dangerous! Test it!
3 - Novabow: Graboids, Deflags, Arsenic and a bunch of lightnings. Always Dangerous...
0 - Mono Aether: This just failed hard for them in round 1. Get's countered by Steams, Trident and alot more. No chance Higs will use this.
2 - Immophoenix - Immolation, Phoenixes and Lightning. They lost a big part of this deck already, nothing to worry about?

Decks they expect from us:
-

Our counter tactic:
- Fractix is pretty likely vs a general for the simpel reason she can use the upped phoenixes...
- Devtal is a complete killer also, fractal itself is a card we might want to counter.
- They have ALOT of deck options, that's gonna be alot of testing Tiko...



:air AIR

Opponents:
:entropy - :underworld - :darkness - :water - :death - :life

Decks:
3 - Air/Light stall: Great survivability with decent damage. Test it! They might use this vs entropy since fog + sanc can counter discord.
4 - Grabby/UGbow: We can be sure they'll use a novabow somewhere. Wether it's with UG's or not, we should be prepared!
4 - Adrenastaffs: Can deck us out, or kill us. Test it!
3 - PU Dragons: They used it against us before, might aswell test it.
1 - Poisonstall: Crap deck, unlikely to be used vs water
1 - Poison rush + wings: Pretty solid deck actually, but we're the purify element.
0 - Flying morning: Crap deck also, it just lost and they prob discarded some morning glories, they won't use this.
2 - Arctic Infection: Strong deck, but not especially vs water.
1 - Flying Titans: Hard to say, it might be ok vs water, but they lost with it previous round and has to discard some.
2 - FFQ/Hope: An alltime air favorite, suffers alot from our shields though and it slow to set up. test it, just to be sure.
3 - UG/Dragons: Pretty strong deck, UG's are always a big threat if not dealt with. Test it!
2 - EQ/Dragons: EQ can be annoying, we should test our decks vs this deck and see if it poses a problem. Nothing to worry about otherwise.
2 - Winged Fractal Recluses: Remember they can use 3 upped cards, those upped recluses can hurt! Combined with wings this can be an unexpected but tough deck to fight against.

Decks they expect from us:
- They really learned to fear our icebolts, for both CC and weapon control. They might go for UG's to make them less reliable on creatures and weapons.

Our counter tactic:
-



:darkness DARKNESS

Opponents:
:air - :life - :entropy - :death - :aether - :fire - :light - :underworld

Decks:
2 - Mono Darkness: Steals, Drain Life, Vamps, Devourers, Eclipse, Drains. We know what to expect, might aswell test.
2 - Vader Sader: They have seen how we handle weapon decks, and our CC is great. This deck is very strong, but not the obvious choice vs water.
3 - Adrenavamps: Combined with cloak, failed them last round. It's still a deck they use alot and we need to make sure to test it.
3 - Accelled Voodoo: Either heal back the damage, or find a way from keeping those Voodoo's from hitting through our shield, test it!
4 - GotP Nightmare: Pretty strong deck wich has won before. They have used it every round. Make sure you prepare yourself for Rewinds, Steals and Nightmare.
4 - Denialbow: they used this deck every round. It's a basic novabow (fog, arsenic etc) with loads of devourers and EQ's, pretty nasty if you ask me.
3 - Aether/Darkness duo: dark creatures + fractal or dark creatures + dim shield. Both of em can be problematic. This includes devtal and dragontal.
3 - Denial: EQ + Devourers can obviously lock us down. This deck is always a threat. Test it imo.
2 - Novabow: Novabows are always fast and quite versatile. The darkness version with gargs and LS isn;t that problemtaic though. They use teh denialbow alot more.


Decks they expect from us:
- We're not playing Team Darkness this round

Our counter tactic:
- We're not playing Team Darkness this round




:death DEATH

Opponents:
:darkness - :death - :earth - :fire - :entropy - :life - :water - :light

Decks:
2 - Death/Air duo: Wings + arsenic + creatures. Pretty solid deck I'd say.
2 - Poison Stall: Strong deck, but not likely vs Water. Might be safer to pack purifies.
2 - Novabow: Graboids, Mummies (often EQ's aswell) and obv Arsenic. Decent deck.
4 - Pandebonium: This could potentially destroy our creatures, fuel their wall and deck us out. Make sure you can beat this! Test!
2 - Death/Aether duo: Fractal, Virus, Soul Catchers, Dragons. Test it just to be sure cause thsi deck can surprise us!
3 - Dischole + Mummies: Pretty nasty deck, be sure to test it. Nothing much to say, we all know how it works.
3 - Fractal Recluses: This can build up damage quickly with arsenic and (possible upped) recluses. Dim. Shield is used quite often aswell.
2 - Immophoenix: Phoenixes, Soul Catchers, Immolation and Bone Dragons. Usually no Deflags. Test this please.


Decks they expect from us:
- We're not playing Team Death this round

Our counter tactic:
- We're not playing Team Death this round




:earth EARTH

Opponents:
:gravity - :water - :underworld - :time - :death - :aether

Decks:
4 - Earth/Light stall: they can stall VERY well, we should definately prepare ourselves for this deck, TEST IT!
1 - Poison Stall: they were quite fond of poison in previous rounds, but it's unlikely to be used vs us.
2 - Immo-Graboids: they still have some immo's in their vault somewhere, it's more likely they'll use nova's though.
1 - Mono earth stall: based on stoneskin and EQ's, should be np if we can handle earth/light stall.
4 - Novabow: they used alot of novabows, not always succesfully. Prepare for Discords + Graboids mostly.
3 - RT/Graboid: quite a strong deck, and used alot! RT's can be tough on some of our decks. Prepare for Graboids + EQ's aswell.
1 - Lava Golem/Deflags: added this just so you know they got deflags and golems in there somewhere, doesn't seem like we should be worried about that though.
3 - EQ/Devourer denial: tough to predict, they got steals aswell. This could be a very harmfull deck but they haven't used it alot as of yet.


Decks they expect from us:
- We used tridents three times in a row vs them! Twice in the form of a novabow.

Our counter tactic:
- We should watch out for EQ's and stall decks.



:entropy ENTROPY

Opponents:
:water - :life - :aether - :time - :gravity - :air - :fire - :darkness

Decks:
3 - Mono Entropy: Maxwells, Dragons, Discord, Aboms and maybe some nova for speed. No AM or BE most of the times. Test it.
4 - Novabow: Graboids, Deflags, Forest Spirit, maybe an Arsenic. We all know how it works, tough deck!
2 - Entropy Stall: Dissipation Shield, often paired with fire to get damage (fahrenheit, lances and deflag). Test it to be sure.
3 - Stealwolves: Lycans with steal and Discord. Especially maxwells would counter our toads well.
1 - Flying Discords: Lots of scrambling, nothing special since they use discord in alot of decks.
4 - Immocats: Quite fast and deadly, works like a regular novabow with Fog, graboids, Forest Spirit etc.
1 - Poisondecks: They had some weird decks with poison and Arsenic, nothing spectacular.
2 - Entropy + RT: Mono Entropy with RT's from mark. Just test it to see if it changes things.
2 - Entropy/Light Stall: They had to discard alot from this, so they prob lost it. AM/Sanc/Miracle deck.
1 - Entropy/Aether Duo: They also had to discard from this. uses Dim shield and basic Entropy cards, don't bother to test I'd say.
3 - Pandebonium: This could potentially destroy our creatures, fuel their wall and deck us out. Make sure you can beat this! Test!

Decks they expect from us:
-

Our counter tactic:
- They used Immocats, Novabows and mono entropy mostly
- Both bows are countered by our blackhole deck, wich can be quite weak vs discord itself...
- We might need to prepare vs steal and deflag.
- Pandebonium counters everything that makes us strong, Shields, Creatures and CC. It seems like a solid choice for them, if they didn't have to discard alot previous round.



:fire FIRE

Opponents:
:life - :water - :death - :aether - :light - :underworld - :darkness - :entropy

Decks:
4 - Novabow: Arsenic, Graboids, Rage pots, you know the drill. Not as fast as an immobow, but more versatile. Test it!
1 - Mono Fire: probably only build because of the round 2 event card. heavy hitters, phoenixes and CC.
2 - EQ/Golems: Fire + earth combo. We should be able to deal with golems so I don;t think this is a huge problem. I expect them to have discarded soem EQ's also.
4 - Very fast deck. Fire can build the true immobow wich kills in 4 turns, meaning we wouldn't stand a chance.
1 - Fire/Entropy duo: Discords/Aboms/Chaos seeds and the usual fire cards. Possibly only used to fight mono's in round 2.
4 - Fire Stall: The obvious CC, Fireshield, Sancs and Fahrenheit. We always need to test vs this deck. Test it thoroughly!
Steaming Phoenixes:
2 - Fire/Air duo:  Damage, CC and wings. Pretty simple.
4 - Fractix: fighting a general means upgrades, means MP's, means Fractix? We need to test this deck thoroughly!
2 - PU Dragons: not used alot, and not exceptionally strong. test a few games if you got time.
1 - Poison rush: not that great, and very unlikely vs water.


Decks they expect from us:
-

Our counter tactic:
-



:gravity GRAVITY

Opponents:
:death - :entropy - :earth - :light

Decks:
2 - Raged Firemasters: Has deflags also and possibly an armagio for defense. It's not very threatening but since they have so few options I think we should test our deck vs this one.
4 - Dischole: One of the few decks they actually win matches with. It's their strongest and most dangerous deck imo.
2 - Poisonrush: Decent deck, get's destroyed by purify. Unlikely...
1 - Accelchargers/armagio's: They never won with a deck like this, and would prob think twice before using it again.
2 - Gravity/Aether/Air duo: wings / dim shield combined with lightning or shockwave. I don't expect this deck since they had to discard alot, test it just to be safe.
2 - Novabow: novabows can be quite strong but... they never won with one. So if they use it, it's gonna be gimped because of discards.
1 - Gravity/Earth duo: Deckout with oty's, wardens, pulvy, EQ's and gravy shield.
3 - Fractal Chargers: One of their few strong decks. It's not very fast but... Test it!
2 - Cata-Titans: Quite ok vs water, but I don't think they'll use it. You can test it a few times if you'd like.
2 - Overdriven voodoo's: Plain and simple. Just test it a few times to see if our deck can handle it, no problem otherwise.

Decks they expect from us:
- We're not playing Team Gravity this round

Our counter tactic:
- We're not playing Team Gravity this round



:life LIFE

Opponents:
:entropy - :underworld - :fire - :aether - :air - :darkness - :light

Decks:
1 - Fractal scorpions + Dim Shield: Unlikely because of purify
3 - Novabow: Discords, Druids (wizel is able to upgrade those), Fog, CC. Might aswell be prepared for this.
3 - Mito-Phoenix: With upgraded phoenixes obviously. Decent deck, has deflags. Test it.
2 - Poisonbow: They used this deck alot, and it can be quite fast and deadly.
2 - Fire/Life duo: Lances, Fahrenheit, Rage Pots, Fire Shield. Might be a good idea to test it and see if our deck can handle the heat!
1 - Earth/Life duo: EQ's and SS's. They failed with this deck and I don't think they'll use it again.
1 - Momentum deck: Not even a bad deck. But why take teh trouble to roll with momentum/adren/scorps/chargers vs water?
2 - Air/Life duo: Owl's Eye + Wings. Just test and see if you can beat it, not a big deal.
3 - Light/Life duo: Crusaders and Sanc. Might prove difficult when we decide to use Discord. Has a chance to deck us out. They might use this vs entropy though.
1 - Water/Life duo: Icebolts and Squids? Unlikely imo.
1 - Poisonrush: Same as the poison bow but more speed and more poison. It lacks versatility and CC though. Purify would destroy this.
2 - FFQ/Hope/Bonds: Quite a slow, massive deck. But once it get's started, it's very dangerous.
3 - Pestosis: Playing the denial card might not even be a abd idea vs water. Especially since we're fond of stalling aswell. Test it?

Decks they expect from us:
- We're not playing Team Life this round

Our counter tactic:
- We're not playing Team Life this round



:light LIGHT

Opponents:
:life - :water - :aether - :time - :gravity - :darkness - :underworld - :fire

Decks:
2 - Novahope: weird deck, based on luciferin and Light Dragons. Only used once but it won, hard to predict.
2 - Blessed Dunes: with sundials and eternity, might aswell test vs it.
4 - Fire Stall: sancs, rage pots, bolts and fahrenheit. We know how this works... and it can kill us! Test it!
1 - Gravity/Light duo: Blessed, momentumed Oty's. Not a big deal? They prob discarded some because of a round 3 loss.
3 - Immobow: They prolly discarded a few phoenixes, but they got golems to replace them with. Very fast and scary deck.
3 - Entropy/Light duo: Antimatter, Discord, Crusaders. This deck has been succesfull for them, we should test it.
3 - Earth/Light stall: Another killer deck from light. They never won with it and had to discard cards in rounds 1 and 2. They didn't use it in round 3. Still we should keep it in mind.
2 - Death/Light duo: Poison, Arsenic and Crusaders or Miracles. Dangerous deck, but unlikely vs water.
3 - Air/Light duo: Eagles Eye, Blessed Crusaders, Wings and Miracles. Thats is one mean deck right there.
2 - Novabow: based on Pegasi and Blessings. Seems unlikely vs the bolt/freeze element, but it's still a tough deck. Test it!


Decks they expect from us:
-

Our counter tactic:
- We need to be able to deal with Pegasi, Crusaders, Phoenixes and/or Golems.
- Icebolt would own Golems and unblessed pegasi and crusaders. Freeze owns phoenixes, crusaders and pegasi.
- We need to be able to deal with a fire or earth stall.
- Light beating us IS PROBLEMATIC!



:time TIME

Opponents:
:light - :entropy - :death - :water - :earth

Decks:
3 - Blessed dunescorps: They don't have alot of options, stalling is one of their options though. I don't think it'd hurt to test vs these decks alot.
3 - Time/Aether duo: Dim Shields + Lightnings, just make sure you can beat it!
4 - GotP/Nightmare: Their strongest deck probably, we should make sure our deck has a great win percentage against this. I think it's very likely they try to use it against us.
1 - Fractal Scarabs: Failed alot, and it's not the best choice vs water.
2 - Time/Earth duo: Graboids, RT's, EQ's, GotP's. Wasn't very succesfull yet, test it just to be sure.
2 - Novabow: Based on GotP/Graboids, they lost with this deck alot though and had to discard loads.
2 - Time/Light duo: The stall version with Crusaders, Sancs, Sundials and Eternity. (Blessed Dunes not included) Not used alot.
1 - Time/Entropy duo: Discord or nova's. They propably had to discard quite a few nova's in the last 3 rounds.
0 - Time/Gravity duo: They had to discard loads of Gravity cards in rounds 1 and 3. Momentum/Dunes with Armagio's/Accel.
3 - Pharaoh deck: Mini Osiris, can grow quite strong if you let it be. Test it!

Decks they expect from us:

Our counter tactic:
- We should be 100% sure we can beat gotp/nightmare reliably
- We should bring 2 purifies just to be safe imo, why risk it?
- Any deck that beats gotp, pharaohs and dunes is our deck of choice. Just test it please so we can use our point here and win this thing!



:underworld UNDERWORLD

Opponents:
:earth - :water - :darkness - :light - :life - :fire - :air - :death

Decks:
4 - Rainbow 1: Lots of Denial, EQ's, Devourers. But also random stuff like a Miracle, Fractal, creatures, CC and PC. This will get tough!
2 - Entropy/Darkness duo: Lycan's, Steals, Dusk, Discord, BE, AM, you name it. They could use anything they want. Try to test some...
Round 5 decks: http://elementscommunity.org/forum/index.php/topic,15944.0.html
Round 6 decks: http://elementscommunity.org/forum/index.php/topic,16865.0.html
Round 7 decks: http://elementscommunity.org/forum/index.php/topic,17319.0.html
Round 8 decks: http://elementscommunity.org/forum/index.php/topic,17578.0.html
Round 9 decks: http://elementscommunity.org/forum/index.php/topic,18125.0.html

Decks they expect from us:
- Hard to say from team UW, they will probably expect the cards everyone expects from us. Toads and lots of CC.
- Previous war they made topics about the decks all normal teams used in rounds 1-4. We might wanna build something new to avoid them knowing about us.

Our counter tactic:
- http://elementscommunity.org/forum/index.php/topic,25762.0/topicseen.html

- Seems to me, after looking through all previous UW war decks that there's a huge chance they'll be using some sort of rainbow deck. Most of their decks have a combination of PC, CC and creatures.
- Knowing this, we could give them some dead cards. Going Stalling would cancel out their CC and we could kill some of the creatures, their PC won't be enough to handle it.



Offline JappertTopic starter

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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328371#msg328371
« Reply #1 on: May 06, 2011, 05:17:38 pm »
Deck Ratings:
0 = Deck sucks and won't be used.
1 = This deck probably won't be used.
2 = This deck could be used, we should test our decks to see if it's a problem.
3 = This deck is likely to be used, our decks should be able to beat it consistently.
4 = This deck will give us alot of trouble and is likely to be used against us.
5 = Instaquit + slash your wrists.

You can find all decks in Tiko's deck compilations.

Offline JappertTopic starter

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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328541#msg328541
« Reply #2 on: May 06, 2011, 09:10:01 pm »
You might wanna use this topic to post test results, thoughts and idea's. Just tell me what you think and expect from the different teams.

Please... everyone!

Offline Bootsza

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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328833#msg328833
« Reply #3 on: May 07, 2011, 08:59:26 am »
I really like the stall / dead cc card idea for UW.  Neopergross is a solid player and combined with the element of suprise from Team UW any advantage we can take away from them and their (most likely) rainbow the better.

I know RR is afk at the moment but he likes the stall idea, generally (heh), doesn't he?
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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328836#msg328836
« Reply #4 on: May 07, 2011, 09:14:54 am »
My duel vs  :light is giving me some headaches...

It appears to be a toss up between preparing for a stall (either fire/light or earth/light) or preparing for their immobow or crusader decks.

I suspect that preparing something that will work well against both scenarios is going to be next to impossible.  Which leaves us having to guess what they will bring vs Water...  my guess at the moment (probably based on fear!!) is that they are likely to bring either their immobow or their air/light duo.
It is too late to apologise.  I have already forgiven you.

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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg328885#msg328885
« Reply #5 on: May 07, 2011, 01:22:35 pm »
Thanks to TheDictator's suggestion, I have been testing a Steamie deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i7 5i7 5i8 5i8 5i8 5i8 5ib 5ib 5ib 5ib 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 8po


Tested first against an air/light duo:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5lf 5lf 5lf 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5oo 5oo 5oo 5oo 7k2 7k2 7k5 7n5 7n5 7n5 8pr

Over 20 games it had a 100% win rate but was fairly slow.  I also tweaked a bit from my original deck to include freezes instead of iceshield and an extra deflag (wings and OE need to be taken care of).

So... pretty happy with that obviously but some concerns about what will happen vs some of their stalls.  Coming up soon in testing.

Next up was their entropy/light duo:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vf 4vf 4vf 4vn 4vn 4vn 4vn 5l8 5l8 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 8pj

This time I won 18/20.  One was a complete fail draw and the other was a deck out (meh... miracle...).  All the games felt edgy and weird.  I got pounded early then got squids out and took control slowly.  AM is going to be more of a problem with a human than with AI3.  It is probably a fair match up with advantage us rather than a good one.
It is too late to apologise.  I have already forgiven you.

Offline the dictator

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Re: Round 5 - Strategy https://elementscommunity.org/forum/index.php?topic=25751.msg329155#msg329155
« Reply #6 on: May 07, 2011, 10:14:34 pm »
Edit on Aether:

Higs said commented somewhere that everyone kept playing creatures against us, and failed.
That might mean they will not fall for that, and take either a creatureless deck, or one with lots of quints/pre-quinted creatures.


And, Japp, could you please make this the first post of the thread (instead of what it is now)?
It is the same, but I swapped the order of the elements, to make them listed by alphabet, for easy searching a specific element.
Code: [Select]
:aether [b]AETHER[/b]

[b]Opponents:[/b]
:darkness - :death - :earth - :fire - :entropy - :life - :water - :light

[b]Decks:[/b]
[color=orange]4 - Fractix: Deflag, Dimensional Shield, Phoenixes and Fractals. You know how it works, prepare yourself![/color]
[color=yellow]3 - PU dragons: Works with alot of dragons. Air, with wings, or darkness with steals and LS. The darkness version lost in round 3.[/color]
[color=red]5 - Aether/Earth duo: EQ, Graboids, PU, Lightnings, maybe Dim Shields. This means we're dead.[/color]
1 - Poison Stall - Poison, Bonewall and Lightnings. Could work with Dim Shields also. Unlikely vs water.
2 - Aether/Light Stall: Sancs, Miracle, Dim. Shield + Lightnings. Good deck but fails vs Trident and Steams/Deflags.
[color=orange]4 - Devtal: No need to explain, this deck is dangerous! Test it![/color]
[color=yellow]3 - Novabow: Graboids, Deflags, Arsenic and a bunch of lightnings. Always Dangerous...[/color]
0 - Mono Aether: This just failed hard for them in round 1. Get's countered by Steams, Trident and alot more. No chance Higs will use this.
2 - Immophoenix - Immolation, Phoenixes and Lightning. They lost a big part of this deck already, nothing to worry about?

[b]Decks they expect from us:[/b]
-

[b]Our counter tactic:[/b]
- Fractix is pretty likely vs a general for the simpel reason she can use the upped phoenixes...
- Devtal is a complete killer also, fractal itself is a card we might want to counter.
- They have ALOT of deck options, that's gonna be alot of testing Tiko...

[hr]


:air [b]AIR[/b]

[b]Opponents:[/b]
:entropy - :underworld - :darkness - :water - :death - :life

[b]Decks:[/b]
[color=yellow]3 - Air/Light stall: Great survivability with decent damage. Test it! They might use this vs entropy since fog + sanc can counter discord.[/color]
[color=orange]4 - Grabby/UGbow: We can be sure they'll use a novabow somewhere. Wether it's with UG's or not, we should be prepared![/color]
[color=orange]4 - Adrenastaffs: Can deck us out, or kill us. Test it![/color]
[color=yellow]3 - PU Dragons: They used it against us before, might aswell test it.[/color]
1 - Poisonstall: Crap deck, unlikely to be used vs water
1 - Poison rush + wings: Pretty solid deck actually, but we're the purify element.
0 - Flying morning: Crap deck also, it just lost and they prob discarded some morning glories, they won't use this.
2 - Arctic Infection: Strong deck, but not especially vs water.
1 - Flying Titans: Hard to say, it might be ok vs water, but they lost with it previous round and has to discard some.
2 - FFQ/Hope: An alltime air favorite, suffers alot from our shields though and it slow to set up. test it, just to be sure.
[color=yellow]3 - UG/Dragons: Pretty strong deck, UG's are always a big threat if not dealt with. Test it![/color]
2 - EQ/Dragons: EQ can be annoying, we should test our decks vs this deck and see if it poses a problem. Nothing to worry about otherwise.
2 - Winged Fractal Recluses: Remember they can use 3 upped cards, those upped recluses can hurt! Combined with wings this can be an unexpected but tough deck to fight against.

[b]Decks they expect from us:[/b]
- They really learned to fear our icebolts, for both CC and weapon control. They might go for UG's to make them less reliable on creatures and weapons.

[b]Our counter tactic:[/b]
-

[hr]


:darkness [s][b]DARKNESS[/b][/s]

[b]Opponents:[/b]
:air - :life - :entropy - :death - :aether - :fire - :light - :underworld

[b]Decks:[/b]
2 - Mono Darkness: Steals, Drain Life, Vamps, Devourers, Eclipse, Drains. We know what to expect, might aswell test.
2 - Vader Sader: They have seen how we handle weapon decks, and our CC is great. This deck is very strong, but not the obvious choice vs water.
[color=yellow]3 - Adrenavamps: Combined with cloak, failed them last round. It's still a deck they use alot and we need to make sure to test it.[/color]
[color=yellow]3 - Accelled Voodoo: Either heal back the damage, or find a way from keeping those Voodoo's from hitting through our shield, test it![/color]
[color=orange]4 - GotP Nightmare: Pretty strong deck wich has won before. They have used it every round. Make sure you prepare yourself for Rewinds, Steals and Nightmare.[/color]
[color=orange]4 - Denialbow: they used this deck every round. It's a basic novabow (fog, arsenic etc) with loads of devourers and EQ's, pretty nasty if you ask me.[/color]
[color=yellow]3 - Aether/Darkness duo: dark creatures + fractal or dark creatures + dim shield. Both of em can be problematic. This includes devtal and dragontal.[/color]
[color=yellow]3 - Denial: EQ + Devourers can obviously lock us down. This deck is always a threat. Test it imo.[/color]
2 - Novabow: Novabows are always fast and quite versatile. The darkness version with gargs and LS isn;t that problemtaic though. They use teh denialbow alot more.


[b]Decks they expect from us:[/b]
- We're not playing Team Darkness this round

[b]Our counter tactic:[/b]
- We're not playing Team Darkness this round

[hr]



:death[s] [b]DEATH[/b][/s]

[b]Opponents:[/b]
:darkness - :death - :earth - :fire - :entropy - :life - :water - :light

[b]Decks:[/b]
2 - Death/Air duo: Wings + arsenic + creatures. Pretty solid deck I'd say.
2 - Poison Stall: Strong deck, but not likely vs Water. Might be safer to pack purifies.
2 - Novabow: Graboids, Mummies (often EQ's aswell) and obv Arsenic. Decent deck.
[color=orange]4 - Pandebonium: This could potentially destroy our creatures, fuel their wall and deck us out. Make sure you can beat this! Test![/color]
2 - Death/Aether duo: Fractal, Virus, Soul Catchers, Dragons. Test it just to be sure cause thsi deck can surprise us!
[color=yellow]3 - Dischole + Mummies: Pretty nasty deck, be sure to test it. Nothing much to say, we all know how it works.[/color]
[color=yellow]3 - Fractal Recluses: This can build up damage quickly with arsenic and (possible upped) recluses. Dim. Shield is used quite often aswell.[/color]
2 - Immophoenix: Phoenixes, Soul Catchers, Immolation and Bone Dragons. Usually no Deflags. Test this please.


[b]Decks they expect from us:[/b]
- We're not playing Team Death this round

[b]Our counter tactic:[/b]
- We're not playing Team Death this round

[hr]



:earth [b]EARTH[/b]

[b]Opponents:[/b]
:gravity - :water - :underworld - :time - :death - :aether

[b]Decks:[/b]
[color=orange]4 - Earth/Light stall: they can stall VERY well, we should definately prepare ourselves for this deck, TEST IT![/color]
1 - Poison Stall: they were quite fond of poison in previous rounds, but it's unlikely to be used vs us.
2 - Immo-Graboids: they still have some immo's in their vault somewhere, it's more likely they'll use nova's though.
1 - Mono earth stall: based on stoneskin and EQ's, should be np if we can handle earth/light stall.
[color=orange]4 - Novabow: they used alot of novabows, not always succesfully. Prepare for Discords + Graboids mostly.[/color]
[color=yellow]3 - RT/Graboid: quite a strong deck, and used alot! RT's can be tough on some of our decks. Prepare for Graboids + EQ's aswell.[/color]
1 - Lava Golem/Deflags: added this just so you know they got deflags and golems in there somewhere, doesn't seem like we should be worried about that though.
[color=yellow]3 - EQ/Devourer denial: tough to predict, they got steals aswell. This could be a very harmfull deck but they haven't used it alot as of yet.[/color]


[b]Decks they expect from us:[/b]
- We used tridents three times in a row vs them! Twice in the form of a novabow.

[b]Our counter tactic:[/b]
- We should watch out for EQ's and stall decks.

[hr]


:entropy [b]ENTROPY[/b]

[b]Opponents:[/b]
:water - :life - :aether - :time - :gravity - :air - :fire - :darkness

[b]Decks:[/b]
[color=yellow]3 - Mono Entropy: Maxwells, Dragons, Discord, Aboms and maybe some nova for speed. No AM or BE most of the times. Test it.[/color]
[color=orange]4 - Novabow: Graboids, Deflags, Forest Spirit, maybe an Arsenic. We all know how it works, tough deck![/color]
2 - Entropy Stall: Dissipation Shield, often paired with fire to get damage (fahrenheit, lances and deflag). Test it to be sure.
[color=yellow]3 - Stealwolves: Lycans with steal and Discord. Especially maxwells would counter our toads well.[/color]
1 - Flying Discords: Lots of scrambling, nothing special since they use discord in alot of decks.
[color=yellow]3 - Immocats: Quite fast and deadly, works like a regular novabow with Fog, graboids, Forest Spirit etc.[/color]
1 - Poisondecks: They had some weird decks with poison and Arsenic, nothing spectacular.
2 - Entropy + RT: Mono Entropy with RT's from mark. Just test it to see if it changes things.
2 - Entropy/Light Stall: They had to discard alot from this, so they prob lost it. AM/Sanc/Miracle deck.
1 - Entropy/Aether Duo: They also had to discard from this. uses Dim shield and basic Entropy cards, don't bother to test I'd say.
[color=orange]4 - Pandebonium: This could potentially destroy our creatures, fuel their wall and deck us out. Make sure you can beat this! Test![/color]

[b]Decks they expect from us:[/b]
-

[b]Our counter tactic:[/b]
- They used Immocats, Novabows and mono entropy mostly
- Both bows are countered by our blackhole deck, wich can be quite weak vs discord itself...
- We might need to prepare vs steal and deflag.
- Pandebonium counters everything that makes us strong, Shields, Creatures and CC. It seems like a solid choice for them.

[hr]


:fire [b]FIRE[/b]

[b]Opponents:[/b]
:life - :water - :death - :aether - :light - :underworld - :darkness - :entropy

[b]Decks:[/b]
[color=orange]4 - Novabow: Arsenic, Graboids, Rage pots, you know the drill. Not as fast as an immobow, but more versatile. Test it![/color]
1 - Mono Fire: probably only build because of the round 2 event card. heavy hitters, phoenixes and CC.
2 - EQ/Golems: Fire + earth combo. We should be able to deal with golems so I don;t think this is a huge problem. I expect them to have discarded soem EQ's also.
[color=orange]4 - Very fast deck. Fire can build the true immobow wich kills in 4 turns, meaning we wouldn't stand a chance.[/color]
1 - Fire/Entropy duo: Discords/Aboms/Chaos seeds and the usual fire cards. Possibly only used to fight mono's in round 2.
[color=orange]4 - Fire Stall: The obvious CC, Fireshield, Sancs and Fahrenheit. We always need to test vs this deck. Test it thoroughly![/color]
Steaming Phoenixes:
2 - Fire/Air duo:  Damage, CC and wings. Pretty simple.
[color=orange]4 - Fractix: fighting a general means upgrades, means MP's, means Fractix? We need to test this deck thoroughly![/color]
2 - PU Dragons: not used alot, and not exceptionally strong. test a few games if you got time.
1 - Poison rush: not that great, and very unlikely vs water.


[b]Decks they expect from us:[/b]
-

[b]Our counter tactic:[/b]
-

[hr]


:gravity [s][b]GRAVITY[/b][/s]

[b]Opponents:[/b]
:death - :entropy - :earth - :light

[b]Decks:[/b]
2 - Raged Firemasters: Has deflags also and possibly an armagio for defense. It's not very threatening but since they have so few options I think we should test our deck vs this one.
[color=orange]4 - Dischole: Maybe their strongest deck but they only used it in round 1! I have a gut feeling they will surprise people with it this round. (they can up 3 towers --> quick discord)[/color]
2 - Poisonrush: Decent deck, get's destroyed by purify. Unlikely...
1 - Accelchargers/armagio's: They never won with a deck like this, and would prob think twice before using it again.
2 - Gravity/Aether/Air duo: wings / dim shield combined with lightning or shockwave. I don't expect this deck since they had to discard alot, test it just to be safe.
2 - Novabow: novabows can be quite strong but... they never won with one. So if they use it, it's gonna be gimped because of discards.
1 - Gravity/Earth duo: Deckout with oty's, wardens, pulvy, EQ's and gravy shield.
[color=yellow]3 - Fractal Chargers: One of their few strong decks. They lost with it last round and I expect they discarded some dim shields. It's not very fast but... Test it![/color]
2 - Cata-Titans: Quite ok vs water, but I don't think they'll use it. You can test it a few times if you'd like.
2 - Overdriven voodoo's: Plain and simple. Just test it a few times to see if our deck can handle it, no problem otherwise.

[b]Decks they expect from us:[/b]
- We're not playing Team Gravity this round

[b]Our counter tactic:[/b]
- We're not playing Team Gravity this round

[hr]


:life [s][b]LIFE[/b][/s]

[b]Opponents:[/b]
:entropy - :underworld - :fire - :aether - :air - :darkness - :light

[b]Decks:[/b]
1 - Fractal scorpions + Dim Shield: Unlikely because of purify
[color=yellow]3 - Novabow: Discords, Druids (wizel is able to upgrade those), Fog, CC. Might aswell be prepared for this.[/color]
[color=yellow]3 - Mito-Phoenix: With upgraded phoenixes obviously. Decent deck, has deflags. Test it.[/color]
2 - Poisonbow: They used this deck alot, and it can be quite fast and deadly.
2 - Fire/Life duo: Lances, Fahrenheit, Rage Pots, Fire Shield. Might be a good idea to test it and see if our deck can handle the heat!
1 - Earth/Life duo: EQ's and SS's. They failed with this deck and I don't think they'll use it again.
1 - Momentum deck: Not even a bad deck. But why take teh trouble to roll with momentum/adren/scorps/chargers vs water?
2 - Air/Life duo: Owl's Eye + Wings. Just test and see if you can beat it, not a big deal.
[color=yellow]3 - Light/Life duo: Crusaders and Sanc. Might prove difficult when we decide to use Discord. Has a chance to deck us out. They might use this vs entropy though.[/color]
1 - Water/Life duo: Icebolts and Squids? Unlikely imo.
1 - Poisonrush: Same as the poison bow but more speed and more poison. It lacks versatility and CC though. Purify would destroy this.
2 - FFQ/Hope/Bonds: Quite a slow, massive deck. But once it get's started, it's very dangerous.
[color=yellow]3 - Pestosis: Playing the denial card might not even be a abd idea vs water. Especially since we're fond of stalling aswell. Test it?[/color]

[b]Decks they expect from us:[/b]
- We're not playing Team Life this round

[b]Our counter tactic:[/b]
- We're not playing Team Life this round

[hr]


:light [b]LIGHT[/b]

[b]Opponents:[/b]
:life - :water - :aether - :time - :gravity - :darkness - :underworld - :fire

[b]Decks:[/b]
2 - Novahope: weird deck, based on luciferin and Light Dragons. Only used once but it won, hard to predict.
2 - Blessed Dunes: with sundials and eternity, might aswell test vs it.
[color=orange]4 - Fire Stall: sancs, rage pots, bolts and fahrenheit. We know how this works... and it can kill us! Test it![/color]
1 - Gravity/Light duo: Blessed, momentumed Oty's. Not a big deal? They prob discarded some because of a round 3 loss.
[color=yellow]3 - Immobow: They prolly discarded a few phoenixes, but they got golems to replace them with. Very fast and scary deck. [/color]
[color=yellow]3 - Entropy/Light duo: Antimatter, Discord, Crusaders. This deck has been succesfull for them, we should test it.[/color]
[color=yellow]3 - Earth/Light stall: Another killer deck from light. They never won with it and had to discard cards in rounds 1 and 2. They didn't use it in round 3. Still we should keep it in mind.[/color]
2 - Death/Light duo: Poison, Arsenic and Crusaders or Miracles. Dangerous deck, but unlikely vs water.
[color=yellow]3 - Air/Light duo: Eagles Eye, Blessed Crusaders, Wings and Miracles. Thats is one mean deck right there.[/color]
2 - Novabow: based on Pegasi and Blessings. Seems unlikely vs the bolt/freeze element, but it's still a tough deck. Test it!


[b]Decks they expect from us:[/b]
-

[b]Our counter tactic:[/b]
- We need to be able to deal with Pegasi, Crusaders, Phoenixes and/or Golems.
- Icebolt would own Golems and unblessed pegasi and crusaders. Freeze owns phoenixes, crusaders and pegasi.
- We need to be able to deal with a fire or earth stall.
- Light beating us IS PROBLEMATIC!

[hr]


:time [b]TIME[/b]

[b]Opponents:[/b]
:light - :entropy - :death - :water - :earth

[b]Decks:[/b]
[color=yellow]3 - Blessed dunescorps: They don't have alot of options, stalling is one of their options though. I don't think it'd hurt to test vs these decks alot.[/color]
[color=yellow]3 - Time/Aether duo: Dim Shields + Lightnings, just make sure you can beat it![/color]
[color=orange]4 - GotP/Nightmare: Their strongest deck probably, we should make sure our deck has a great win percentage against this. I think it's very likely they try to use it against us.[/color]
1 - Fractal Scarabs: Failed alot, and it's not the best choice vs water.
2 - Time/Earth duo: Graboids, RT's, EQ's, GotP's. Wasn't very succesfull yet, test it just to be sure.
2 - Novabow: Based on GotP/Graboids, they lost with this deck alot though and had to discard loads.
2 - Time/Light duo: The stall version with Crusaders, Sancs, Sundials and Eternity. (Blessed Dunes not included) Not used alot.
1 - Time/Entropy duo: Discord or nova's. They propably had to discard quite a few nova's in the last 3 rounds.
0 - Time/Gravity duo: They had to discard loads of Gravity cards in rounds 1 and 3. Momentum/Dunes with Armagio's/Accel.
[color=yellow]3 - Pharaoh deck: Mini Osiris, can grow quite strong if you let it be. Test it![/color]

[b]Decks they expect from us:[/b]

[b]Our counter tactic:[/b]
- We should be 100% sure we can beat gotp/nightmare reliably
- We should bring 2 purifies just to be safe imo, why risk it?
- Any deck that beats gotp, pharaohs and dunes is our deck of choice. Just test it please so we can use our point here and win this thing!

[hr]


:underworld [b]UNDERWORLD[/b]

[b]Opponents:[/b]
:earth - :water - :darkness - :light - :life - :fire - :air - :death

[b]Decks:[/b]
[color=orange]4 - Rainbow 1: Lots of Denial, EQ's, Devourers. But also random stuff like a Miracle, Fractal, creatures, CC and PC. This will get tough![/color]
2 - Entropy/Darkness duo: Lycan's, Steals, Dusk, Discord, BE, AM, you name it. They could use anything they want. Try to test some...
Round 5 decks: http://elementscommunity.org/forum/index.php/topic,15944.0.html
Round 6 decks: http://elementscommunity.org/forum/index.php/topic,16865.0.html
Round 7 decks: http://elementscommunity.org/forum/index.php/topic,17319.0.html
Round 8 decks: http://elementscommunity.org/forum/index.php/topic,17578.0.html
Round 9 decks: http://elementscommunity.org/forum/index.php/topic,18125.0.html

[b]Decks they expect from us:[/b]
- Hard to say from team UW, they will probably expect the cards everyone expects from us. Toads and lots of CC.
- Previous war they made topics about the decks all normal teams used in rounds 1-4. We might wanna build something new to avoid them knowing about us.

[b]Our counter tactic:[/b]
- http://elementscommunity.org/forum/index.php/topic,25762.0/topicseen.html

- Seems to me, after looking through all previous UW war decks that there's a huge chance they'll be using some sort of rainbow deck. Most of their decks have a combination of PC, CC and creatures.
- Knowing this, we could give them some dead cards. Going Stalling would cancel out their CC and we could kill some of the creatures, their PC won't be enough to handle it.

[hr]
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
Back from a long break.
:water War Veteran - 4 times
Because inverted art is awesome - Looking for a tool for gather stats for arena, look no further

 

blarg: Bootsza