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Hotshot2k4

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg227180#msg227180
« Reply #228 on: December 18, 2010, 07:56:06 am »
This will be a nice boost for my good old fashioned pvp1 deck that I wanted to return to someday. I don't think unupgraded card needed a buff, but I'm all for it  :D

LongDono

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg227421#msg227421
« Reply #229 on: December 18, 2010, 05:46:05 pm »
Current attack/total damage ( with rage potion as soon as possible )
Also this is based off when they hit play, not from turn 1 of the game. ( lava destroyer is faster if I counted that hands down! )
New version of steam machine
Turn 1: 0 ( 6/6 )
Turn 2: 5/5 ( 10/16 )
Turn 3: 9/14 ( 14/30 )
Turn 4: 13/27 ( 18/48 )
Turn 5: 17/44 ( 22/70 )
Turn 6: 21/65 ( 26/96 )
Turn 7: 25/90 ( 30/126 )
Turn 8: 29/119

Old version of steam machine
Turn 1: 0/0 ( 6/6 )
Turn 2: 4/4 ( 9/15 )
Turn 3: 7/11 ( 12/27 )
Turn 4: 10/21 ( 15/42 )
Turn 5: 13/34 ( 18/60 )
Turn 6: 16/50 ( 21/81 )
Turn 7: 19/69 ( 24/105 )
Turn 8: 22/91
Turn 9: 25/116

Lava destroyer
Turn 1: 7/7
Turn 2: 9/16
Turn 3: 11/27
Turn 4: 13/40 ( 19/46 )
Turn 5: 15/55 ( 21/67)
Turn 6: 17/72 ( 23/90)
Turn 7: 19/91 ( 25/115 )
Turn 8: 21/112

So either one of these is able to solo kill in 9 turns or better. With a rage potion as soon as possible you solo kill in 7 turns with all of them. Rage potion was added because it has synergy with all them and I wanted more numbers.
In the first 6 or so turns lava destroyer is faster! With a rage potion as soon as possible for either cards steam machine is faster for the first 3 turns, but after that it is no longer faster.
Overall I pick Lava destroyer every time, though if you want a steam machine deck the sheer amount of CC it can have makes this buff very strong.

Cancerplus

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg227735#msg227735
« Reply #230 on: December 18, 2010, 11:35:46 pm »
I looove this change.

Already saving up my money. :D

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228650#msg228650
« Reply #231 on: December 19, 2010, 09:47:45 pm »
I hate this buff. +5 atk for 2 quanta, and with 15 HP? Cmon, Golem at least need to be protected or die instantly. This is simply too powerful. At least reduce HP to 9 or 10.

Offline Shantu

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228724#msg228724
« Reply #232 on: December 19, 2010, 10:45:04 pm »
This buff is well-deserved, and here are the reasons:
 - They start at 0 damage.
 - You  have to pay 2 :fire at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
 - They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
 - Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than  Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.

So yes. Steam Machines needed the love. :)

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228920#msg228920
« Reply #233 on: December 20, 2010, 03:50:38 am »
I hate this buff. +5 atk for 2 quanta, and with 15 HP? Cmon, Golem at least need to be protected or die instantly. This is simply too powerful. At least reduce HP to 9 or 10.
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Somehow still around, somewhat

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228922#msg228922
« Reply #234 on: December 20, 2010, 03:56:20 am »
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Actually it's +5 atk now (the thread is about that) *fail*

But it's true freeze and time bubbles kill them, so they aren't OP, but they didn't need a buff IMO :(

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228931#msg228931
« Reply #235 on: December 20, 2010, 04:30:23 am »
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Actually it's +5 atk now (the thread is about that) *fail*

But it's true freeze and time bubbles kill them, so they aren't OP, but they didn't need a buff IMO :(

Off-topic, epic 500th post FTW!
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.
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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228942#msg228942
« Reply #236 on: December 20, 2010, 04:43:56 am »
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.
Yeah, but it's still +5 damage...

Losing 1 charge each turn is another mechanic, and in the turn it get the attack boost it deals 5 damage.

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228944#msg228944
« Reply #237 on: December 20, 2010, 04:48:12 am »
After one boost you deal 5 damage (+5 per turn).
After two boosts you deal 9 damage (+4.5 per turn).
After three boosts you deal 13 damage (+4.33 per turn).

So as long as this survives to boost three turns (no problem) it is closer to +4. The only time it is +5 is if it only boosts once (rarely).
Somehow still around, somewhat

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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg228952#msg228952
« Reply #238 on: December 20, 2010, 04:55:43 am »
After one boost you deal 5 damage (+5 per turn).
After two boosts you deal 9 damage (+4.5 per turn).
After three boosts you deal 13 damage (+4.33 per turn).

So as long as this survives to boost three turns (no problem) it is closer to +4. The only time it is +5 is if it only boosts once (rarely).
huh, I get your point now :D It's like the media it grows...
You must take in account both the fact that you think up to turn 5, since it's when the original growth gets to 0, and also the fact that if you can fuel it it'll grow always a bit more than +4... Well, you were right :P
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Re: Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg229249#msg229249
« Reply #239 on: December 20, 2010, 05:25:02 pm »
This buff is well-deserved, and here are the reasons:
 - They start at 0 damage.
 - You  have to pay 2 :fire at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
 - They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
 - Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than  Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.

So yes. Steam Machines needed the love. :)
Oh, yeah. So Steam Machine is weaker than Golem when the opponent has Procrastination, Arctic Squid, Congeal... Who's weaker when the opponent has Fire Shield, Thorn Carapace, Drain Life, Shockwave, Bolts, etc, etc, etc?

If you consider that against a serious opponent (not AI3, for example), you will need Quint your Golem, its worse than being a duo creature, its a 2 card combo you need. With 15 health, otherwise, most opponents cant handle a single Machine quick enough. If comes a 2nd one, probable quit.

The Golem is surely quicker option to fight weak opponents, but in a direct fight, Machines have a chance because of Water stall arsenal, Permafrost, Congeal, Ice Bolt.

So, if Machines are a bit slower, make them a bit stronger. HP 1 x HP 15 doesnt seem fair. Isnt 9 a good amount of HP?

 

blarg: