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This deck is designed to take down 150-200 HP opponents that can't rush in 8 turns and have no shields. Basically, decks with hard cc that can't kill 6-hp creatures.
You're doing it wrong, aznkid66. You can't rush with that many upped pillars, you can barely ever empty your hand by the third turn.
Well, even if I emptied my hand in my third turn, I wouldn't be able to kill my 200HP opponent within 8 turns. Less pillars in your starting hand means more creatures, and therefore more damage in the long run.
Pros:
Creatures have high resilience.
Not as much affected by Black Hole decks.
Rather fast.
Cons:
When compared to 2x draw cremation rushes and speedbows, it is considered sluggish.
Not good at taking advantage of low-HP arena decks.
Similar Decks:
Coming Soon.