Round2 things:
SUPPORT TEAM: SpikeSpiegel vs Bloom: 2-0

Awesome work, Spike! You not only managed to salvage us an additional upgrade, but also made a little 'in-team war' at Entropy, as I've heard! Plain awesomeness!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOO ^_^ (poor Bloom T.T )
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*** ROUND II IS HERE !!! ***
http://elementscommunity.org/forum/index.php/topic,39597.0.html!!! RULES !!!
*** Round 2 Main Team deckbuilders should use the Relics currently displayed in the Standings thread.
If a Support Team wins a Relic this round the Main Team will see the effects while deckbuilding for Round 3. ***
SCOUT QUESTION:
What cards should we ask of? Do we want to know how many cards are in Fire's vault? Or 10 men's? Ask away now...
THE PAIRINGS POSTED IN DECKS ARE TEMPORARY AND JUST TO GET THINGS.
I was thinking of:
i would scout a) darknesss for nightmare and dagger/steal
or b) time for RT and Nova (some nice intel i guess)
Going to do this for Round 2. I'll face Darkness
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Salvage and Discard]
We should try to finalize the Discards/Salvages ASAP; helps a *lot* with deckbuilding.
-----------------[Discard 12]
Tikos Toadmare
http://elementscommunity.org/forum/decks/cache/z75i4z25i8z35iez35jmz15upz35v17gkz17gmz17tb8pt.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gk 7gm 7gm 7tb 7tb 8pt
-- No comment.i guess thats the best variant! (look for salvage from vader) Most logical. Let's do this
- 2 Steals
- 1 Nightmare
- 1 Vamp Stiletto
- 4 Pend
- 4 Pillar
Summerize: 1 steal, 1 nightmare, 2 stiletto, 4pend, 4 pillar
Sevs Wingdeck
http://elementscommunity.org/forum/decks/cache/z95i4z25ibz15idz35iez55jmz15olz15onz35ooz17gm8pr.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5ol 5on 5on 5oo 5oo 5oo 5oo 7gm 7gm 8pr
-- Why Squids? Why? BECAUSE THERE WERE NO MORE BOLTS. =__=. WHY? :[ BECAUSE I SUCK AT BUILDING VAULTS.
do we drop the wings/owl eyes?
maybe 4 pillars?
2 squids?
if we have enough pillar/pend to convert and so, i would hold on that squids and drop 2 more pends! so 4 wings, 2owls, 4 pillars, 2 pends to drop!
-We should drop 2 dragons; we have 18 in the vault, which is PLENTY for a majority of our decks... Don't forget that we are already lacking in enough attackers. True... but only for this first turn
-2 Ice Dragons (we have 18 of them, so we're good here) I'm still not confident about this..
-8 Pillars (Need lots of conversion here)
-2 Arctic Squids
-2 Toadfish (we have 18 of them, so we're good here) Save them. Drop 2 more pillars, we can convert those from the Gravity deck. Okay, got it.
Summerize: 2 ice dragons, 2 squids, 8 pillars
Kuros Toadbow
http://elementscommunity.org/forum/decks/cache/z54vjz152qz75i45i7z55ie5ogz15on5v161qz17q48pr.jpg4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5og 5on 5on 5v1 61q 7q4 7q4 8pr
-- It seems we lost all of our Air capabilities. Sad. Save Novae? Def. save Nova. Gotta keep that as a surprise I suppose... Save Arsenics too.
- 2 Reverse Time? we need the RT for nova use though. otherwise we have nothing from time. maybe -1 RT? Grabbies can take the Time spot. True.
-1 Lightning Salvage more from Fracluse
-1 Nightmare (we'll have 4 nightmares because of this)
-8 Pillars 6? Well, we can always convert more pillars... I'll try to get the most efficient converting plan possible. If we convert all the Gravity crap, it could work. Oh look..
-1 Shockwave
-1 Rewind Leaving one? Ah well.should probably leave at least 1? We can leave 1 this round for the RT spy thing.
i would hold on that lightning and skip the second shockwave, we have left 2 in the deck above! skip 8 pillar, we can convert i guess enough!
Summerize: 8 pillar, 1 shock, 1 rt, 1 lightning, 1 nightmare
-----------------[Salvage 6]
Darkness VaderSader
http://helltgivre.free.fr/elements/?deck=z25ldz35lfz45llz15upz15ur5v1z7606z27n2z17tb8pq5ld 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5up 5up 5ur 5ur 5v1 606 606 606 606 606 606 606 606 7n2 7n2 7n2 7tb 7tb 8pq
-- This somehow compensates the loss of the Toadmare. Or at least it makes the discard easier.
+2 Steals,
+2 Nightmare (1)
+2 Vamp Stiletto
there is only 1 nightmare for salvage :-) so we can take 1 more dagger and can skip 1 more from toadmare... so we can safe 1 more steal from toadmare perhaps.
i prefer 2 steals, 1 nightmare, 3 dagger --> if, we have to change toadmarediscard in 1 steal, 1 nightmare, 2 dagger....
Let's do this. This way, we replenish what we lost from Round 1. Fine for me.
Summerize: 2 steals, 1 nightmare, 3 stilletos
Gravs Flying Titan
http://elementscommunity.org/forum/decks/cache/zB55kz155mz555s55tz1561z45oiz174i8pr.jpg55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55s 55s 55s 55s 55s 55s 55t 561 561 5oi 5oi 5oi 5oi 5oi 74i 74i 8pr
-- No idea, yet. Nymphcord? Hard to set up. Do we even have tears?2.. *sigh* Not enough for a cord I think.Sad but true. Let's drop the idea.
not much we can really do with this deck.
-2 overdrives What for? I see no reasonable option with them. -1 grav pull instead? More converting shit?
-4xshit to convert? that could work. we could toss 4 pillars from our discard and then convert what we salvage from here.
would choose 5 animate and 1 pull, if we dont use to convert, its possible to use! if we convert, its no ask for what to salvage ^^
-Go all animates + gravity pull We will have to convert them all I believe. Okay, settled.
Summerize: +1 Gravity Pull, +5 Animate Weapons
Deaths Fracluse
http://elementscommunity.org/forum/decks/cache/z252g52hzB542z361qz561tz2622z17138pu.jpg52g 52g 52g 52h 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622 713 713 8pu
-- I guess everyone will want to have those Dims. Lightnings are an option too. Or Recluses. Fractal is not as good for us.
Too many decent options in a deck.
1/2x Lightning
4/5x Dim Shield? (Well...)
im with 2 lightnings and 4 dims! <----this; CC + Stalling = best things we can get from Aether. Fractal Mind Flayers can only do so much OR we can do +3 lightnings + 3 dims 2/4 Is better I guess. Or we can go all Dims, not much of a difference. We'll still have 2 Lightnings. More lightnings = more CC? Er... nevermind. 2 lightnings/4 dims That makes 3 total? -1 Lightning from toadbow, +2 here, I think we'll have 4
Summerize: +2 Lightning, +4 Dimensional Shields
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Tactician
http://i.imgur.com/r0yf1.pngReclaimer
http://i.imgur.com/lY3pi.pngSniper
http://i.imgur.com/BlySp.png - Probably the best of them all. It's Evil.
Spy
http://i.imgur.com/1iYQw.png Well, unless they don't have any copies of said cards... >.>
I love that Spy, cause we can Scout for darkness with nightmare and dagger... for example. but i guess, more arrogant, reclaimer would be safe :-D I like the idea of grabbing more nightmares and daggers, but what if we stole things like reverse time from time? >.> we have one rt... guess that is enoguh... but if you find one more good card yu will take from time, ok :-)
Conferring with WarMasters to see if we can steal 'two' of the same card... >=D
spy can name 2 cards, if we only name 2times the same, we cripple our own possibilities!
I have no idea which to choose. Do we have to choose, btw?
We need to choose. Also, you can't steal two cards if you name the same card twice (I wish we could have gotten our RTs back...)
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Gen. RavingRabbid vs. Fire 5
- They haven't used Stall in Round 1, so they'll probably pull it out this round.
- The other teams they're facing... are you sure they won't use stalls against them? Time, Light and Aether are all great candidates for it.
- Rush them? Rav can do fast rushes. Probably a good choice. Test it.
Here it goes again. I should run something Toadmare-like. With Crawlers.
http://elementscommunity.org/forum/decks/cache/z85i4z25i8z35jmz15upz35v1z57gmz17tb8pt.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5up 5up 5v1 5v1 5v1 5v1 7gm 7gm 7gm 7gm 7gm 7gm 7tb 7tb 8pt
Like this.
Did some simulations...
(Fire: is facing, too - Gen.xdude, Time, Aether, Earth, Darkness) - Another fine opportunity to hate Fire.
Water 2 vs. Entropy 5
- Have no idea on this one. They lost with 2 novabows, yet they can save enough cards to fill 3 again. Their Wings deck is scary..
- A finely made Poison deck may have a chance here (cheap, ignores shields, resistant to Antimatter). Novabows can crush it, though.
They're going to run the deck they ran vs Death. Should we try to bolt things up?
http://elementscommunity.org/forum/decks/cache/z55i4z55i8z25idz15iez75jm7gkz27gt7i68pp.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gt 7gt 7gt 7i6 8pp
Again, maybe. Tiko, do you want to play this? What 's with all the bolts? Don't we need them elsewhere? I fear Antimatter - have you seen their Wings deck? It looks just like it's been made against us. Or Life. I exactly built this for the NovaWings deck. Bolts are for Cords, maxwells, antimattered creatures. It doesn't work: 15-3 for Entropy so far, even with more quanta sources and/or Squids/Freezes. Speed Poison works a bit better (Damn that Purify).
http://elementscommunity.org/forum/decks/cache/zB5i4z25i8z15ifz35jmz361qz47gt8pu.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5if 5if 5jm 5jm 5jm 5jm 61q 61q 61q 61q 7gt 7gt 7gt 7gt 7gt 8pu
Newer deck
(Entropy: is facing, too - Gen.Torb, Gen.10men, Gravity, Aether, Life) - I wonder if majofa still believes they'll be in finals :] Boo to Oni. XP Why? Oh, no reason really. I'm just annoyed by his manly constantly-nodding Issiah Mustafa Old Spice avatar. XD .. :]
Water 3 vs. Gravity 5
- They have bigger problems than us, we should leave this one for last, and see what we have left against them. This should be a walkover.
4vc 4ve 4ve 4ve 4vl 4vl 4vl 4vl 50u 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 7gm 7gm 8pj
Abominator
(Gravity: is facing, too - Gen.Oni, Gen.deuce, Darkness, Death, Earth) - Gravity is dead. 10 bucks that Oni will still lose to Gravity? XD
Water 4 vs. Gen. willng3
- I wonder who they fear more, us or Air? Probably Air. Mostly because of the Wings/Fog issue as well as Air's copious amounts of CC cards. Can't really fight that logic. But it's will - he might be willing to go full out against us to ensure a win. Hmm, good point. I expect Adrens to overcome Freeze. I REALLY wished I made a point earlier to include flooding D: Yea, would be awesome here.. If we can save some of the Air cards, Infection could work wonders here. Unless they bring CC against us? We should look up on Team PvP, on Will's fav Life decks. Good idea. D
-- It seems he loves his Dim shield/Lightning/Heal stall, PU Dragons and Frogtal, or a mix between (
http://elementscommunity.org/forum/index.php/topic,34264.msg433563.html#msg433563). Those won him many games in TPvP.
- Pu dragons are a good choice for him; we can't really defend against those, unless we bring Dims - but then he'll have Silence.
- So is a stall.
- We probably need to save something from Air here. Or Darkness.. Flooding.. :| ...
- They are also resorting heavily to Pendulums: another possible Trident candidate. What if they do something like.... What do you mean? I mean, what if they DO have pillars, they just happen to use the pendulums for this turn only? Especially since conversion occurs... Ah, yes, of course. What I meant is that they rely heavily on off-elements in all of their decks. Trident deck here? Will can split pillars/pends/towers easily. Let's leave Tridents, for now.
http://elementscommunity.org/forum/decks/cache/z95i4z55i85i9z35ibz85jmz15lhz55lmz17gp8pq.jpg5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5ib 5ib 5ib 5ib 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 7gp 7gp 8pq
...we should probably save this against... Darkness? Nevermind. Using this.
5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gp 7gp 8po
- A successful assasination would do wonders here. They don't have that many diverse options.
(Life: is facing, too - Gen.Jenkar, Earth, Entropy, Light, Death)
Water 6 vs. Darkness 2
- They've lost with some of their best combos in R1. They also have some fairly tough matchups this round too.
I can't read Torb to be honest. No idea what he's gonna do there...
I can see a Siphonary coming. Tridentbow? Steal? Not many steals, in any of their decks. I don't see why would they use more against us. Siphonary really scares the butt off of me. They're facing both GENERAL Fire and Gravity Lieutenant (most likely), so...
Why not try a PU deck? Doesn't that sorta break through Siphonary? Or not...?
VVVV
Mono-Water with little PC/CC, bolts againts daggers, might be enough to push through? Nevermind, this sucks against siphonary...
5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 7gm 7gm 8po
4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7i6 8pj Maybe
(Darkness: is facing, too - Gen.YoungSot, Gravity, Entropy, Death, Air)
Water 5 vs. Time 4
- I hate 10 men. I'm 100% sure that there will be RTs flying around. How the hell we should counter that?!
-Thinking...
-Dissipation stall? Hopefully he won't do a dune scorp deck, but if we kill everything... wait, nevermind. Eternity. Stupid. X_X
DOUBLE WAIT - Ice Lance > Eternity, unless he does a flying Eternity deck (double lulz)
- Tridents might have a chance which is not a grabbow, of course.
http://elementscommunity.org/forum/decks/cache/z35f6zB5i45i6z25i8z55iez15jmz17gm8po.jpg5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i8 5i8 5i8 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 7gm 7gm 8po
Not against grabbow...
But since it's unlikely they'll send a lieutenant against us, hm...
???
This deck isn't working against their 'novabow'... but works decently against Ghostal/Dragontal [AI] (5-1). =|
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5c1 5i4 5i4 5i4 5ic 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5if 5jm 5jm 5jm 5jm 5jm 7dm 7dm 8pm
OR THIS?
(Time: is facing, too - Aether, Fire, Air, Entropy, Light) - They have a pretty tough matchup, despite the fact that they don't face Generals.
THEY NEVER FIGHT GENERALS! T.T