OK I made an attempt at an anti-air mono, considering they haven't actually used wings against us too much:
I quite like the idea of playing this with -discard. Losing 3 cards from this would hardly hurt the vault at all, and we could catch a win. Plus, if we lose, they won't get much usable salvage.
Hover over cards for details, click for permalink
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5i8 5i8 5i8 5i8 5ij 5ij 5io 5io 7gm 7gm 7gm 7gm 7gp 7gp 7gt 7gt 8pp
FreedomMono: 4 - 1 Faster if they decide to play freedom before creatures, enough CC to cripple early wyrms
Adrennastaves: 3 - 2 Permafrost and Ice Bolt mvp
Wise Wyrms: 2 - 3 bit of a damage race that we lose most of the time. Winning comes due to lack of Quint usually
DamselMono: 2 - 3 need to save up quanta to kill their starting rush, then overun under permafrost
Patient Squids: hard to test against in oetg because squids freeze themselves on permafrost when not damaging
ShockwaveMono: 2 - 3