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Offline RavingRabbidTopic starter

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Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg483782#msg483782
« on: April 19, 2012, 08:12:32 pm »
This is always necessary if something important happens.

Quote
[22:08] <Justaburd> so what kind of decks would we need?
[22:08] <@RR__> Well.
[22:08] <@RR__> We'd probably need 2 stalls and 1 novabow following the list I made.
[22:09] <@RR__> I'm not good at building novabows.
[22:09] <@Tiko> Hmm, I still have the one from Trials, that's legal I guess.
[22:09] <Justaburd> I'll think on that novabow
[22:09] <@Tiko> *with -3 ups
[22:09] <@Tiko> Lemme find it.
[22:09] <@RR__> -6 ups, Tiko.
[22:10] <@RR__> Also, as you may have noticed, the Adrenastaff was inspired from your trials deck.
[22:10] <@Tiko> Sure :]
[22:10] <@Tiko> I've made a stall version too back there, but haven't had the chance to use it.
[22:11] <@Tiko> Now.. where the hell is my Dex.txt?!?
[22:11] <@RR__> I'm thinking of substituting valkirie with a steam deck.
[22:11] <@RR__> And pack the cards for valkirie as extra cards.
[22:12] <@Tiko> Ah, found.
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Offline Sevs

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg487907#msg487907
« Reply #1 on: April 26, 2012, 06:27:04 pm »
-------------------------------------------------------------------------------------------------------------------------------------[ Decks ]

We went and tried to build a vault.
We got the card for:

- A steam machine deck (basic version): http://elementscommunity.org/forum/decks/cache/z35f6z55i4z15i9z35ibz55iiz75jm8po.jpg
5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 5ib 5ii 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8po(Alternative Water-Fire duo to confuse opponents: Fire/Ice Bolt stall) (Too little cards to include that :\) Doh. >.< Maybe later when we defeat a fire stall then? XD Even then, it's a gamble.
- Speed Poison: Undecided.
- Wings Deck: Undecided - Probably a Valkirie variant.
- Valkirie: http://elementscommunity.org/forum/decks/cache/z55i4z55i8z15idz55iez65jm5olz15onz17n07n58pr.jpg <----good
5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8  5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5on 5on  7n0 7n0 7n5 8pr
- Standard Arctic Infection: http://elementscommunity.org/forum/decks/cache/zB5i4z25i8z25ibz55iez35onz17n08pr.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5ie 5ie 5on 5on 5on 5on 7n0 7n0 8pr
- Standard Water Rush: http://elementscommunity.org/forum/decks/cache/z65i4z25i6z15idz55iez65jmz16rkz27gm8pp.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 6rk 6rk 7gm 7gm 7gm 8pp
- Entropy Stall:  http://elementscommunity.org/forum/decks/cache/z24vcz34vgz54vpz250uz55i4z55iaz55idz55jm8pj.jpg <----good
4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 8pj (Could work with Bolts too if needed..)
- Discord Deck: Undecided.
- Toadmare: http://elementscommunity.org/forum/decks/cache/zA5i4z35i7z15i9z55iez45v1z17tb8pt.jpg  <----good
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i9 5i9 5ie 5ie 5ie 5ie 5ie 5ie 5v1 5v1 5v1 5v1 5v1 7tb 7tb 8pt
- PU Dragons: http://elementscommunity.org/forum/decks/cache/z85i4z25idz95jmz561rz17gt8pu.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61r 61r 7gt 7gt 8pu
- Novabow: Undecided.
- Light Stall basic: Undecided. <----in case we find ourselves against denial spammers early on

Other things in Vault:
4 Flayers
3 Lightnings
2 Bonewalls (Skull Shields against Fire.. ?) Well. Bonewalls would work as well. True.
2 Reverse Times
2 Steals (2 more would be welcome, but oh well; I'd be even happy with some Cloaks too..)
3 Abominations
2 Backup Forest Spirits
2 Nymph's Tears :(

Hmm, that's all we have?

With 300 cards, I'd call it a success. Let's hope for more.

-------------------------------------------------------------------------------------------------------------------------------------[ Precognition ]

Who wants to do some research? We need common wardecks here to test against.

PU Dragons has been working nicely against Fractix and Pestal. That might just be me. Same goes for Toadmare (Fractix). No Flooding this time around, though.
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Offline Sevs

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg487910#msg487910
« Reply #2 on: April 26, 2012, 06:28:35 pm »

------------------------------------------------------------------------------------------------------------------------------------- {Other teams vault expectations}

Aether:
1x Devtal
2x Fractix (This deck is severly damaged if not played by an Lt)
1x PU-Boids (This one is *extremely* scary) Extremely is not enough.
1/2?x Bonebolt

Air:
1x UGbow?
1x Adrenastaves?
Air is quite unexpectable.

Darkness:
1x Ghostmare (I'm sure they won't bring this against Earth)
1x Pestal
mono Darkness
voodoo acceleration
Dusk stall (Sancs)
Liquid PU-Dragons

Death:
1x Bonebolt
1x Poisondial (Unlikely against us, but they could pull off a gamble)
1x Deathbow (Scary)
1x Pandebonium
1x BoneRage (Bonebolt, -Fractal, +Explosion)
PosionWeb (Recluse/Wings)

Earth:
GnG (Ghost and Grabbies)
NovaGrabby
Fractal Golems/Antlion
Pulvy Duo
poison stall
Immortal - Go Go Godzilla!
or just look at what terro brought to the previous wars. tbh he doesnt adapt well. wings will probably work this time around

Entropy:
2x DBH
1 Disc EQ
mono entropy - A lot of them. Prepare for Maxwells, they are effective.
Mutation?

Fire: (They also have that damned Seraph now - which means they'll never run out of attackers..)
firestall
2 immo rush
Probably some Hybrid with Seraphs

Gravity:
1x or 2x Discord/BH
1x or 2x CataTitans
Bonepult

Light:
Firestall.
Stallstall.
Rol/Hope
PeggyBow

Life:
1x PU Dragons
1x Frogtal
1x Adrenastaves
1x MitoPhoenix?

Time:
1x Ghostal
1x Ghostmare
2x Dune Scorp (3x?)
1x NovaBoid.
1x EQBoids ?
1x Poisondials ?
1x AdrenaVu? Can they make that legal and stable?
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Offline RavingRabbidTopic starter

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg491266#msg491266
« Reply #3 on: May 02, 2012, 01:32:52 pm »
Round 1 things.
Quote
http://elementscommunity.org/forum/index.php/topic,39212.0/topicseen.html

Event card: 1 pillar bid - Play safe.

Gen. RavingRabbid vs Gravity 4

I'm using this
http://elementscommunity.org/forum/decks/cache/z55i4z55i8z25iez65jm7gkz57gt7i68pp.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gt 7gt 7gt 7gt 7gt 7gt 7i6 8pp <-- Want to bring Longswords? Maybe yes. That could make it even easier on DBH. Love, Sex, IceBolt Express?

Other opponents for Gravity: Fire, Death, Life, (Gen. Gravity vs. Time), Light

Water 2 vs Death 6

Last time, they predicted our first round light stall, and they countered with a bigger stall. Trying that again? I've lost faith in Water/Light. This is meant to be the entropy one. Ah. Could work.disstall could work here.Needs some tests, they have some serious attack speed - pande could handle that, though. If we have Purify and Pandemonium, that would basically smash all poison/creature rushes, no? Yes, that was the plan in the first place.
If we take other than Diss stall here, keep PoisonWeb in mind (with possible Shockwaves).

Other opponents for Death: (Gen Death vs. Entropy), Aether, Light, Gravity, Time (they're facing no general, lucky bastards). As far as I get it from Shantu, they fear Entropy and Aether the most.
-- Also, it seems they have a hard time planning against us.

Mean Novabow
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52q 52q 52r 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 713 71b 7dm 8pm
Big ass stall
52l 52l 52p 52p 52p 52p 52p 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 593 593 593 593 593 594 594 594 594 594 594 71b 77c 77c 8pm
Fracluse
52g 52g 52g 52g 52h 52t 542 542 542 542 542 542 542 542 542 542 542 542 61t 61t 61t 61t 61t 61t 622 622 622 713 713 71a 8pu

Water 3 vs Earth 3

Probably our easiest matchup. Still, we shouldn't underestimate them. Earth has a bad habit doing exceptionally well in early rounds.
Different general

How do you feel about just using mono water rush? Could work, if they keep their Grabbies elsewhere. And their BBs.
BB's are coming as with winter
With Mono-Water rush, don't we have to worry more about EQ/denial tactics? D: If they use Discord/EQ/pests...
EQ pests is way too slow which is why it wasnt used last war. Discord EQ is one of the their best decks and we can probably avoid that one in the first round.

A novabow could be a nice choice here. Something like this:
http://elementscommunity.org/forum/decks/cache/z54vjz155qz15c1z45i4z25ie5ifz35iiz25jmz15urz17dm8po.jpg
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 5c1 5c1 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5if 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5ur 5ur 7dm 7dm 8po
--  Eats Immortal for breakfast. Also has a chance against Grabowinder and  EQs (Dark/Earth even). Toads and/or Flayer can be swapped with Freeze(s)  (for faster effect) or Squids for more stalling power. Early Flayer is good for Wardens (Nymph?), though. Fog shields can be tossed in, but they're dead cards if they stall us.
Or this:
http://elementscommunity.org/forum/decks/cache/z54vjz155qz15c1z35i4z15i9z45iiz35jmz15ur61qz17dm8po.jpg
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 5c1 5c1 5i4 5i4 5i4 5i4 5i9 5i9 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5ur 5ur 61q 7dm 7dm 8po
-- But I just realized that the two Momentums have been left out of the Vault! Awesome.. That steam version is super vulnerable to BB. probably not going to work out too well. True. But we can't build it anyway.

Wings could work too, of course. --Valkirie?

Other opponents for Earth: Fire, (Gen Earth vs. Darkness), Aether, Entropy, Air Gen. <-- They also have a pretty tough round, I guess they're keeping their most feared decks for others.

Water 4 vs Darkness 4

Darkness has a tough starting round. 2 Gens and Light. I guess they have better things to worry about than us - this could come handy.
I'm expecting something like Sanctuary Stall.
If that is not there, I'm expecting something Discord working again. A Speed Poison variant could work here. Reasoning: Bonewalls are unstealable, Chrys' are unblockable, and the Bone pillar/pend split can rack up quanta kinda fast. Pestal and Sanc stall still could be a problem, but they have only one of both; and as said before, they have a nightmare-ish first round. Ghostmare is another problem. *sigh*
Maybe they can be rushable? Something like this:
http://elementscommunity.org/forum/decks/cache/z55i4z25i7z25i8z35idz55iez55jm7gk7i68pp.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i8 5i8 5i8 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7i6 8pp - Seems stable and working. But if loses.. that'll hurt. its works pretty good against most darknessdecks!
I support this deck.
Unless they do pestal, but they also have to deal with earth, air, and even fire...
593 593 593 593 593 5um 5um 5um 5um 5um 5um 5uo 5uv 5uv 5uv 5uv 5uv 606 606 606 606 606 606 606 606 606 606 606 7ta 7tb 7ta 8pm thats hard, but i guess, with quantadifference in pend/pillar good enough!
against dimshield it can be very intresting, but its alawys against it ^^

what do you guys call the darkness water duo? i think it could be pretty usefull here
Well... We have 2 steals, 2 daggers and 5 nightmares. It doesn't have a real name. I'd prefer keeping the Toadmare against Time - kills their drawing power.Yet I'm unsure about this. The Toadmare would work well against pestal strat, but against everthing else, it's not as useful...

Other opponents for Darkness: Earth Gen (Ghostmare, anyone?), Air, Fire Gen, Entropy, (Gen. Darkness vs. Light )
Earth will most likely use Immortal against them (again XD ), so Darkness won't even bother. Ghostmare would probably be better suited against Air, given they can toss in Cloaks to fight off Shockwaves, Steals to fight Wings/Weapons/Shields, and pests as an additional FU against non-novabow strats.

Water 5 vs Gen. 10 men - Who wants to have this? :] I hate playing against 10 men.. though I have the ups to somewhat race him.

This just plain sucks. I expect Ghostal, as he has the ups to make it even faster. Toadmare? This one needs serious planning. A Dunebow? 10 men seems to enjoy these a lot. I don't know if he'd take the risk of purify right off the bat.I doubt. EQ (Trident) wouldn't work because of the possible Pillar/Tower/Pend split.

i wonder how the entropy stall will do though. because although they have eternity the damage might be enough.
They also have that sanc stall with rewinds and pharoah not really sure what to do with that
^i still think this deck might be an issue

Other opponents for Time: Aether, Gravity Gen, Death, Life, Air
They probably wouldn't use Ghostmare against Air (shockwaves/wings), but they might be more willing to use it against Gravity, even if they have their ups

NovaBoid
4vj 4vj 4vj 4vj 4vj 4vj 590 5ia 5og 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 71a 77g 77g 77g 77g 7dm 7q2 7q5 7q5 8pm <-- Same as Ghostal: depends on starting pillars.
EQBoid
590 590 590 590 590 590 593 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77j 77j 77j 8pm <-- I don't even dare to start this... no chance, unless a really nice starting draw..May work with Puffers.
Ghostal
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q0 7q0 7q5 7q5 7q5 7ri 8pu <-- Toadmare has a chance. ~50/50 (15games) Depends on Dim shield chain.

*** -- Summing it up: I think we should drop the Toadmare, and leave it for later as a surprise. <-- Geez, I did say it, didn't I? ***
For Time? Or just in general?

We have to watch the variations of this. in CL the most common variation had silences to bypass the most common counter shields or mass CC. if they do use a silence version, it is kinda of a garunteed loss unless we use toadmare. Bad thing about Toadmare, that with a bad pillar draw, it breaks to RT.

testing 4vh 4vj 4vj 590 5c1 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5id 5id 5id 5ie 5ie 5if 5if 5rk 5up 5up 61q 6u3 6u3 6u3 6u3 71a 8pj against ghostal 7/9 wins so far.. The bad thing about novabows against Time is Reverse Time. Actually, the worst thing in Time *is* RT.. and we have no quint, nor Cloaks. Use the deflags on the eternities, steal for dim shields. The creatures are cheap enough that you can play them again with another SN. Note that this is all against ai 3.
Quint and cloak almost never work well in pvp. you cant play defensively you play strong decks that they will try to work around.

if we had dim shields and stone pillars... 58o 58o 58o 58o 58o 58o 5ic 5ic 5ic 5ic 5ih 5ih 5ih 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61t 61t 61t 61t 61t 61t 8pu >.< Apparently, this deck works against nova, eq, and ghostal. Too bad we don't.

Haven't really found anything consistent against ghostal that we have.

-- How about Discord?

http://elementscommunity.org/forum/decks/cache/z75i4z25i8z55iez25jmz15upz25v1z17gk7i6z17tb8pt.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 7gk 7gk 7i6 7tb 7tb 8pt Wouldn't this be enough consistant? Seems so. Needs another Nightmare, somewhow.

Another possible place for Diss stall. Or a Light-stall, if we can build it.
Stalls dont work well against teams with eternity... also what about a mono water rush with deflags. almost all of times decks rely on perms, sundials eternity, sanc, dim shield, hourglass. Well, 10 men raped me purely with RTs in Master's tourney. I lost faith in any mono there. Drawlock kills. And it did.

Water 6 vs Fire 2 - Have a look:  http://elementscommunity.org/forum/index.php/topic,31986.0.html

I always hated planning against Fire.. Ideas? I'm expecting something simple and with a shitload of control. They learned to fear our monos.

Since we do not have that many creatures that have under 5 HP they are probably going to resort to either outrushing us or using alternative CC such as BB or Freeze. They can stall us too. Did I mention I hate Fire? I second the hate for fire. Fire's too versatile. Ice bolts are a must here. Or Bonewall.

Other opponents for Fire: Earth, Life Gen, (Gen. Fire vs. Darkness), Light Gen, Gravity

If they're fighting the Life general, I'm going to guess they'll bring in a fire stall to basically counter -anything- Life has going for them; Fire will probably throw in tons of control against life to beat them down at whatever game they'll play (rush, healing/stall, grabbow, etc.). Light general could be anything at this point,

Care to test this? - http://elementscommunity.org/forum/decks/cache/z15f6z55i4z55i8z15ibz35iiz75jmz17h28po.jpg
5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5ib 5ib 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7h2 7h2 8po -- This deck is doing fairly well, but it also could just be the enemy's decks aren't tweaked to perfection

With this:
http://elementscommunity.org/forum/decks/cache/z75i4z35i8z35idz55jmz161qz361rz17gt8pu.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 61q 61q 61r 61r 61r 61r 7gt 7gt 8pu -- This one actually stood some chance. Most of the time.

----------------------------------------------------------------------------------------------------[ !!! ]

Make this work fluently, and I think we're ready to go:
http://elementscommunity.org/forum/decks/cache/z54vjz152qz55i4z15i7z55ie5ifz15ogz15onz15rk5v18pr.jpg
4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5if 5og 5og 5on 5on 5rk 5rk 5v1 8pr
-- Some bolts would be nice - Only Seraph means real problem. And a stall, of course. Try to tweak it if you can.. - DEF needs more water quanta, I find myself starved when trying to play fishies

http://elementscommunity.org/forum/decks/cache/z54vjz152qz75i4z15i7z55ie5ogz15on5v1z17q48pr.jpg
4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5og 5on 5on 5v1 7q4 7q4 8pr <---more water pillars
(+2 pillars, -fog/flayer) - You really want to drop the Flayer? Immense help against Phoenixes. But looks good. Bad call, sorry. I should have kept the flayer and ditched a spare toad.


-------------------------------------------------------------------------------------------------------------------------------------[ Random deck ideas ]

Just putting it here:
4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5c1 5c1 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5jm 5jm 5jm 5jm 5jm 5jm 5rk 5rk 5v1 71b 71b 8pk
« Last Edit: May 02, 2012, 01:34:26 pm by RavingRabbid »
There are things worse than eating tuna directly from the tin

Offline Spielkind

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg493697#msg493697
« Reply #4 on: May 06, 2012, 10:16:10 am »
Raving vs Gravity (Obviously :P)
Tiko vs. Time (...) So punny. CLEARLY YOU HAVE PLANNED THIS FROM THE BEGINNING. =D ow. just ow.
Spiel vs Darkness
Kuro vs Fire (will most likely ask about Seraph and Cremation [all their decks can't be cremation based...) Fractix got us >.<
Sevs vs Earth == The deck here is going to be a problem due to lack of cards (notably, lack of Toadies).
Burd vs Death == The deck vs Death is already existing, I just haven't posted it. Fracluses, dim shield to stall? Playstyle fail on death's side. I definitely could (should) have lost with better play. Which makes me glad that they didn't play better. :D so yay for dim shield plus fractal salvage. Also, a 4th fractal probably would have ruined me anyway had they had 4.
Anything?
VOTE FOR (our) PROPAGANDA !! We need cards !!!! VOTE FOR OUR PROPAGANDA.

----------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------------------------------------------[  Round I. ]
SUPPORT TEAM CARDS:
https://docs.google.com/spreadsheet/ccc?key=0AiwMGGakrptadFRlWWROYWVYUFpJR2lOeVdEN0lab3c#gid=2
7.2. SUPPORT TEAM ACTIONS
Before the end of each round (during Team battles) the Lieutenant will submit one action (either Defend or Attack Team X) for each Support Team member during the next round.
If you attack a Team that has at least one person defending their supply lines, you do battle.  If you win you take a relic from that team.  If you lose nothing happens.
If you attack a Team that has no defenders your attack is successful and you take a Relic.
If Lieutenant doesn't submit actions by the deadline the default action for each player is to Defend.
If the number of players attacking a team is greater than the number of relics, the attacking teams with the most relics instead become defenders of their own supply lines.
7.3. SUPPORT TEAM DECKBUILDING
- Support Team decks may use cards that are in the vault, not in the vault, or any combination.
- At least 50% in-element cards
- No upgrades
- No rares
-  If you are attacking you may not use any cards the Team used during the previous round in battle (plus all pillars/pendulums are usable).
-  If you are defending you may use a number of cards that the Team used during the previous round of battle equal to the number of players defending the lines (plus all pillars/pendulums are usable).
- Deck creation can be a collaboration between Support teammates, Main Team members, or a solo act. There's no need to submit decks prior to using them.
-------------------------------------------------------------------------------------------------------------------------------------[ Support Actions ]
SpikeSpiegel - Attack: Entropy.
MatrimKK - Defend.
-------------------------------------------------------------------------------------------------------------------------------------[ Support Decks ]
Support Team Deck?
http://elementscommunity.org/forum/decks/cache/z452oz152r55q5c1z45f95i4z45i5z35iiz55jm8pk.jpg
 52o 52o 52o 52o 52o 52r 52r 55q 5c1 5f9 5f9 5f9 5f9 5f9 5i4 5i5 5i5 5i5 5i5 5i5 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 8pk - All in one? :]
 I Will use this one vs entropy!
 
PU dragons?
5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61q 61q 61q 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 8pu - Illegal?
BOOM
http://elementscommunity.org/forum/decks/cache/z25f0z55f4z25f5z15f85fbz15fcz25giz55iizD5jm8po.jpg
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f8 5f8 5fb 5fc 5fc 5gi 5gi 5gi 5ii 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8po - For attack? im with it!


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

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Offline Spielkind

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg495691#msg495691
« Reply #5 on: May 09, 2012, 08:12:01 pm »
Round2 things:

SUPPORT TEAM: SpikeSpiegel vs Bloom: 2-0
;) Awesome work, Spike! You not only managed to salvage us an additional upgrade, but also made a little 'in-team war' at Entropy, as I've heard! Plain awesomeness!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOO ^_^ (poor Bloom T.T )

----------------------------------

*** ROUND II IS HERE !!! ***
http://elementscommunity.org/forum/index.php/topic,39597.0.html
!!!  RULES !!!
*** Round 2 Main Team deckbuilders should use the Relics currently  displayed in the Standings thread.
If a Support Team wins a Relic this round the Main Team will see the effects while deckbuilding for Round  3. ***
SCOUT QUESTION:
What cards should we ask of? Do we want to know how many cards are in Fire's vault? Or 10 men's? Ask away now...
THE PAIRINGS POSTED IN DECKS ARE TEMPORARY AND JUST TO GET THINGS.
I was thinking of:
i would scout a) darknesss for nightmare and dagger/steal
or b) time for RT and Nova (some nice intel i guess)
Going to do this for Round 2. I'll face Darkness

-----------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Salvage and Discard]
We should try to finalize the Discards/Salvages ASAP; helps a *lot* with deckbuilding.
-----------------[Discard 12]
Tikos Toadmare
http://elementscommunity.org/forum/decks/cache/z75i4z25i8z35iez35jmz15upz35v17gkz17gmz17tb8pt.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gk 7gm 7gm 7tb 7tb 8pt
-- No comment.i guess thats the best variant! (look for salvage from vader) Most logical. Let's do this
- 2 Steals
- 1 Nightmare
- 1 Vamp Stiletto
- 4 Pend
- 4 Pillar
Summerize: 1 steal, 1 nightmare, 2 stiletto, 4pend, 4 pillar
Sevs Wingdeck
http://elementscommunity.org/forum/decks/cache/z95i4z25ibz15idz35iez55jmz15olz15onz35ooz17gm8pr.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5ol 5on 5on 5oo 5oo 5oo 5oo 7gm 7gm 8pr
-- Why Squids? Why? BECAUSE THERE WERE NO MORE BOLTS. =__=. WHY? :[ BECAUSE I SUCK AT BUILDING VAULTS.
    do we drop the wings/owl eyes?
    maybe 4 pillars?
    2 squids?
    if we have enough pillar/pend to convert and so, i would hold on that squids and drop 2 more pends! so 4 wings, 2owls, 4 pillars, 2 pends to drop!
    -We should drop 2 dragons; we have 18 in the vault, which is PLENTY for a majority of our decks... Don't forget that we are already lacking in enough attackers. True... but only for this first turn
   
    -2 Ice Dragons (we have 18 of them, so we're good here) I'm still not confident about this..
    -8 Pillars (Need lots of conversion here)
    -2 Arctic Squids
       
    -2 Toadfish (we have 18 of them, so we're good here) Save them. Drop 2 more pillars, we can convert those from the Gravity deck. Okay, got it.
Summerize: 2 ice dragons, 2 squids, 8 pillars
Kuros Toadbow
http://elementscommunity.org/forum/decks/cache/z54vjz152qz75i45i7z55ie5ogz15on5v161qz17q48pr.jpg
4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5og 5on 5on 5v1 61q 7q4 7q4 8pr
-- It seems we lost all of our Air capabilities. Sad. Save Novae? Def. save Nova. Gotta keep that as a surprise I suppose... Save Arsenics too.
- 2 Reverse Time? we need the RT for nova use though. otherwise we have nothing from time. maybe -1 RT? Grabbies can take the Time spot. True.
-1 Lightning Salvage more from Fracluse
-1 Nightmare (we'll have 4 nightmares because of this)
-8 Pillars 6? Well, we can always convert more pillars... I'll try to get the most efficient converting plan possible. If we convert all the Gravity crap, it could work. Oh look..
-1 Shockwave
-1 Rewind Leaving one?  Ah well.should probably leave at least 1? We can leave 1 this round for the RT spy thing.
i would hold on that lightning and skip the second shockwave, we have left 2 in the deck above! skip 8 pillar, we can convert i guess enough!
Summerize: 8 pillar, 1 shock, 1 rt, 1 lightning, 1 nightmare
-----------------[Salvage 6]
Darkness VaderSader
http://helltgivre.free.fr/elements/?deck=z25ldz35lfz45llz15upz15ur5v1z7606z27n2z17tb8pq
5ld 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5up 5up 5ur 5ur 5v1 606 606 606 606 606 606 606 606 7n2 7n2 7n2 7tb 7tb 8pq
-- This somehow compensates the loss of the Toadmare. Or at least it makes the discard easier.
+2 Steals,
+2 Nightmare (1)
+2 Vamp Stiletto
there is only 1 nightmare for salvage :-) so we can take 1 more dagger and can skip 1 more from toadmare... so we can safe 1 more steal from toadmare perhaps.
i prefer 2 steals, 1 nightmare, 3 dagger --> if, we have to change toadmarediscard in 1 steal, 1 nightmare, 2 dagger....
Let's do this. This way, we replenish what we lost from Round 1. Fine for me.
Summerize: 2 steals, 1 nightmare, 3 stilletos
Gravs Flying Titan
http://elementscommunity.org/forum/decks/cache/zB55kz155mz555s55tz1561z45oiz174i8pr.jpg
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55s 55s 55s 55s 55s 55s 55t 561 561 5oi 5oi 5oi 5oi 5oi 74i 74i 8pr
-- No idea, yet. Nymphcord? Hard to set up. Do we even have tears?2.. *sigh* Not enough for a cord I think.Sad but true. Let's drop the idea.
not much we can really do with this deck.
-2 overdrives What for? I see no reasonable option with them. -1 grav pull instead? More converting shit?
-4xshit to convert? that could work. we could toss 4 pillars from our discard and then convert what we salvage from here.
would choose 5 animate and 1 pull, if we dont use to convert, its possible to use! if we convert, its no ask for what to salvage ^^
-Go all animates + gravity pull We will have to convert them all I believe. Okay, settled.
Summerize: +1 Gravity Pull, +5 Animate Weapons
Deaths Fracluse
http://elementscommunity.org/forum/decks/cache/z252g52hzB542z361qz561tz2622z17138pu.jpg
52g 52g 52g 52h 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622 713 713 8pu
-- I guess everyone will want to have those Dims. Lightnings are an option too. Or Recluses. Fractal is not as good for us.
Too many decent options in a deck.
1/2x Lightning
4/5x Dim Shield? (Well...)
im with 2 lightnings and 4 dims! <----this; CC + Stalling = best things we can get from Aether. Fractal Mind Flayers can only do so much OR we can do +3 lightnings + 3 dims 2/4 Is better I guess. Or we can go all Dims, not much of a difference. We'll still have 2 Lightnings. More lightnings = more CC? Er... nevermind. 2 lightnings/4 dims That makes 3 total? -1 Lightning from toadbow, +2 here, I think we'll have 4
Summerize: +2 Lightning, +4 Dimensional Shields

--------------------------------------------------

Tactician http://i.imgur.com/r0yf1.png
Reclaimer http://i.imgur.com/lY3pi.png
Sniper http://i.imgur.com/BlySp.png - Probably the best of them all. It's Evil.
Spy http://i.imgur.com/1iYQw.png Well, unless they don't have any copies of said cards... >.>
I love that Spy, cause we can Scout for darkness with nightmare and dagger... for example. but i guess, more arrogant, reclaimer would be safe :-D I like the idea of grabbing more nightmares and daggers, but what if we stole things like reverse time from time? >.> we have one rt... guess that is enoguh... but if you find one more good card yu will take from time, ok :-)
Conferring with WarMasters to see if we can steal 'two' of the same card... >=D
spy can name 2 cards, if we only name 2times the same, we cripple our own possibilities!
I have no idea which to choose. Do we have to choose, btw?
We need to choose. Also, you can't steal two cards if you name the same card twice (I wish we could have gotten our RTs back...)

-------------------------------------------------------

Gen. RavingRabbid vs. Fire 5
- They haven't used Stall in Round 1, so they'll probably pull it out this round.
- The other teams they're facing... are you sure they won't use stalls against them? Time, Light and Aether are all great candidates for it.
- Rush them? Rav can do fast rushes. Probably a good choice. Test it.
Here it goes again. I should run something Toadmare-like. With Crawlers.
http://elementscommunity.org/forum/decks/cache/z85i4z25i8z35jmz15upz35v1z57gmz17tb8pt.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gm 7gm 7gm 7gm 7gm 7gm 7tb 7tb 8pt
Like this.
Did some simulations...
(Fire: is facing, too - Gen.xdude, Time, Aether, Earth, Darkness) - Another fine opportunity to hate Fire.
Water 2 vs. Entropy 5
- Have no idea on this one. They lost with 2 novabows, yet they can save enough cards to fill 3 again. Their Wings deck is scary..
- A finely made Poison deck may have a chance here (cheap, ignores shields, resistant to Antimatter). Novabows can crush it, though.
They're going to run the deck they ran vs Death. Should we try to bolt things up?
http://elementscommunity.org/forum/decks/cache/z55i4z55i8z25idz15iez75jm7gkz27gt7i68pp.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gt 7gt 7gt 7i6 8pp
Again, maybe. Tiko, do you want to play this? What 's with all the bolts? Don't we need them elsewhere? I fear Antimatter - have you seen their Wings deck? It looks just like it's been made against us. Or Life. I exactly built this for the NovaWings deck. Bolts are for Cords, maxwells, antimattered creatures. It doesn't work: 15-3 for Entropy so far, even with more quanta sources and/or Squids/Freezes. Speed Poison works a bit better (Damn that Purify).
http://elementscommunity.org/forum/decks/cache/zB5i4z25i8z15ifz35jmz361qz47gt8pu.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5if 5if 5jm 5jm 5jm 5jm 61q 61q 61q 61q 7gt 7gt 7gt 7gt 7gt 8pu
Newer deck
(Entropy: is facing, too - Gen.Torb, Gen.10men, Gravity, Aether, Life) - I wonder if majofa still believes they'll be in finals :] Boo to Oni. XP Why? Oh, no reason really. I'm just annoyed by his manly constantly-nodding Issiah Mustafa Old Spice avatar. XD .. :]
Water 3 vs. Gravity 5
- They have bigger problems than us, we should leave this one for last, and see what we have left against them. This should be a walkover.
4vc 4ve 4ve 4ve 4vl 4vl 4vl 4vl 50u 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 7gm 7gm 8pj
Abominator
(Gravity: is facing, too - Gen.Oni, Gen.deuce, Darkness, Death, Earth) - Gravity is dead. 10 bucks that Oni will still lose to Gravity? XD
Water 4 vs. Gen. willng3
 - I wonder who they fear more, us or Air? Probably Air. Mostly because of the Wings/Fog issue as well as Air's copious amounts of CC cards. Can't really fight that logic. But it's will - he might be willing to go full out against us to ensure a win. Hmm, good point. I expect Adrens to overcome Freeze. I REALLY wished I made a point earlier to include flooding D: Yea, would be awesome here.. If we can save some of the Air cards, Infection could work wonders here. Unless they bring CC against us? We should look up on Team PvP, on Will's fav Life decks. Good idea. D
 -- It seems he loves his Dim shield/Lightning/Heal stall, PU Dragons and Frogtal, or a mix between (http://elementscommunity.org/forum/index.php/topic,34264.msg433563.html#msg433563). Those won him many games in TPvP.
 - Pu dragons are a good choice for him; we can't really defend against those, unless we bring Dims - but then he'll have Silence.
 - So is a stall.
 - We probably need to save something from Air here. Or Darkness.. Flooding.. :| ...
 - They are also resorting heavily to Pendulums: another possible Trident candidate. What if they do something like.... What do you mean? I mean, what if they DO have pillars, they just happen to use the pendulums for this turn only? Especially since conversion occurs... Ah, yes, of course. What I meant is that they rely heavily on off-elements in all of their decks.  Trident deck here? Will can split pillars/pends/towers easily. Let's leave Tridents, for now.
http://elementscommunity.org/forum/decks/cache/z95i4z55i85i9z35ibz85jmz15lhz55lmz17gp8pq.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5ib 5ib 5ib 5ib 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 7gp 7gp 8pq
...we should probably save this against... Darkness? Nevermind. Using this.
5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gp 7gp 8po
 - A successful assasination would do wonders here. They don't have that many diverse options.
(Life: is facing, too - Gen.Jenkar, Earth, Entropy, Light, Death)
Water 6 vs. Darkness 2
- They've lost with some of their best combos in R1. They also have some fairly tough matchups this round too.
I can't read Torb to be honest. No idea what he's gonna do there...
I can see a Siphonary coming. Tridentbow? Steal? Not many steals, in any of their decks. I don't see why would they use more against us. Siphonary really scares the butt off of me. They're facing both GENERAL Fire and Gravity Lieutenant (most likely), so...
Why not try a PU deck? Doesn't that sorta break through Siphonary? Or not...?
VVVV
Mono-Water with little PC/CC, bolts againts daggers, might be enough to push through? Nevermind, this sucks against siphonary...
5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 7gm 7gm 8po
4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7i6 8pj Maybe
(Darkness: is facing, too - Gen.YoungSot, Gravity, Entropy, Death, Air)
Water 5 vs. Time 4
- I hate 10 men. I'm 100% sure that there will be RTs flying around. How the hell we should counter that?!
-Thinking...
-Dissipation stall? Hopefully he won't do a dune scorp deck, but if we kill everything... wait, nevermind. Eternity. Stupid. X_X
DOUBLE WAIT - Ice Lance > Eternity, unless he does a flying Eternity deck (double lulz)
- Tridents might have a chance which is not a grabbow, of course.
http://elementscommunity.org/forum/decks/cache/z35f6zB5i45i6z25i8z55iez15jmz17gm8po.jpg
5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 7gm 7gm 8po
Not against grabbow...
But since it's unlikely they'll send a lieutenant against us, hm...
???
This deck isn't working against their 'novabow'... but works decently against Ghostal/Dragontal [AI] (5-1). =|
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5c1 5i4 5i4 5i4 5ic 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5if 5jm 5jm 5jm 5jm 5jm 7dm 7dm 8pm
OR THIS?
(Time: is facing, too - Aether, Fire, Air, Entropy, Light) - They have a pretty tough matchup, despite the fact that they don't face Generals.
THEY NEVER FIGHT GENERALS! T.T
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Offline RavingRabbidTopic starter

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  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg498257#msg498257
« Reply #6 on: May 14, 2012, 05:47:59 pm »
Quote
-------------------------------------------------------------------------------------------------------------------------------------[ Round III. ]

http://elementscommunity.org/forum/index.php/topic,40001.0.html

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  [Salvage and Discard]
-----------------[Discard 18]

steamies: 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gp 7gp 8po
http://helltgivre.free.fr/elements/?deck=z25f6z65i4z45i8z45iiz75jmz17gp8po

that tribow: 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5c1 5i4 5i4 5i4 5ic 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5if 5jm 5jm 5jm 5jm 5jm 7dm 7dm 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz35905c1z25i4z35icz35ie5ifz45jmz17dm8pm

our disstall: 4vc 4vc 4vc 4vg 4vg 4vg  4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia  5ia 5ia 5ia 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7i6  8pj
http://helltgivre.free.fr/elements/?deck=z24vcz34vgz54vpz250uz45i4z55iaz55idz65jm7gk7i68pj

lightning dragons: 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5if 5if 5jm 5jm 5jm 5jm 61q 61q 61q 61q 7gt 7gt 7gt 7gt 7gt 8pu
http://helltgivre.free.fr/elements/?deck=zB5i4z25i8z15ifz35jmz361qz47gt8pu


-----------------[Salvage 6]

adrenastaff from gravity: 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 576 576 576 576 576 576 576 5c5 5c5 5c5 5c5 5c7 5c7 5c7 745 745 7n2 7n2 7n2 8pn
http://helltgivre.free.fr/elements/?deck=z455kz355lz155qz6576z35c5z25c7z1745z27n28pn

raging golems by glenn: 595 595 595 595 595 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f7 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 77a 77a 8pm
http://helltgivre.free.fr/elements/?deck=z4595z55f0z15f65f7z45faz15fbz65giz177a8pm


-------------------------------------------------------------------------------------------------------------------------------------[Eventcard]

http://i.imgur.com/sOgSA.png
nothing to do, only win that battle, defender :-)

http://i.imgur.com/abOWu.png
i guess we have to choose 0 cards! each opponent has to many choises against us, so we can loose to much!

-------------------------------------------------------------------------------------------------------------------------------------[  Decks ]


We have a problem. If darkness will use again the deck used against us in round 2, we have no chance to counter it. I've tried, in trainer,:

poison/water -> lost
water/light stall -> lost
water/fire (with 5 upped deflag) -> lost
monowater -> lost
entropy/water -> lost

If we're goin to use a suicide deck, i suggest to use it vs darkness. If you have any idea, I'm ready to listen. Unfortunately at the moment a dimensional shield is deadly for us.

I have no intention whatsoever to send Toadmare against Darkness. We can salvage monumentums, tho.
http://helltgivre.free.fr/elements/?deck=z54vjz155qz15c1z35i4z15i9z45iiz35jmz15ur61qz17dm8po If we get a variant of this to work... it is.



Darkness:

This one won vs Darkness/aether (dragon fractal)

4vj 4vj 4vj 4vj 4vj 4vj 5c1 5c1 5ii 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 74a 74a 7dm 7dm 7dm 7dm 8po

http://helltgivre.free.fr/elements/?deck=z54vjz15c1z55iiz85jm5ogz174az37dm7n08po
Waaaait... 5 deflags?
4 deflags, 2 momentums, all upped of course Still a lot of deflags. More than your 6 novas can run. deflags = fire, mark = fire
 derp. pinecone Still a lot.

 4st 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5up 5up 5v1 606 606 606 606 606 606 606 606 61t 61t 61t 61t 61t 622 622 7tb 7tb 8pu <-DARKNESS/AETHER

7/7 games won...


Now testin' vs Ghostmare...vs Ghostmare it's a drama... XD

2 relics
Darkness is also facing earth(gen), air, (gen) against gravity, fire, and time
guess fractal?

==WE HAVE A SURPRISE SPEED POISON
==WE HAVE TOADMARE
==WE HAVE SURPRISE (?) DIM SHIELDS, ALSO SOME PUs
==WE HAVE ABOMCORD
==WE STILL HAVE VALKIRIE
==WE HAVE SURPRISE LIGHT STALL

Light:

PUDragons lite
Rol/Hope
TItanSader (lost)
Novabow (lost)
VaderSader (lost)
Winged Pegasi (lost)

5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i9 5if 5if 5if 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 7gk 7gk 7gt 7gt 7gt 7gt 7gt 7gt 7i6 7i6 8pu
Tested against:

Rol/Hope => Shield == Win. Flayers == Trolling.
Novabow => The hardest matchup. I think their novabow will hardly be fine after their rounds.
Immortal => Somuchtoslaughter.

2 relics
Light is also facing life, death(gen), time, and fire
guess pu?

Life:

5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gm 7gm 7tb 7tb 8pt

This seems to destroy most, if not all, of their decks. The deck they used against us last round... huh, is the hardest matchup. Nightmares, Steals and Squids can do it.

2 relics
Life is also facing light, fire, earth, time(gen)

Air:

so many possible deck choices for air. I'm thinking it'll be something resistant to freezing and bolting. That reusable OE is a problem for flayers and squids.


3 relics
Air's doing so well this war. Hmm...
Air is also facing dark, entropy, aether, (gen) vs earth
Seems they're getting a by this round since grav, light, and life are below 198 cards.
I most likely see a suicide deck here ç__ç
I would really prefer not to give air another win :(
can't really guess anything for air... maybe deflag. We have no chance as it is now, tbh.


Death:

Deck used by death against us in 1st round:   52g 52g 52g 52h 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622 713 713 8pu

Monodeath used by Acsabi in round 2:   52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52q 52q 52r 52r 52r 52t 52t 52t 542 542 542 542 542 542 713 713 713 713 713 8pk

Speedpoison tested by Spike vs Acsabi monodeath:

52g 52g 52o 52o 52o 52o 52o 52o 542 542 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5i9 5i9 5jm 5jm 5jm 5jm 71a 71a 7gn 7gn 8pk

Games won: 0/5

Air/Water duo (tested vs Acsabi monodeath) 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ib 5ib 5ib 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5oo 5oo 5oo 5oo 7i6 7i6 8pr

Games Won: 3/3

Adding 1-2 cards the air/water duo can easily win even vs Aether/Death duo used vs us in first turn.


3 relics
Death is also facing (gen) vs light, gravity, entropy, aether(gen), earth
flying weapon?


Entropy:

5i4 5i4 5i4 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 7gk 7gk 7gk 7gk 8pq - perhaps upp sanc?! maybe add bolts for better stall, 33cards a bit low...
http://helltgivre.free.fr/elements/?deck=z25i4z15i9z45iaz15idz15iez65jmz15lhz55lmz37gk8pq
testing actualy against ai3, works realy good! tests against dis/bh works 50:50... only question, who start first, my sanc or his discord...
19:1 against ai3... but dont think raging steamies will come here :-)

5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 7gk 7gk 7gk 7gk 8pq
http://helltgivre.free.fr/elements/?deck=z25i4z35i8z15i9z45iaz15idz15iez65jmz15lhz55lmz37gk8pq
with +4 bolts: ai3 20:0, disc/bh 11:9, poisonwall 4:0 stopped, no chance for poison!, explosion5ups im too slow, no chance  -stopped at 0:3, Imho, I don't think they're gonna bring explosions a lot. We've used almost no permanents.

5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9  5ia 5ia 5ia 5ia 5ia 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh  5lm 5lm 5lm 5lm 5lm 5lm 7gk 7gk 7i6 7i6 8pq hmm... it seems good, but... wahh^^


2 relics
Entropy is also facing air, death, (gen) vs aether, gravity(gen), time
graboid?
There are things worse than eating tuna directly from the tin

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Re: Chat logs. https://elementscommunity.org/forum/index.php?topic=38926.msg504604#msg504604
« Reply #7 on: May 27, 2012, 11:29:34 am »


ROUND 4
Our opponent's decks frm last round: http://elementscommunity.org/forum/index.php/topic,40324.new.html#new

RavingRabbid vs Gen. Ralouf (DEATH)
Water 2 vs EARTH 2 ---- Needs some Ice Bolt here. Like... right now. Flooding? XD j/k - what can we build? Meh, kind of bad matchup
Water 3 vs Gen. Onizuka (ENTROPY)
Water 4 vs AETHER 5
Water 5 vs Gen. 10men (TIME) --- Spike says Ghostmare. SancStall variation may be worth testing. Hard to stall eternity... Icebolt >> Eternity. In many ways.
Water 6 vs LIGHT 3 - Ray of Light might own us here. Nothing to bypass those Rays of Light... Titan! The deck I used last round actually worked against Rol/Hope. But one of our flayers got killed. If it wasn't for their lame FireStall speedpoison would fit perfectly. We do have toadfishes that can kill rol really easily

Yes, this round 3 generals..

Event card should help btw.
The assassination was BULLSHIT. That nightmare was useful ç___ç D: Can we... salvage? Something? To compensate?
ROUND 4------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

vs DEATH

Speed poison? This is horrible, but it can be a nice idea.
52g 52g 52q 52q 52r 52r 542 542 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5jm 5jm 5jm 5jm 5jm 5jm 5jm 718 718 718 718 718 718 8pk
FUCK YOU. I WON A BAFTA. IT WORKS. (6 upgrades)


VS EARTH



I'm thinkin' to use an air/water duo. But I'm expectin' a graboid rainbow more then a graboid rush... The difference? Everything coming out at once. Graboid rainbow = 6 novas, 6 grab, explosion, fog shield, etc

Grab rush = mark time, 6 grab, 6 srieker, monoearth

4ve 4ve 4ve 4vl 4vl 4vl 4vl 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 6ts 6ve 7gk 7gk 7gk 7gm 7gm 7i6 8pj If we manage to exclude the immortal

5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gm 7gm 7gm 7gm 8pp If we manage to exclude the timeduo.

VS LIGHT

5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5og 5og 5ol 5ol 5on 5on 7gm 7gm 7gm 7gm 8pr
I hate Rol/Hope.

5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5up 5up 5up 5v1 5v1 5v1 7gm 7gm 7gm 7gm 7gm 7gp 7tb 7tb 8pt
HAHAH. IT WOWKS.
<3 (7 ups)

VS AETHER

I hate Rol/Hope. De-ja-vu?


testing  that: 4vj 4vj 4vj 4vj 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm  5jm 5jm 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 74a 74a 7i6 7i6 8pu (no need for that 2 pends upped, guess i can spend 2 for you guys here!)
4vj 4vj 4vj 4vj 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 74a 74a 8pu (New without 2 ups)
http://helltgivre.free.fr/elements/?deck=z34vjz15idzB5jmz361rz561tz174az17i68pu

10:0 against rol/hope (no deckout) - 10:0 against gemfinder - if left, 50:50 on fractix, cause of deflag... - hm, but sancstall is not to manage.... damn... guess making deck bigger is no option...


VS TIME

Imho 10men will use ghostmare. Pretty sure.

His last ghostmare was 5rg 5rg 5rg 5t2 5t2 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5ro 5s4 5up 5up 5v1 5v1 7q0 7q0 7q0 7q0 7ri 7ri 7t9 7th 7tb 8pt

http://elementscommunity.org/forum/decks/cache/z25rgz35rk5roz55ru5s4z15t2z15upz15v1z37q0z17ri7t97tb7th8pt.jpg

I'm testin' this one vs ghostmare:

4ve 4ve 4ve 4vl 4vl 4vl 4vl 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 6ts 6ve 7gk 7gk 7gk 7gm 7gm 7i6 8pj
http://elementscommunity.org/forum/decks/cache/z24vez34vlz65i4z55iez15jm6ts6vez27gkz17gm7i68pj.jpg

Games won: 1/5

Ok, discord doesn't work. I've won the first one just because AI played weird and I had an early discord.
Shit. We have to think of something.



TEST THIS ONE: 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lm 5lm 5lm 5lm 5lm 5lm 7k1 7k1 8pq
http://elementscommunity.org/forum/decks/cache/z55i4z25i9z45idz85jmz55lmz17k18pq.jpg

HOW TO PLAY THIS DECK: Sanctuaries as soon as possible. Ice Shield, then MG. Don't play dragons until you have 3-4 in hand and enough water quanta to play them all in a round. RTs. I'd prefer bolts? steals hurt so much. I don't think we have anything that counters 10.

Fail. I've won the first one. Steals hurt too much...really no idea how to counter ghostmare...8((


SIDENOTE: Hey guys, just letting you know that I {Kuroaitou} might be busy again this weekend due to Studying for my Finals this upcoming Wednesday. I'll try to get my matches done before/after, and deepest apologies for not posting Round 3 Scouting cards. T_T At this point I think we know most of the cards everyone has, so it's probably not THAT big of a disadvantage

-------------------------------------------------------------------------------------------------------------------------------------[  News ]

I've defended yer Relics. http://elementscommunity.org/forum/index.php/topic,40067.0.html. Enjoy.
(Haven't found a deck around here to use, so I made up one based on expectations.)

Deck testing sheet
https://docs.google.com/spreadsheet/ccc?key=0AmsstR6mMjkhdFJCNkJPNEdINU1URjNpOGV4NDIxdVE
Make a new tab per matchup



-------------------------------------------------------------------------------------------------------------------------------------[Scoutaction]

Round 3: (Nova/Poison)
Late scout edit, but it's okay; we figured out that Death has 18 poisons. XD

-------------------------------------------------------------------------------------------------------------------------------------[SupportActions]

We have only NT/Flooding in element for our attackers to use. Tiko, do you think you can do anything with that?
https://docs.google.com/spreadsheet/ccc?key=0AiwMGGakrptadFRlWWROYWVYUFpJR2lOeVdEN0lab3c#gid=5
(Remove for every element the in-element cards they can't use.)

- Never underestimate girls. Please post your decks (what you used this round) here so I can know what cards are banned for me for attacking. Thanks.
YOU CAN ONLY USE NT AND FLOODING FROM IN ELEMENT. SERIOUSLY. More than enough.
Also, we need at least a defender, people are starting to become jealous about your relics.
Glad water nymph was buffed. Flooded NTs might work? That would be the most AWESOME deck combination, but it needs to be pulled off flawlessly if Fire goes with something crazy...

http://elementscommunity.org/forum/decks/cache/z45i4z15i85i9z25ifz45jmz361rz17gkz57gtz17i68pu.jpg
5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i9 5if 5if 5if 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 7gk 7gk 7gt 7gt 7gt 7gt 7gt 7gt 7i6 7i6 8pu
http://elementscommunity.org/forum/decks/cache/z54vjz15c1z55iiz85jmz174az37dm7i68po.jpg
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5c1 5ii 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 7i6 5jm 5jm 5jm 74a 74a 7dm 7dm 7dm 7dm 8po
http://elementscommunity.org/forum/decks/cache/z152gz352oz152qz1542z55i5z25i7z65jmz1718z171b8pk.jpg
52g 52g 52o 52o 52o 52o 52q 52q 542 542 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5jm 5jm 5jm 5jm 5jm 5jm 5jm 718 718 71b 71b 8pk
http://elementscommunity.org/forum/decks/cache/z85i4z25ibz35iez35jmz15upz35v1z17gmz17tb8pt.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gm 7gm 7tb 7tb 8pt
http://elementscommunity.org/forum/decks/cache/z25i4z55i8z15i9z45iaz15idz15iez65jmz15lhz55lmz17gkz17i68pq.jpg
5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 7gk 7gk 7i6 7i6 8pq
http://elementscommunity.org/forum/decks/cache/z65i45iaz25ibz25idz55iez15jm5ogz35ooz17gmz17i68pr.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ib 5ib 5ib 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5og 5oo 5oo 5oo 5oo 7gm 7gm 7i6 7i6 8pr

Fire has standard A-sh itter and Fire Spirit standard in element

This should work for attacking defense even:

http://elementscommunity.org/forum/decks/cache/zB5i4z55igz25rgz55rkz25t28ps.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5ig 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 5t2 8ps
Defensively, I was thinking about destroying light with a SteamFirestall. Show me.

http://elementscommunity.org/forum/decks/cache/z45f0z55f4z15f5z15fbz45giz25i4z35iaz45iiz75jm8po.jpg
5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8po
maybe
I guess it could also work against Enhhtrtopy. It's still to be tuned. Mutation/Elf/Seed gives Steams a hard time.. Then don't use steams and use something stallerish... IDK... ICEBOLTS. DO YOU LIKE ICEBOLTS?


Currently against bjessee/whateverfromteamlight/LIGHT:
Lance-a-lot:
5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5gi 5gi 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 8po
went against nymph tears, don't think I can win.
TRIPLE KILL! Justaburd is on a killing spree! (Sorry just super happy.)

More Water:
5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 8po

http://elementscommunity.org/forum/decks/cache/z95i4z25ifz35igz261oz261tz3625z263a8pu.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5if 5if 5if 5ig 5ig 5ig 5ig 61o 61o 61o 61t 61t 61t 625 625 625 625 63a 63a 63a 8pu

http://elementscommunity.org/forum/decks/cache/z14t4z75i4z15idz55iez35igz75jm8pp.jpg
4t4 4t4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp

OUR OWN UG DECK. To use against Fire. (Vagman13?)
http://elementscommunity.org/forum/decks/cache/z95i4z25iez35igz75ocz15ogz25om8po.jpg
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ig 5ig 5ig 5ig 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5om 5om 5om 8po
quinted specters O.o
VICTORY!!! That's 1 relic we keep.



http://elementscommunity.org/forum/decks/cache/z15bsz25buz15c1z25c7z15dez95i4z55i6z15ig8pn.jpg
5bs 5bs 5bu 5bu 5bu 5c1 5c1 5c7 5c7 5c7 5de 5de 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i6 5i6 5ig 5ig 8pn

To use against ENTROPY (MAJOFA/PLASTIQE)
http://elementscommunity.org/forum/decks/cache/z24vcz34vgz54vpz250uz55i4z55iaz55idz55jm8pj.jpg
4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 8pj
unexpected BE immokitties>phoenixes. painful.
VICTORY!!! Another relic RAWR


More to come when the round is posted.
*EDIT* Why the hell we aren't attacking?
to many attackers for fire... Yes, figured.

I have this horrible thought fire will be using Dimensional Shields Quinted spirits?
There are things worse than eating tuna directly from the tin

 

anything
blarg: