And I cannot tell you how angry I was when people accused my deck, which I spent lots of time planning, a "suicide deck". That's just offensive. Like, maybe you can all your own deck that, but calling someone else's deck that is just plain being mean.
"suicide deck" doesn't mean the deck simply sucks. It means that it was designed in a way that it was
meant to lose, usually consisting of a random bunch of useless cards from the Vault.
If someone said your deck was a "suicide deck", it was probably "weird" in a way, and people just assumed it was a "suicide deck".
Just popping in to say 6-0 is a 36 card comeback, not a 6 card comeback. Still not a lot, but it's a start.
And an idea just struck me. In Texas Holdem, the blinds go up as the game goes on. What if we did that in war? In the beginning, you only lose 15 cards for a loss but only gain three. Every round, the ante goes up by a few cards (Round 2 = lose 18, gain 3, Round 3 = lose 21, gain 4, Round 4 = lose 24, gain 4, Round 5 = lose 27, gain 5...). Of course the exact numbers could be changed, and maybe it would be best to make you always salvage 6 cards.
Since, after-all, the later battles in a war are generally more risky, desperate, and more important.
Hey, That is a very nice idea, but I think the ratio between losing cards : winning cards should also change to 1:3 or 1:4, not 1:5.
i like that how about something like loser loses 15 cards and winner salvages 5. or 18 and 6 if you wanna be more elementsy
or you could do 30 and 10 but that would be just wow at 2 straight 6-0's we would be at 480 cards damn
Like I said there before, multiplying the number of round with 6 would be a good solution.
ROUND 1: discard 6, salvage 6
ROUND 2: discard 12, salvage 6
ROUND 3: discard 18, salvage 6
ROUND 4: discard 24, salvage 6
ROUND 5: discard 30, salvage 6
ROUND 6: discard 36, salvage 6
This way it wouldn't just be some "random" number that you have to remember.