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Offline BluePriest

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg79493#msg79493
« Reply #72 on: June 01, 2010, 01:34:14 pm »
So I really dont see a problem with the element of the card.
Neither do most of us. We were joking so please stop debating already.
I know most dont, im talking about the people saying it should be air and really think it should be,.
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Offline Bloodshadow

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80003#msg80003
« Reply #73 on: June 02, 2010, 01:13:08 am »
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
No, I don't think so. Would you mind elaborating as to why you think this?

 :water  :death  :fire don't get together.
What, you want to add this to a :water :death poison-freeze deck?

No. It doesn't make sense to have a steam machine cost :death.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80144#msg80144
« Reply #74 on: June 02, 2010, 04:01:22 am »
I plan to use this in a water aether deck with SoRs :)

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80145#msg80145
« Reply #75 on: June 02, 2010, 04:03:18 am »
As before mentioned, it has parts of every element in it. Fire, water, air, entropy, death, time, dark...

So it should be other!

Offline yaladilae

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80167#msg80167
« Reply #76 on: June 02, 2010, 04:49:29 am »
As before mentioned, it has parts of every element in it. Fire, water, air, entropy, death, time, dark...

So it should be other!
It should also gain +2|0 on it base when you are wielding a hammer/gavel, to fit the 'other' theme

Also any armaigo played in the field will empower each other robots so steam machine should get 0|+3 too

Oh, of cource if your mark is water, it get moist and rust easier, so this should get 0|-2

Then if your mark is time, unless your time quanta is 10+, this creature should do nothing becaue with a lower time quanta pool means you are in an more ancient age where robot shouldnt exist

Then since this machine is just a machine, mark of life and aether should do nothing to it....

Without steam, this thing wont move, so I also suggest it gains statis when its charge token is zero. When its charge token is over 20, it should self explode since its over heated inside...

Now if you keep going, this card needs big change =)

P.S I really like it the way it is, eating 3 is fiine, and it gives some reason to use SoR too.  especially water having access to nymph tear which makes other use for SoR. This card is great!

Offline tallguy2241

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80213#msg80213
« Reply #77 on: June 02, 2010, 07:10:34 am »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80215#msg80215
« Reply #78 on: June 02, 2010, 07:14:46 am »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
That's a really good idea. I'm all for it if it's possible.

Offline jmizzle7

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80416#msg80416
« Reply #79 on: June 02, 2010, 06:20:00 pm »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Now that's an interesting idea...

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80423#msg80423
« Reply #80 on: June 02, 2010, 06:36:41 pm »
Its gonna bring up an argument about how the steam would condense inti water. Thus creatig water quanta

Offline TerrokingTopic starter

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80438#msg80438
« Reply #81 on: June 02, 2010, 07:02:54 pm »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Now that's an interesting idea...
That is and interesting idea. Shouldn't actually be too hard to code, just make it do something like IF: CURRENTATK=>FULLATK. TRUE=+ (-1) CURRENTATK (+1 Airquanta). That's all a guess though, I wouldn't be surprised if it were completely wrong and this was impossible.
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Offline yaladilae

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80509#msg80509
« Reply #82 on: June 02, 2010, 08:04:47 pm »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink

Offline Kuroaitou

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg80565#msg80565
« Reply #83 on: June 02, 2010, 09:12:01 pm »
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink
Actually yaladilae, his idea of having the effect of 'losing steam' being translated to the production of :air is a really smart (logical, and practical) concept, and I'll be very excited about the idea of having a creature that connects three elements in a reasonable manner (even if it's hard to utilize all three in a deck). I think the poison thing you mentioned is overdoing it. ^^;;

Otherwise, with or without the new :air generation mechanic, this card still looks fantastic.  :)

 

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