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Unoriginal Mono-Water Rush https://elementscommunity.org/forum/index.php?topic=29237.msg373024#msg373024
« on: July 29, 2011, 07:59:32 am »
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Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7i6 7i6 8pp


This deck is designed to take down 150-200 HP opponents that can't rush in 8 turns and have no shields. Basically, decks with hard cc that can't kill 6-hp creatures.

Quote
You're doing it wrong, aznkid66. You can't rush with that many upped pillars, you can barely ever empty your hand by the third turn.
Well, even if I emptied my hand in my third turn, I wouldn't be able to kill my 200HP opponent within 8 turns. Less pillars in your starting hand means more creatures, and therefore more damage in the long run.

Pros:
Creatures have high resilience.
Not as much affected by Black Hole decks.
Rather fast.

Cons:
When compared to 2x draw cremation rushes and speedbows, it is considered sluggish.
Not good at taking advantage of low-HP arena decks.

Similar Decks:
Coming Soon.

 

anything
blarg: patchx94