OK, time to discuss some generic counter-decks in real terms. The game here isn't going to be knowing how to counter a deck once we see it -- it's going to be accurately guessing what deck the opponent will play.
There are a few basic deck archetypes we can expect to come across, how they intend to counter
, and how we can counter them with
:
Rush -- tries to exploit our relatively slow creature base by damaging us too quickly. Detonate/Steal our Ice Shields, and we're almost defenseless. Response: CC. Done without even leaving our home element. Threat level: 3/10.
Charge -- Builds slowly at first, then comes out with a crapload of damage all at once. Overwhelms CC with sheer numbers (Fractal) or OHKs. Response: Denial to prevent the buildup, best in the form of Trident/EQ rush. Threat level: 5/10
Domination -- Mixes creature stompy with significant CC. Will trash our creature offense and beat us down slowly with the rest. Response: Stall out their limited attacks with a
/
mix of Miracles and Ice Shield. Threat level: 4/10
Control -- Many variants, but all basically result in using long-term, reusable effects to negate whatever you're doing. Response: Outrush with a fast
/
horde featuring Spirits and possibly AdrenaCrawlers. Threat level: 6/10
Stall -- Negates all creature-based offense and has powerful healing, designed to make you deck out. Response: Poison, end of story. Threat level: 3/10
Denial -- Removes quanta/pillars while putting down a slow offense designed to kill while you suffer. Response: Not sure...ideas? Threat level: 9/10
Immortal -- Features immortal creatures immune to CC. Response: Rush featuring Ice Shield. Threat level: 4/10.
Poison -- Features massive poisoning techniques. Response: Outrush again w/
/
. Threat level: 5/10.
So, in total, if we follow this reasoning we need:
Lots of water, of course. Plenty of Life.
A little bit of:
Light, Earth, Death
I can also see a lot of use for Entropy in the form of a Polar Strife-style Discord/Antimatter/Bolt deck.
Other thoughts?