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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gq 7gq 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gr 7h1 7h1 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp
suprised i didn't find it, big octopus=kraken, hence the name, SOP inflates them while they freeze the oponent, purify can heal you up to 12 each turn or remove sosac, indunation works wonders to keep the targets of your octopusses limited, maybe one tower or pendulum can be switched for another indunation to increase the chance of drawing it.
EM is posible if the oponent doesn't pull a weapon on you, mutations are pretty bad, they can easily slow you down and potentialy shut down the freezing, try to not play you octopusses without a SOP as they are quite fragile
immortal creatures are also something it loses to
lobotomizers hurt you
reverse time/eternity can be anoying, especially when your octopusses are already big
otyugh can be a nuiscance
quanta control is nasty, but if it's in the form on pests/devourers it can be halted