Wow there's a lot of negative criticism around this shard. And sadly I'm going to have to agree!
It seems +1HP is out of the question, fair enough, but in terms of gameplay I have my doubts about having to miss a turn. I have just been playing with a deathstalker/adrenaline duo deck, in an attempt to bypass losing your attack. But even with this you still lose the first hit (and poison is carried, by a creature with power < 3, on the 4th hit and the
1st). The deck still contains many of the weaknesses of similar life/death/gravity builds. In short we've substituted difficulties in quanta balancing for difficulties of speed.
People have talked about mono-time Neurotoxins with this and I am curious to try it, but I will say that so far I have never faced one of these decks, and for that reason have my doubts.
I like the sound of ishner's idea though:
I suggest it be made a permanent.
When it is in play your creatures don't attack but gain +1,+1 per turn [probably +1/+0 IMO!] (+2,+2 for water creatures).
Ability of permanent: discard this card (cost 0).
As Ishner says this fits the name very well! Alternatively, my best suggestion is changing the name of the shard, lol!