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Offline Baily18

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg100431#msg100431
« Reply #180 on: June 24, 2010, 11:29:16 pm »
it attacks, then attack drops due to passive ability, attack, then it drops, etc.

Offline ddevans96

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg100450#msg100450
« Reply #181 on: June 25, 2010, 12:00:55 am »
it attacks, then attack drops due to passive ability, attack, then it drops, etc.
I know that. What I'm asking is this: When a monster (Like Chrysaora) with 0 attack is on the field, it's not affected by shield effects, so it can't take damage from Fire Shield or Carapace. Is that the same for Steam Machine, or not?
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Offline Essence

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg100476#msg100476
« Reply #182 on: June 25, 2010, 12:49:01 am »
That's correct.   The extra attacks are listed mostly because Infection will go off even on the zero-point attacks.
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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg100498#msg100498
« Reply #183 on: June 25, 2010, 01:42:56 am »
That's correct.   The extra attacks are listed mostly because Infection will go off even on the zero-point attacks.
Okay, thanks for clarifying.
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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg101610#msg101610
« Reply #184 on: June 26, 2010, 06:51:14 pm »
I like the card*, but it seems a little much like a fire spirit.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg103850#msg103850
« Reply #185 on: June 29, 2010, 06:15:17 pm »
By the way, here's how steam machine works with adrenaline.  If it starts with four attack power (AP), it does it's first first attack as though it was the first attack on a normal 4 AP adrenalinized creature.  If you play adrenaline on a cockatrice, it's first attack is for four damage.  For it's second attack, it attacks as though it were the second attack on a three AP creature.  If you play adrenaline on a frog, it's second attack will be for three damage.  For it's third attack, steam machine has 2 AP, and it acts as though it were the third attack of a 2 AP creature.  2 damage.  For it's fourth, it's the fourth attack of a 1 AP creature.  1 damage.  Then it stops, because 0 AP creatures don't have a 5th attack.

Now let's pretend steam machine was blessed, and then got three additional AP from steam.  It's first attack is the first attack of a 6 AP creature, so it does 6 damage.  Next it does the second attack of a 5 AP creature, or four damage.  Then it does the third attack of a 4 AP creature, so it does 2 damage.  Lastly, it does the fourth attack of a three AP creature, or three damage.  6 + 4 + 2 + 3 = 15 damage.

The only problem I'm having is calculating the hits per turn it gets.  It can't be based upon initial AP, 4 attack creatures don't get a fourth attack, but if it's based upon current AP, 6 attack creatures should get a fourth attack...

Time to do some testing!

Offline harakirinosaru

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg103876#msg103876
« Reply #186 on: June 29, 2010, 06:56:42 pm »
By the way, here's how steam machine works with adrenaline.  If it starts with four attack power (AP), it does it's first first attack as though it was the first attack on a normal 4 AP adrenalinized creature.  If you play adrenaline on a cockatrice, it's first attack is for four damage.  For it's second attack, it attacks as though it were the second attack on a three AP creature.  If you play adrenaline on a frog, it's second attack will be for three damage.  For it's third attack, steam machine has 2 AP, and it acts as though it were the third attack of a 2 AP creature.  2 damage.  For it's fourth, it's the fourth attack of a 1 AP creature.  1 damage.  Then it stops, because 0 AP creatures don't have a 5th attack.

Now let's pretend steam machine was blessed, and then got three additional AP from steam.  It's first attack is the first attack of a 6 AP creature, so it does 6 damage.  Next it does the second attack of a 5 AP creature, or four damage.  Then it does the third attack of a 4 AP creature, so it does 2 damage.  Lastly, it does the fourth attack of a three AP creature, or three damage.  6 + 4 + 2 + 3 = 15 damage.

The only problem I'm having is calculating the hits per turn it gets.  It can't be based upon initial AP, 4 attack creatures don't get a fourth attack, but if it's based upon current AP, 6 attack creatures should get a fourth attack...

Time to do some testing!
I just did this with Wyrm. It's based on the attack it has in the frame where Adrenaline takes place.

Example: Wyrm has 10 attack after Dive (5 base). It attacks for 10 (first attack) then, when the 'turn' ends, it goes down to 5 power. Adrenaline is then forced to recalculate, because while a creature with 10 power only gets one additional attack, a creature with 5 gets 3. So Wyrm now gets three attacks. Since it already attacked once, Wyrm gets two additional attacks with it's original attack power. 4 and 3.

However, Adrenaline will still have no effect for creatures with over 15 base power as Adrenaline originally calculates the creature as only getting one attack, so after that one attack Adrenaline's instance ends and no more attacks are given, even if the attack is then reduced to below 15.

So, if we imagine a Steam Machine where you have used it's ability once and it has four attack power, Adrenaline would do it's initial calculations and conclude that Steam Machine gets three attacks. Then it would attack for 4. Then Steam Machine cools down, and Adrenaline would recalculate for that turn and find that since Steam Machine now has an attack of 3, it gets four attacks. Since it has already attacked once, that attack would be subtracted from the total and Steam Machine would get three more attacks (and the number of attacks for 3, 2, and 1 are the same) so it would attack for 3, 2, and 1 and cooldown would reduce it to 0.

Offline Glitch

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg103880#msg103880
« Reply #187 on: June 29, 2010, 07:02:18 pm »
Right, but then why doesn't a six AP creature get four attacks?

6 AP, 1st attack, 6 damage.
5 AP, 2nd attack, 3 damage.
4 AP, 3rd attack, 2 damage.
3 AP, 4th attack, 3 damage???

Offline harakirinosaru

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg103884#msg103884
« Reply #188 on: June 29, 2010, 07:06:43 pm »
Right, but then why doesn't a six AP creature get four attacks?

6 AP, 1st attack, 6 damage.
5 AP, 2nd attack, 3 damage.
4 AP, 3rd attack, 2 damage.
3 AP, 4th attack, 3 damage???
Because a 6 power creature would have 3 attacks under adrenaline, and that constraint doesn't change within the values of 6-4. Should be 6-4-2-stop and Steam Machine would have 3 power left according to the chart.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg106302#msg106302
« Reply #189 on: July 02, 2010, 02:28:22 pm »
Hmm. It would prob be good in  a fire starter deck, since the fire starter has fire and water. :)

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Re: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg108139#msg108139
« Reply #190 on: July 05, 2010, 05:11:21 am »
Forgive the noob, but why is a Steam Machine with adrenaline losing 4 counters per turn instead of the one it is supposed to (card says per turn not per attack). Has this been adressed or is there a bug out there?

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Re: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg108147#msg108147
« Reply #191 on: July 05, 2010, 05:16:24 am »
Just so everyone knows, Zanz himself said that if he thinks that Steam Engine is UP he will change the charges gained per turn to +5.

An interesting option indeed...
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