Getting
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upgraded Pends because then the nymphs are useful at 5/5
Against:
Frogtal: 7 - 5. I tested this loads, and the winrate went up when i realised steal was not a dead card, rather it can be used to delay fractal by an extra turn, especially on aether quanta which then becomes a good nymph target.
FreeFFQ: 5 - 0. Just out rushes it. Winrate may go down if they include wings, but that's why we have steals.
Dark Domin: 2 - 3 ooo i was so unlucky, but I think this is probably accurate
Fire Stall w/o shards: 5 - 0
Tinkerer Firestall with SoG: 5 - 0 wow, was not expecting this, the steals and vagger were OP
SoG Wings Stall with DragonOTK: 3-2. Didn't expect this at all, I sort of built it myself and as I finished it I thought I had made a soft-counter. Steal MVP
I really like this for life, but a few observations:
-An extra steal might be nice, but unsure if that would affect speed too much.
-Earlier, i tested Ginyu and Manuel's ideas of using Fire mark and explosion. This version is MUCH faster, because you only ever get as much darkness quanta as you need, never any more, because you turn them into nymphs. It also has Vagger which is OP.
-Often, it is better to use the first Nymph Tears on an upgraded pillar, RATHER than using a nymph queen from hand, because of the extra 1hp.
-Always make nymphs from upgraded pillars/pends first.
-Suprisingly reliable.
-Just realized it would be sooo much better with the steals unupped and the pends all upped.
then I thought about Shipwrecker (Patient Wardens with Pulverizer) and realised I invented it because I couldn't use other PC in trials. Enter The Armada:
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Unfortunately cygnia/oetg doesn't work right with wardens and SoP (if you use the ability while SoP is active it stays delayed until SoP is removed, so can't test without someone else on main game, but i like this a lot and it solves a lot of the weaknesses of Patient Wardens making it a frightning prospect against many enemies.
Tested against Fire:
Using AI on elements/trainer, so not 100% accurate:
MonoFire: 7 - 2 (was 3-2 but with a series of bad draws so played a few more and won 4 in a row)
MonoFire with Rage Pots 3 - 2 this seemed accurate, we'd edge it imo
Wings: 5 - 0 too many creatures for CC to stop growth, explosions for 1 or 2tkos
Immo Rush 5 - 0 (but actually i realise now they would never play direct rush with no CC)
Phase Shield 5 - 0 easymode