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Scaredgirl

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg210783#msg210783
« Reply #48 on: November 27, 2010, 02:04:42 pm »
Suggestions are getting lost in discussion over illegals and forfeits.  I don't suppose a War #3 suggestion thread would better be put here, allowing that discussion to remain there?
Sure.

Offline ak65ala

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg212106#msg212106
« Reply #49 on: November 28, 2010, 11:44:04 pm »
- Underworld PvP tournament will be fought to the bitter end (instead of stopping when we have 8 players left). Winner of the tournament will get a "King of the Underworld" award icon and will have the power to either become the Team Underworld General, or appoint one. Top-8 players will form Team Underworld like before.
Too bad we didn't do this this time around.  Would be fun to see who of our 8 would have won.  Having a award icon is a good idea too... still on the hunt to get me one of those.  Plan is to win War #2... we'll see how that end up.

Offline Gocubbies1212

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg222172#msg222172
« Reply #50 on: December 11, 2010, 06:55:23 pm »
i love the event cards but leave out the ability to upgrade any card of insert element here.
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
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Offline Dragoon1140

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg222576#msg222576
« Reply #51 on: December 12, 2010, 02:49:05 am »
i love the event cards but leave out the ability to upgrade any card of insert element here.
Even better, just keep "Flawless Victory" active throughout the whole War, and only not activate it if the other team uses an illegal deck.

I think everybody liked that first event card a lot, and bringing it back next War would be pretty cool.
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Offline Gocubbies1212

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg222617#msg222617
« Reply #52 on: December 12, 2010, 03:44:06 am »
i love the event cards but leave out the ability to upgrade any card of insert element here.
Even better, just keep "Flawless Victory" active throughout the whole War, and only not activate it if the other team uses an illegal deck.

I think everybody liked that first event card a lot, and bringing it back next War would be pretty cool.
thats a great idea!

forget my idea, go with dragoon's :P  would be much easier and more fun
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Scaredgirl

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg237710#msg237710
« Reply #53 on: January 01, 2011, 04:32:48 am »
Added a couple of new things related to roles and substituting.

Offline Dragoon1140

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg237975#msg237975
« Reply #54 on: January 01, 2011, 05:11:57 pm »
I noticed a possible exploit.  In War #2, Aether had 59 cards going into the next round (1 more card means we field two players).  It was possible for me to substitute for Icecoldbro and win, thus keeping us at 59 cards.  However, the only event stopping me from doing this is the lack of upgraded cards to play.  If upgraded cards were allowed use, then one team can field the same deck forever by somebody who isn't their General, especially with 70 cards to work with in War #3.
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Scaredgirl

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg238022#msg238022
« Reply #55 on: January 01, 2011, 06:05:58 pm »
I noticed a possible exploit.  In War #2, Aether had 59 cards going into the next round (1 more card means we field two players).  It was possible for me to substitute for Icecoldbro and win, thus keeping us at 59 cards.  However, the only event stopping me from doing this is the lack of upgraded cards to play.  If upgraded cards were allowed use, then one team can field the same deck forever by somebody who isn't their General, especially with 70 cards to work with in War #3.
Yes but with the same 59 cards every round, wouldn't it be pretty difficult to keep winning? I mean your opponents will pretty quickly learn what cards you have and destroy you.

Istari.

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg238132#msg238132
« Reply #56 on: January 01, 2011, 08:02:45 pm »
I noticed a possible exploit.  In War #2, Aether had 59 cards going into the next round (1 more card means we field two players).  It was possible for me to substitute for Icecoldbro and win, thus keeping us at 59 cards.  However, the only event stopping me from doing this is the lack of upgraded cards to play.  If upgraded cards were allowed use, then one team can field the same deck forever by somebody who isn't their General, especially with 70 cards to work with in War #3.
Yes but with the same 59 cards every round, wouldn't it be pretty difficult to keep winning? I mean your opponents will pretty quickly learn what cards you have and destroy you.
The same principle could apply with more cards though, with 89 cards you could sub every match and keep 3 decks, your opponents would know your vault but you would have enough variety to avoid being countered.

Offline Dragoon

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg238137#msg238137
« Reply #57 on: January 01, 2011, 08:08:27 pm »
With that many cards, you'd be fielding two decks/players.

Scaredgirl

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg238414#msg238414
« Reply #58 on: January 02, 2011, 03:29:22 am »
I noticed a possible exploit.  In War #2, Aether had 59 cards going into the next round (1 more card means we field two players).  It was possible for me to substitute for Icecoldbro and win, thus keeping us at 59 cards.  However, the only event stopping me from doing this is the lack of upgraded cards to play.  If upgraded cards were allowed use, then one team can field the same deck forever by somebody who isn't their General, especially with 70 cards to work with in War #3.
Yes but with the same 59 cards every round, wouldn't it be pretty difficult to keep winning? I mean your opponents will pretty quickly learn what cards you have and destroy you.
The same principle could apply with more cards though, with 89 cards you could sub every match and keep 3 decks, your opponents would know your vault but you would have enough variety to avoid being countered.
Maybe I'm missing something but I don't see the issue here. I mean yes, you can stay at 89 forever and win the whole event, but that would mean you win 100% of battles. That's not easy with a full Vault, let alone with only 89 cards. And like Dragoon said, 89 cards means two players are fighting.

Asmius

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Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg253765#msg253765
« Reply #59 on: January 22, 2011, 12:33:28 am »
Question: Is it still open to join?

 

blarg: