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Offline Essence

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397945#msg397945
« Reply #36 on: September 23, 2011, 04:55:25 pm »
For :water , assuming it stacks, this card is win and might just make :water playable again.  Me happy.

That said, for everyone else, this is a dead card.  Fortunately, it is easily redeemable.

Code: [Select]
Shard of Patience: Permanent
0: Your creatures do not attack this turn.
:Water creatures gain +1|+1, or +3|+3 if underwater.
That's something that even non- :water decks will occasionally use; being able to control when you do and don't attack is valuable enough given things like SoS, Antimatter, etc. that it'll be rare, but used, like Purify.


I like that idea better than the permanent-freezer concept, and I like the permanent-freezer concept. :)
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Offline willng3

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398004#msg398004
« Reply #37 on: September 23, 2011, 06:51:17 pm »
The only thing that does concern me with that idea is that decks would then be able to pack 6 Sundials and 6 SoP, but I have no idea how that would affect the metagame without proper testing.

For now though the idea seems pretty meh for reasons already stated.
dont do pvp much, but wouldnt that be a good thing? It would help shift pvp from firestalls (ok, maybe not that one) and rush decks. Once again I dont pvp so I could be completely wrong.
As I said, I have no idea what kinds of effects that would have on the metagame until I can physically test the card myself.  I can theorize all I like, but I cannot ascertain.
Hmm...the stalling both sides idea could work.  Sundial has the advantage of costing less and allowing draw advantage while this card would allow a mass creature buff assuming you have a boatload of creatures on the field, even better when you have Flooding on the field.  The latter is also more situational due to various deck archetypes, so it seems close to balanced in comparison.

The only thing that does concern me with that idea is that decks would then be able to pack 6 Sundials and 6 SoP, but I have no idea how that would affect the metagame without proper testing.

For now though the idea seems pretty meh for reasons already stated.
6 SoP, 6 SoS, 6 Sundial. 24 turns stall with 6 extra draws? .-. Not a fan of stalling both sides. This needs a complete rework like most of the other shards.
As usual, there are pros and cons to every change.  But nothing is set in stone at this point which makes things difficult to predict.
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Offline Jappert

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398035#msg398035
« Reply #38 on: September 23, 2011, 08:28:55 pm »
I suggest a renaming to Shard of utter Disappointment.

I cannot think of any viable use for this card.
- +1/+1 ... really....?
- The flooding buff seems useless in almost every single PvP match.
- Water creatures don't need the +1 HP.
- The one turn stall defeats every purpose of this card and only makes water decks slower.
- The only buff the water element actually get's is when this shard is combined with a card that's never used. This does not only make it useless but also makes :water the only element that HAS to combine it's shard with another card to take element advantage.
- Stacking this cards makes it's disadvantage even worse (several turns of not attacking, with usually more and higher damage creatures then when you first play it).

In my opinion this card doesn't have to be fixed, it has to be removed.

Offline macgawel

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398056#msg398056
« Reply #39 on: September 23, 2011, 09:02:09 pm »
For :water , assuming it stacks, this card is win and might just make :water playable again.  Me happy.
1. You need to play Flood - not a really good card.

2. The +3 is for flooded creatures, so only those after the first 7.

3. Better creature, worst effect.
I don't care to lose a turn with chrysaora : I don't do 0 to do 3 later :D
But playing the second card, I don't do 3 to do 6 later, so I need 2 turns to balance. And with the third, I need 3 turns...
I let you calcul the time you need to balance the freeze turn whith a Dragon (or  when or opponent has healing) :'(

With a one turn freeze, this card anything but a finishing card. But you need to get Flood + at least 8 creature to be interesting, so it's not for the begining. When can you play this ?
In fact, except for some situational use of the freeze (AM, vs. Fire Shield, ?), I don't see anything to do with it :(

Offline Essence

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398061#msg398061
« Reply #40 on: September 23, 2011, 09:10:04 pm »
Read again, macgawel.  :water creatures get +1 | +1 even when not flooded.  Stackable buffs = the sh!t.  The flooding is just a bonus.  Delaying a turn of damage to get it is a totally viable payment for one reason:

You can play multiple of these on one turn.  :D

If only it was anything but a wasted card for the other elements.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398094#msg398094
« Reply #41 on: September 23, 2011, 09:59:25 pm »
You could play a bunch of these on one turn, and I'm assuming that it wouldn't skip consecutive attacks, just the next one.  (like if you play multiple sundials on one turn)

Hmm... this isn't a permanent, so you couldn't use the trick of playing it before you had any creatures in play to negate the drawback.  I do kinda wish it would do something for nonwater creatures as well, though.  Maybe if it gave a bonus to nonwater creatures but a bigger bonus to water?  Just tossing an idea out there for discussion.

Offline furballdn

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398124#msg398124
« Reply #42 on: September 23, 2011, 10:50:22 pm »
Doesn't seem that useful, but if it does stack that's like a  :water nightfall. Might be useful, but I don't really see myself using it anytime soon.

Offline Sevs

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398183#msg398183
« Reply #43 on: September 24, 2011, 12:35:04 am »
With the turn delay, it just doesnt seem worth it. lets say you using a water rush abyss crawlers are 6/6. you have 6 of them out. still not enough for a flooding bonus and if you wanted to use all 6 shards in 1 turn, it is pretty much the same as playing 6 more 6 attack creatures(toadfish). and losing the turn for it. Also if you use a shard earlier you get a pretty awful buff for the cost + the turn delay.

I see this only in the un-upped environment or if you are fractaling mindflayers or physalias. which to me seems like a pretty limited use.

If you change it to affecting all types of creatures, 0 attack scorpions now get a pretty decent boost for any elements. so I think that might be out of the question.

and if you make it a bigger buff, it will just seem like eclipse.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398211#msg398211
« Reply #44 on: September 24, 2011, 01:13:41 am »
Well zanz changed it up and id say its worth it now... all creatures +1/+1, :water get +2/+2 and flooded get +4/+4.. still turn delay but now all your creatures benefit.. water rushes now have a turn delay but can pack a bigger punch?
Certainly helps if u play it vs SOS.. but the scorp combo now gets to be more viable and deadly.. also the fact that SOR gives adrenaline.. plus a boost to scorps.. = lots of neurotoxin.
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Offline Essence

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398225#msg398225
« Reply #45 on: September 24, 2011, 01:27:08 am »
FTW
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398228#msg398228
« Reply #46 on: September 24, 2011, 01:28:40 am »
Yay, the new version is great :D. Also, flooding now only allows 5 non-water creatures instead of 7.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg398241#msg398241
« Reply #47 on: September 24, 2011, 01:45:34 am »
.... I never thought there would be an all creatures get +1/+1....

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