To counter fire:
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It isn't tweaked to it's full potential yet, but it already manages to slow a rush down from +/- 7 to +/- 12 turns on a crappy draw, and with a better draw I survived 17 turns. With a quite perfect draw, I even managed to deck the Ubah Stompy.
Cards:
EA: to keep trident and shield alive
Stone skin: to get some healing and make a OTK a lot harder
BB: control
Ice shield: control
Purify: to make a poison bolt useless
Trident: to set a bolt deck to nothing
lots of cards to counter fire stall
Tested this deck, and a variant for 10-10 games against Ubah Stompy (damn, I have to get to work..), and the results are 18-2 so far, for Stompy..
I thought first that maybe the pends are the problem, as if you don't draw enough at start, you're pretty much doomed, but after scattering the pillars, the result was the same, no matter how early I got the shield. There's just too much damage coming in early to effectively neutralize it all. And arsenic gets through the shield too, and the 2 purifies are hard to find in a deck so big. Also, you have rarely enough

for stoneskin to make a big difference.
Though it destroys firestall almost completely (played only 2 games against it, won both).
We have to tweak it (speed it up) somehow. And put some damage in it.. Trident is a *must* in case of a stall.