This buff is well-deserved, and here are the reasons:
- They start at 0 damage.
- You have to pay 2 at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
- They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
- Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.
So yes. Steam Machines needed the love.
Oh, yeah. So Steam Machine is weaker than Golem when the opponent has Procrastination, Arctic Squid, Congeal... Who's weaker when the opponent has Fire Shield, Thorn Carapace, Drain Life, Shockwave, Bolts, etc, etc, etc?
If you consider that against a serious opponent (not AI3, for example), you will need Quint your Golem, its worse than being a duo creature, its a 2 card combo you need. With 15 health, otherwise, most opponents cant handle a single Machine quick enough. If comes a 2nd one, probable quit.
The Golem is surely quicker option to fight weak opponents, but in a direct fight, Machines have a chance because of Water stall arsenal, Permafrost, Congeal, Ice Bolt.
So, if Machines are a bit slower, make them a bit stronger. HP 1 x HP 15 doesnt seem fair. Isnt 9 a good amount of HP?