I've played it enough to say that adding flooding, even if it was in-element, is a bad idea. If you have flooding out, it clears away the RoL cloud you get on the AI's field. Which actually lets them play their creatures. They die in a turn, but they can 'play' them. Which unclogs their hand, which makes your job that much harder. Sure it has its edges, but I don't even think there's a good case for it being beneficial, much less worth a card slot, much less worth trioifying the deck. The combo is complex as it is, and while flooding itself is nice, it needs more cards that can interact with it. Shard of Patience is a step in the right direction, but it needs more. perhaps invent a few other 'weather' cards that will destroy another weather card when they come out. This way, if another of these cards becomes pretty good, flooding can have a countering property as well.