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Offline RRQJ

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg442319#msg442319
« Reply #240 on: December 25, 2011, 04:57:17 am »
Really? Worse than Trident?

It kills quinted creatures, and most people completely don't expect it. I'm surprised there aren't more Nightmare + Flooding decks for PvE.

And this is supposed to be a water-only card. If it were splashed (http://tinyurl.com/iamsosorry1136 (http://tinyurl.com/iamsosorry1136)) in rainbow decks, it would become incredibly annoying, and there would probably be a ton of noobs complaining about it.
it does not kill quinted creatures.  or burrowed creatures.  And no one does nightmare+flooding because when you use nightmare, you don't want them to be playing those cards.
My bad, it doesn't seem to kill invulnerable creatures. But are you kidding about nightmare? Day Traitors is a well-known deck that is entirely based on the AI playing nightmared RoLs. I tried nightmare + photon + flooding, and the deck does well at least against AI3.
I forgot about that deck.  I don't know enough about it to say much, but I would say in general that if you're going to add another element to a duo deck, it better do something significant to offset the consistency problems you'll get.

Offline Elite arbiter

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg442399#msg442399
« Reply #241 on: December 25, 2011, 05:11:25 pm »
I've played it enough to say that adding flooding, even if it was in-element, is a bad idea. If you have flooding out, it clears away the RoL cloud you get on the AI's field. Which actually lets them play their creatures. They die in a turn, but they can 'play' them. Which unclogs their hand, which makes your job that much harder. Sure it has its edges, but I don't even think there's a good case for it being beneficial, much less worth a card slot, much less worth trioifying the deck. The combo is complex as it is, and while flooding itself is nice, it needs more cards that can interact with it. Shard of Patience is a step in the right direction, but it needs more. perhaps invent a few other 'weather' cards that will destroy another weather card when they come out. This way, if another of these cards becomes pretty good, flooding can have a countering property as well.

Offline Chapuz

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg443075#msg443075
« Reply #242 on: December 28, 2011, 01:40:19 pm »
For example,

Summer: Light emitting creatures gain 1|1. Removes previous weather effect.

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Offline MV296

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg451024#msg451024
« Reply #243 on: January 21, 2012, 07:34:57 am »
I am glad this got a much needed boost
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg451231#msg451231
« Reply #244 on: January 21, 2012, 08:41:06 pm »
Oh my god. Just had a genius deck idea involving flood. I'll be back in about an hour telling you how it went. (And probably making a thread for it.)

Offline MV296

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg451428#msg451428
« Reply #245 on: January 22, 2012, 08:51:39 am »
I will look forward to it. ;D
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg452409#msg452409
« Reply #246 on: January 24, 2012, 08:55:33 pm »
Immaterial objects cannot normally be affected by material objects. Water is material.
An Immortal doesn't need to breathe, for instance, as its existence has transcended the material world and life. Neither do they age, which is how Quintessence from the air of the gods (Aether) grants immortality.

I agree with giving a use for more copies of Flooding, though it's enough with removing one slot per copy and starting at 5.
I think this is an awesome, not too overpowered, buff. I mean it would take 6 cards, 12 quanta, and 6 quanta a turn to fully shut down the field (And remember your opponent can still destroy them, use water/immortal/other creatures, use suicidal creatures for the 1 turn of damage, use direct damage spells...)

This would make flood decks a viable option, because currently, 5 creatures on the field is more than enough for the majority of decks.

Offline furballdn

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg517131#msg517131
« Reply #247 on: July 01, 2012, 11:08:58 pm »
Kuro's article is awesome. And my deck is the one that got posted there. I'm proud. :D

And I fixed a bad link on there :D
« Last Edit: July 01, 2012, 11:34:22 pm by furballdn »

Offline regen2k9

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg517156#msg517156
« Reply #248 on: July 02, 2012, 03:45:14 am »
Such an underused and undervalued card =[ Still love it though!
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Offline Chapuz

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg517163#msg517163
« Reply #249 on: July 02, 2012, 04:09:23 am »
Such an underused and undervalued card =[ Still love it though!
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Offline regen2k9

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg517165#msg517165
« Reply #250 on: July 02, 2012, 04:14:49 am »
Such an underused and undervalued card =[ Still love it though!
I have fun in PVP 1 with a kitty + graveyards + bone wall + inundation deck. the oponent just can't do anything xD
Haha that sounds so fun! I might build one of those myself to play around with ^_^
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg517980#msg517980
« Reply #251 on: July 05, 2012, 03:05:33 am »
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