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Offline Naii_the_BafTopic starter

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War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303635#msg1303635
« on: November 04, 2020, 03:38:55 am »
War #14 Round 3
Read the War Rules
Contact Warmasters

News: A salt icon would be great
Deckbuilding
Deadline: 8th Nov GMT 03:00
Duel phase has started
All decks must be made ready before the timer goes to zero, after which editing decks is forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before duels.
Duels
Deadline: 11th Nov GMT 03:00
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact the Warmaster--Naii_the_Baf--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.
Event Card
Extra discards come from vault. Voided games must be stated in the match topic.
Battles
Spoiler for Entropy:
--------------------------=--------------------------


For this round:
Discards - 24
Salvage - 6
« Last Edit: November 04, 2020, 02:35:42 pm by Naii_the_Baf »
War 10 :time :time :water :time :chroma 14
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Offline dawn to dusk

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303638#msg1303638
« Reply #1 on: November 04, 2020, 03:53:08 am »
Oh cool I'm playing against myself

Offline Naii_the_BafTopic starter

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303639#msg1303639
« Reply #2 on: November 04, 2020, 03:54:53 am »
lol
Fixed
War 10 :time :time :water :time :chroma 14
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Offline deuce22

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303640#msg1303640
« Reply #3 on: November 04, 2020, 03:56:58 am »
Lmao, might be my favorite EC ever

Offline shockcannon

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303641#msg1303641
« Reply #4 on: November 04, 2020, 04:02:30 am »
How many rounds before we get an EC that is actually useful to team :fire?
You are what you eat from your head to your feet

Offline Naii_the_BafTopic starter

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303642#msg1303642
« Reply #5 on: November 04, 2020, 04:03:03 am »
How many rounds before we get an EC that is actually useful to team :fire?

7
War 10 :time :time :water :time :chroma 14
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Offline serprex

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303644#msg1303644
« Reply #6 on: November 04, 2020, 10:24:43 am »
Because I'm so nice I'm going to help you all out: calculate the odds of reverse sweeping if you void third loss. You only need 10% for it to be worth

Offline Wyand

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303645#msg1303645
« Reply #7 on: November 04, 2020, 10:48:08 am »
just saying, this EC will cause even more qq :P

Btw I'm waiting for such ECs which don't fall into the "bite your own balls" category.
Like "after 0-2 you may add a copy of an existing card in your deck".
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Offline shockcannon

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303647#msg1303647
« Reply #8 on: November 04, 2020, 09:30:40 pm »
How about we get an actual gambling EC. "You may choose to double all salvage and discard for the round."
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Offline serprex

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303648#msg1303648
« Reply #9 on: November 04, 2020, 09:39:38 pm »
How about we get an actual gambling EC. "You may choose to double all salvage and discard for the round."

Effective bet to take for teams expecting a 65% winrate

Offline Wyand

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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303650#msg1303650
« Reply #10 on: November 05, 2020, 04:57:41 pm »
Since all teams started without any Upgrade Tokens I have a remark about it.

Currently there are only 2 ways of getting Upgrade Tokens:

- winning 3 games in a round;
- winning as a gambler.

This sorta means that if you win, you get more upgrade tokens, thus get more stronger.
Discard/salvage after losing/winning already works like that... Both together can form
a spiral which is bad. Having the usual 2 Tokens/team at start would have been nice to offset this a bit.
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Re: War #14 - Round 3 https://elementscommunity.org/forum/index.php?topic=68083.msg1303651#msg1303651
« Reply #11 on: November 05, 2020, 05:12:37 pm »
The only team that can complain about access to upgrade tokens is :fire

 

anything
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