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Offline Wyand

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303269#msg1303269
« Reply #12 on: October 07, 2020, 10:31:15 am »
"Non-elemental cards besides Quantum Pillar are considered in-element."

Guess this means Relics are in-element, too.
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Offline serprex

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Offline Wyand

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303307#msg1303307
« Reply #14 on: October 09, 2020, 09:38:10 am »
"A reference of the upgrade modifier tables can be found here."

Etgmarket13 linked there erroneously. Also can have some different color for this whole phrase, or at least for the "upgrade modifier tables" part?
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Offline serprex

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303308#msg1303308
« Reply #15 on: October 09, 2020, 11:03:11 am »
Fixed link

Different color isn't necessary. If you want quicker access either pin it in a private discord your group has or put it at the top of your pad or scroll to the second post or search for word reference

Offline Wyand

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303309#msg1303309
« Reply #16 on: October 09, 2020, 11:15:03 am »
I have the link in my bookmarks, so I have quick access. I generally think that here isn't really conspicuous, when you
scroll through the mass of text.
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Offline worldwideweb3

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303353#msg1303353
« Reply #17 on: October 12, 2020, 09:32:49 pm »
Why does air have such a high cost for ups on avg compared to other elements? The disparity is so much. Air was a -14 on total. Death has a +11.5!! A positive, a difference of 25.5 up points. Even fire, a very strong element has a total of -7.5, difference of 6.5 pts. Aether, one of the strongest elements in war has a total of -3.5, a difference of 10.5! shockwave at -1, same as lightning but RP on -0.5. The prices probs wont be changed anymore as its too late, but what was the thinking behind all this?
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Offline Wyand

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303354#msg1303354
« Reply #18 on: October 12, 2020, 10:02:55 pm »
Ask War12-www. :sillyspin:
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Offline serprex

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303355#msg1303355
« Reply #19 on: October 12, 2020, 10:11:34 pm »
RP costs 3 :fire

Totals are meaningless. Go ask Zanz to create trash air cards

SoFr op

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303356#msg1303356
« Reply #20 on: October 12, 2020, 10:28:28 pm »
If you guys search you'll find the quotes from last war of w3 complaining about gravity being too expensive  :sillyspin:
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline serprex

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303668#msg1303668
« Reply #21 on: November 08, 2020, 03:00:56 pm »
Player 4 deckbuilding restriction clarified:
Quote
For Player 4 matches, at least 2 of the team members must be able to field the deck.

This issue was raised since a team wanted to run 6 marks in a Player 4 deck this round, but ideally any team member should be able to play the Player 4 match for scheduling purposes

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303669#msg1303669
« Reply #22 on: November 08, 2020, 03:08:30 pm »
Player 4 deckbuilding restriction clarified:
Quote
For Player 4 matches, at least 2 of the team members must be able to field the deck.

This issue was raised since a team wanted to run 6 marks in a Player 4 deck this round, but ideally any team member should be able to play the Player 4 match for scheduling purposes

Isn't that particular issue already covered by 3.6.2.?

3.6.2. UPGRADES AND UNOWNED CARDS

If a player absolutely cannot build a deck with the upgrades required, he must provide proof. Then he may play the match out replacing the upgraded card with unupgraded version.

If a player does not own cards in a deck (either due to a minor error, or while subbing), he must replace mark cards with pillars of that element, and other cards with relic cards. If a mark card was upgraded, the replacement pillar may be upgraded as well. Arrangements will be made for players who do not have sufficient relics.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline serprex

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Re: War #14 - Rules https://elementscommunity.org/forum/index.php?topic=67970.msg1303670#msg1303670
« Reply #23 on: November 08, 2020, 03:32:27 pm »
No, that doesn't cover the situation such as Player A's match having 6 blue nymphs in their deck & having to be subbed by Player B who has 6 blue nymphs while Player A only has 2. Player A should always be able to play their match if scheduling allows. In the case of Player 4 we hadn't defined what their card pool is considered to be for the purposes of deckbuilding. Whereas 3.6.2 is more about substitution & honestly it's pretty outdated in regards to upped cards given that there's a free money button so anyone should be able to get the necessary cards for their deck outside of nymphs/marks

 

anything
blarg: