Of course I appreciate the effort you put in. That's not the problem. Nor is it that I, personally, mind. The problem is that, at this rate, some team is going to lose because of something it couldn't possibly have known about when it was strategizing. That you should care about.
The size of our community has nearly doubled since the start of last war. A large number of applications wasn't exactly unpredicted.
If you have a desperate need for organizers, yes, I will drop out and help. I was under the impression you didn't need more, that you preferred having a tight control over these events. My point is that the purpose of all this preparation was to have contingency responses, that we should have been ready.
Hindsight is easy. We did have a War #2 suggestion topic open for a long time, but not a single person predicted this problem of tons of players not being able to join War because of team size limits. I realized this problem just now and I had to act on it to prevent a lot of players getting disappointed. Things like this do happen, and when they do, you need to react.
You said that we should have had contingency plans to fix this, but like I said, it's easy to say it
now. If you knew this problem existed, why didn't you say anything earlier when you had months to do so? That's right, you didn't realize this problem, just like the rest of us, so please don't tell us how it should have been done.
The way these events work is that we, the organizers, plan, design and run these events. You, the player, participate (or don't participate) in them. That's it. We are not required to get a "Approved by Amilir" stamp on any of the rule changes, nor do we even have to reveal all the rules beforehand, War: Underworld as a perfect example of that.
Some things, like Event Cards, are better left a secret until they happen. The event is more exciting when you don't have a 100 page manual that explains all the details on what will happen in detail. It's the element of surprise. If that is a problem for you, like I said, feel free not to join War. Nobody is forcing you to do so, and we will easily find someone to replace you.
We already have a team in place to run War, but if you are serious about wanting to help out the community, feel free to design and run your own PvP event in the PvP Event section. We've already had a bunch of these, and will start new ones after War #2 has launched. Any community member with a great idea can run his or her own event, so here is your chance to step up.
I recommend that every community member organizes PvP events at least once (either a weekly PvP tournament or something bigger). This way people would see the actual work behind running these events, and would hopefully appreciate the work of organizers a bit more.
That's all I have to say about this thing. Now I will move on to bigger and better things.