Hmmm, this gives yet another dune scorp use. Has the strong disadvantage of CC though.
Might work better with death stalkers. Pause for a turn, drop scorps, buff, break patience.
Which, incidentally, both work with the current version of patience. Also silly how it is yet another
/
synergy. Something that I haven't really felt feels all too flavorful in the first place.
This sort of thing works best on creatures with abilities that still work well even when they aren't attacking. Especially cheap creatures.
RoL. Rol/Hope works better with dragon finishers, I think. Although patience T1, while waiting might work. Lets you grow your rol's fat.
Gemfinder: Nothing comes to mind
dragonfly: Early game again, while waiting for blitz? (And the new freedom shard)
pest: Another nice use, I think. Load up potential damage, even while burrowed (I think)
More water. Epic beatdown if the poison isn't enough. Not sure if the slots are worth it though. Maybe a 2 of?
Squid. Mono water control wincon? Squid lockdown into fat squids?
Scarab: HP isn't a problem, lets you load up damage again. Mostly unnecessary, with catapults.
As I typed that, new questions came to mind.
Q1: What happens when you dive? Double, +1, half. If round up, net +1. If round down, net +0.
Q2: Burrow. Is it +1 every other turn? Or +1 every turn, then double when unburrow?
That might make another interesting deck. Antlions and gemfinders with patience.