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miniwally

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg169953#msg169953
« Reply #12 on: October 03, 2010, 08:35:05 pm »
Was thinking when I saw 918273645 so happy about gravity bidding on him despite still not necessarily making the team that maybe it's something like that due to the "betrayed" and "revenge", it's something to do with the people who got bid on yet didn't make the teams.

Offline Amilir

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg169967#msg169967
« Reply #13 on: October 03, 2010, 08:48:04 pm »
Of course I appreciate the effort you put in.  That's not the problem.  Nor is it that I, personally, mind.  The problem is that, at this rate, some team is going to lose because of something it couldn't possibly have known about when it was strategizing.  That you should care about.

The size of our community has nearly doubled since the start of last war.  A large number of applications wasn't exactly unpredicted.

If you have a desperate need for organizers, yes, I will drop out and help.  I was under the impression you didn't need more, that you preferred having a tight control over these events.  My point is that the purpose of all this preparation was to have contingency responses, that we should have been ready.

Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg169975#msg169975
« Reply #14 on: October 03, 2010, 08:58:21 pm »
When I read it, it made me think of the players that where in war last time, but not this time


Then it made me think of the players on the teams that are on the bottom of the list

Offline Wardead

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg169987#msg169987
« Reply #15 on: October 03, 2010, 09:11:00 pm »
Or it could be someone who was bidded by a team but not accepted. Now there could be an extra team who plans only revenge on that team. Like if against Darkness, "Bob" might fight Kael (intentionally done by Warmasters) and take his revenge against him because he wasn't selected.

Offline Korugar

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170032#msg170032
« Reply #16 on: October 03, 2010, 10:20:33 pm »
The "Other" team...maybe.

Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170075#msg170075
« Reply #17 on: October 03, 2010, 11:08:52 pm »
how is getting bid on but not getting in the team any worse then not getting bid on at all?

but anyways, this "underground" team might be the warmasters' ... plaything (for lack of a better word)

like the event cards, the team will be their to make the war more interesting

Offline Wardead

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170078#msg170078
« Reply #18 on: October 03, 2010, 11:12:35 pm »
Hence the word "Betrayed"...If someone isn't bidded, why would he get revenge, and on who?

Key Words: Betrayed, Revenge, Abandoned.....all fits on my theme.

guolin

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170117#msg170117
« Reply #19 on: October 04, 2010, 12:07:59 am »
Of course I appreciate the effort you put in.  That's not the problem.  Nor is it that I, personally, mind.  The problem is that, at this rate, some team is going to lose because of something it couldn't possibly have known about when it was strategizing.  That you should care about.

The size of our community has nearly doubled since the start of last war.  A large number of applications wasn't exactly unpredicted.

If you have a desperate need for organizers, yes, I will drop out and help.  I was under the impression you didn't need more, that you preferred having a tight control over these events.  My point is that the purpose of all this preparation was to have contingency responses, that we should have been ready.
*cough* Yes, she does in fact have organizers - if any troubles pop up, she is not alone. If a team messes up due to a misunderstanding, it's not as if they are automatically disqualified. Since War is a community-based events, these misunderstandings will be resolved. Also, SG is not obliged to post anything at all. She may refrain from doing something for a specific reason, and it's not your job to point out that she is refraining from doing something.

If you have still have any more concerns, please take it to PM's - this topic is for discussion on this new "War: Underworld" teaser only.

harry959

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170118#msg170118
« Reply #20 on: October 04, 2010, 12:10:20 am »
Maybe someone who wasn't won by bidding and wasn't bid on at all by his favorite elements.

Scaredgirl

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170289#msg170289
« Reply #21 on: October 04, 2010, 05:32:39 am »
Of course I appreciate the effort you put in.  That's not the problem.  Nor is it that I, personally, mind.  The problem is that, at this rate, some team is going to lose because of something it couldn't possibly have known about when it was strategizing.  That you should care about.

The size of our community has nearly doubled since the start of last war.  A large number of applications wasn't exactly unpredicted.

If you have a desperate need for organizers, yes, I will drop out and help.  I was under the impression you didn't need more, that you preferred having a tight control over these events.  My point is that the purpose of all this preparation was to have contingency responses, that we should have been ready.
Hindsight is easy. We did have a War #2 suggestion topic open for a long time, but not a single person predicted this problem of tons of players not being able to join War because of team size limits. I realized this problem just now and I had to act on it to prevent a lot of players getting disappointed. Things like this do happen, and when they do, you need to react.

You said that we should have had contingency plans to fix this, but like I said, it's easy to say it now. If you knew this problem existed, why didn't you say anything earlier when you had months to do so? That's right, you didn't realize this problem, just like the rest of us, so please don't tell us how it should have been done.

The way these events work is that we, the organizers, plan, design and run these events. You, the player, participate (or don't participate) in them. That's it. We are not required to get a "Approved by Amilir" stamp on any of the rule changes, nor do we even have to reveal all the rules beforehand, War: Underworld as a perfect example of that.

Some things, like Event Cards, are better left a secret until they happen. The event is more exciting when you don't have a 100 page manual that explains all the details on what will happen in detail. It's the element of surprise. If that is a problem for you, like I said, feel free not to join War. Nobody is forcing you to do so, and we will easily find someone to replace you.


We already have a team in place to run War, but if you are serious about wanting to help out the community, feel free to design and run your own PvP event in the PvP Event section. We've already had a bunch of these, and will start new ones after War #2 has launched. Any community member with a great idea can run his or her own event, so here is your chance to step up.

I recommend that every community member organizes PvP events at least once (either a weekly PvP tournament or something bigger). This way people would see the actual work behind running these events, and would hopefully appreciate the work of organizers a bit more.


That's all I have to say about this thing. Now I will move on to bigger and better things.

Offline Demagog

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170291#msg170291
« Reply #22 on: October 04, 2010, 05:38:50 am »
That's kinda funny... I thought it was just an accepted issue, not having enough spots for the number of people that want to play. A balance between the length of the event and the number of people that can participate.

Anyway, I'm assuming we'll find out more about this underworld when the auction is complete?

Scaredgirl

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Re: War: Underworld (teaser) https://elementscommunity.org/forum/index.php?topic=13462.msg170296#msg170296
« Reply #23 on: October 04, 2010, 06:07:26 am »
That's kinda funny... I thought it was just an accepted issue, not having enough spots for the number of people that want to play. A balance between the length of the event and the number of people that can participate.
Everyone knew that some players would be left out but nobody really thought about the consequences of it. We kind of had a "better luck next time!" attitude towards the whole thing.

My main job as a forum admin is to provide a good forum experience for everyone. A new forum member might not fully realize how difficult it is to get in a team, and after posting an application and following the bidding for a week, not getting in could be devastating.

It's different for veteran members like yourself who pretty much have a guaranteed spot on a team. But think about it like this: what if War teams were built randomly, and you were left out because of bad luck? I doubt that it would be an "accepted issue" any more. You would most likely be highly disappointed with the whole event, post angry feedback on how the event sign up should be changed, and might not even try to join the next one.

Naturally there is a limit to how big the War teams can be, but players who were left out during the auction should at least get something so that their experience wouldn't be a 100% disappointment. Otherwise the event would be a failure.

 

anything
blarg: