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Offline TerrokingTopic starter

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77821#msg77821
« Reply #36 on: May 30, 2010, 01:51:32 am »
I'm actually somewhat bothered by the terminology.  Wouldn't it be simpler to say Steam: Steam Machine gains +4/+0.  Steam Machine loses -1/-0 until its attack is 0.
Well, it's because of the way it works with base attack.

For example, if I take an unbuffed Steam Machine and use the ability, it'll end up 3/8 at the end of my turn. After 3 more turns, it will have reached 0 attack.

If I use Blessing on it, then the ability, it will be 6/11 at the end of my turn. 3 turns later, it will be 3/11. Even after the next turn, it will continue to have 3 attack as a minimum. That's why simply saying 0 isn't accurate.

(This was all from something Zanz said in chat)

Our first mechanical card ( I donĀ“t want mechanical life) . 3 fire for 10 damage?

Will one point/turn be removed per use of the skill or in general -1/turn regardless of the number of times you used the skill?

And what will adrenaline do?
We already have a machine, Armagio, so putting another one in isn't going against any rules. I don't know what you mean, but it essentially gains +3/+0 per turn as long as you can keep paying for it. The -1/+0 is a passive effect, so it'll affect the creature once at the end of each turn.

Adrenaline will make it lose attack faster. I'm not entirely sure how the turns it'll get would be calculated, but I think it would just count the ones so far according to the attack it has so far.

For example:

5/15
4/15
3/15
2/15

9/15
8/15
7/15
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miniwally

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77831#msg77831
« Reply #37 on: May 30, 2010, 02:01:47 am »
How would antimatter work on it?

Offline TerrokingTopic starter

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77841#msg77841
« Reply #38 on: May 30, 2010, 02:16:24 am »
How would antimatter work on it?
It wouldn't lose any attack from it's ability if the attack was equal to or less than it's full attack.

For example (Although this contradicts you Essence, I think it's right):

I use the ability and end my turn. 3/15
Next turn, I do the same. 6/15
I use it a 3rd and then a 4th time. 12/15
My opponent uses Anti-matter on the Steam Machine. -12/15
I use the ability. -8/15
I use it again. -4/15
I do nothing. -4/15
I use it again. 0/15
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Offline Glitch

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77861#msg77861
« Reply #39 on: May 30, 2010, 02:50:10 am »
Is that true Terro?

I was under the impression it would work like this

-12
Active ability
-8
Passive ability
-9
....


It would go back down to -12 again and stop.

finkel

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77877#msg77877
« Reply #40 on: May 30, 2010, 03:29:50 am »
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?
>>Yes.

Quote from: plastiqe link=topic=7164.msg85103#msg85103 date=1275173043'
I like the picture, I like the abilities but I don't like the pairing of water and fire.  There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.  Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
>>Fire+Water=Steam.

hello5666

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77923#msg77923
« Reply #41 on: May 30, 2010, 04:56:08 am »
No -12 then -8 then -9 then -5  then -6 then -2 then -3 then 1 then 0

Arondight

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77930#msg77930
« Reply #42 on: May 30, 2010, 05:14:30 am »
The way the upgraded version is drawn really reminded me of an already existing card: Fallen Druid. Mostly the body structure and how it's standing.

Without being able to test the card yet, I think it looks alright. I want to try it out.  :)

Offline Essence

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg77941#msg77941
« Reply #43 on: May 30, 2010, 05:49:43 am »
Well, no offense intended, Dohickey, but...you read it wrong.  :)
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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg78379#msg78379
« Reply #44 on: May 31, 2010, 12:01:37 am »
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?

I like the picture, I like the abilities but I don't like the pairing of water and fire.  There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.  Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
I disagree.

It doesn't matter if it's water, ice, or steam, it's all H20 molecules.

That's like saying a puddle of water should be Earth.

(Not sure why you linked to that wikipedia link.)

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg78402#msg78402
« Reply #45 on: May 31, 2010, 01:15:24 am »
The cost is a put off. 3 fire per turn, thats 18 per turn with six of these out.

Edit: figured out what I was trying to say. You can't build a reliable 30 card based around this card. You need several water pillars to get it out and at least three fire pillars to make it better than ablaze. Thats only for one. if you want two you need 6 fire pillars and more water pillars. If you wanted to make duos more workable, this would have to cost less. Because the player will obviously want to put explosions, congeals,RPs and all the other goodies from each element. The deck size for this deck has to be limited to 30 because all fire/water has no extra card draw. In conclusion, make it 2 fire per turn, or lower the cost please?

Offline Dragoon1140

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg78430#msg78430
« Reply #46 on: May 31, 2010, 02:14:33 am »
In conclusion, make it 2 fire per turn, or lower the cost please?
Perhaps make the upgraded version only cost 2  :fire?  It would provide a greater incentive due to the burdening increased  :water cost.
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Offline Essence

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg78462#msg78462
« Reply #47 on: May 31, 2010, 03:20:25 am »
Not to be overly analytical here, but don't you need the same amount of :water to bring out 2 that you did to bring out one?

The lots-of- :fire -OMG argument is true, but the :water part, not so much.
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