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Offline GandoraTopic starter

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Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1037794#msg1037794
« on: February 02, 2013, 08:53:08 am »
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So this is a fun deck because it's mainly completely powered by Dry Spell.
I almost always have a Tower in my starting hand. So I can start doing damage with Physalia.
If I have SoP I play it immediately. You want your creatures to survive Dry Spell, right?

Octopus' ability should only be used in emergencies because you want as many creatures as possible to be powered by SoP.
And since your quanta support is very limited you have to play accordingly.

The deck has 17 creatures, so more than half of the cards are there to attack. I often play it as a TTK. If I have to use more Dry Spells
because otherwise the enemy gets to strong I remove SoP earlier.

I guess that's all there is to say. Have fun with it :)

Suggestions are welcome.
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Offline choongmyoung

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1037796#msg1037796
« Reply #1 on: February 02, 2013, 09:09:58 am »
Since the Puffer Fish won't attack (= poison won't set up) better change it with unupped one.
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Offline TribalTrouble

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1071314#msg1071314
« Reply #2 on: May 18, 2013, 02:46:15 am »
I replace Dragon with NT or Inundation whenever I play with any deck similar to this, as a personal preference. Awesome deck. :)

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1241352#msg1241352
« Reply #3 on: August 15, 2016, 08:54:00 am »
How are the physalias supposed to use poison without any :death quanta?
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Offline ddevans96

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1241353#msg1241353
« Reply #4 on: August 15, 2016, 08:55:55 am »
How are the physalias supposed to use poison without any :death quanta?

They aren't, they're just there because they're cheap.
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Offline Monox D. I-Fly

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1245870#msg1245870
« Reply #5 on: September 21, 2016, 04:28:20 am »
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I almost always have a Tower in my starting hand.

Of course you almost always have a Tower in your starting hand. They are the only 0-cost cards in your deck. The Mulligan system here guarantess you to have at least one 0-cost card in your starting hand (CMIIW).
That being said, if I build a deck with only 7 pillars/pendulums and all my other cards have cost more than 0, will it guarantee me to always play a costed card in my first turn? (Assuming the cost is 1).
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Offline ddevans96

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1245871#msg1245871
« Reply #6 on: September 21, 2016, 04:37:09 am »
The Mulligan system here guarantess you to have at least one 0-cost card in your starting hand (CMIIW).

As far as I know, the mulligan only triggers once, so if the second draw doesn't have a 0-cost card, you're out of luck
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Offline Monox D. I-Fly

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1245877#msg1245877
« Reply #7 on: September 21, 2016, 06:09:19 am »
The Mulligan system here guarantess you to have at least one 0-cost card in your starting hand (CMIIW).

As far as I know, the mulligan only triggers once, so if the second draw doesn't have a 0-cost card, you're out of luck

Ugh... How could the OP of this thread get so lucky?  ::)
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Offline ddevans96

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1245878#msg1245878
« Reply #8 on: September 21, 2016, 06:13:38 am »
Ugh... How could the OP of this thread get so lucky?  ::)

About 76% for an 8 card hand after factoring in mulligan, I believe - I wouldn't call that 'almost every game' but there are worse things to rely on
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Offline Monox D. I-Fly

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1245886#msg1245886
« Reply #9 on: September 21, 2016, 06:32:03 am »
Ugh... How could the OP of this thread get so lucky?  ::)

About 76% for an 8 card hand after factoring in mulligan, I believe - I wouldn't call that 'almost every game' but there are worse things to rely on

Well, maybe he was just played 4 games, and 3 out of 4 is indeed "almost every game".
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Offline GandoraTopic starter

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Re: Increasing Water Level https://elementscommunity.org/forum/index.php?topic=46478.msg1251671#msg1251671
« Reply #10 on: November 18, 2016, 12:42:29 am »
Ugh... How could the OP of this thread get so lucky?  ::)

About 76% for an 8 card hand after factoring in mulligan, I believe - I wouldn't call that 'almost every game' but there are worse things to rely on

Well, maybe he was just played 4 games, and 3 out of 4 is indeed "almost every game".

Checking into the forums after a long time. Who'd have thought that this deck got some more attention? ^^ Makes me happy though :)

Well, I don't know the probabilities and can't remember how many games I played. If it's 75% it still feels like a lot, at least to me :P moreover, even with no tower, after two turns you can use dry spell, and usually drop a physalia with SOP or similar (assuming your opponent played some creatures of course).
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anything
blarg: