[13:37:33] ‹worldwideweb3› ‹@serprex› do you really not see
[13:37:36] ‹worldwideweb3› the advantage
[13:37:39] ‹worldwideweb3› this ec gives
[13:37:43] ‹worldwideweb3› to only certain teams
[13:39:13] ‹worldwideweb3› mainly to aether and fire
[13:39:32] ‹worldwideweb3› then a bit to light and time
[13:39:34] ‹worldwideweb3› then entropy
[13:39:37] ‹worldwideweb3› and us at the end
[13:45:34] ‹worldwideweb3› the buffs that our cards receive are tech cards, of which we only put 1 or two copies if that
[13:45:37] ‹worldwideweb3› you look at other decks
[13:45:40] ‹serprex› ‹@worldwideweb3› I see, but I'm not WM, that said my suggestion would make it a very nice EC for you
[13:45:50] ‹worldwideweb3› upped crema dropping to 1 potentially
[13:46:00] ‹worldwideweb3› upped phase dragon GIVING you 0.5 ups
[13:46:46] ‹worldwideweb3› upped potion dropping to 0 thats such great CC if they need
[13:47:31] ‹worldwideweb3› upped phase salvager giving 1.5 (???)
[13:49:33] ‹serprex› ‹@worldwideweb3› get rekt
[13:50:18] ‹worldwideweb3› its nice in theory, but with the market prices it just doesnt work
[13:51:42] ‹serprex› The issue is that it effectively buffs modifiers, but it's better to nerf modifiers than buff
[13:51:56] ‹serprex› Since buffing makes it "use these subset of cards" as opposed to "use something besides these set of cards"
[13:52:50] ‹worldwideweb3› i would be happier if it was that the upped cards cost is now applied to unupped copy of that card
[13:52:56] ‹worldwideweb3› thatd make it into an attacking EC
[13:53:06] ‹worldwideweb3› so someone could target our sofree and itd be 2 instead of 1.5
[13:53:44] ‹worldwideweb3› and we can target something like say spark, and the unupped spark would be -0.5
[13:56:11] ‹serprex› Yep, agre