... back on topic here's a couple things I was thinking about, maybe for this event or future war events.
- You cannot change decks between matchesKnowing the player and element you're up against beforehand, with this rule the metagame becomes a guessing game of "I hope the deck that I pick beats the deck that my opponent picks". I know some people like the rock-paper-scissors aspect but I rather prefer the deckbuilding to mean a little more than that.
I propose we add the CCG concept of sideboarding to this war. It would be easy to implement and would fit in with the current vault rules. Basically instead of withdrawing 30 cards to make one deck you would be able to withdraw say, 45 cards to play your match with. Inbetween games you're allowed to change your deck using only those 45 cards you took from the vault. This adds a layer of strategy both to picking your cards beforehand and adapting your deck inbetween games in your match.
Losing player will lose 30 cards which are removed from the game (after the opponent has salvaged 6 of them)If you equate the cards to troops, this is like having casualties and capturing prisoners. The thing is, this isn't a two sided battle, it's twelve sided. "Don't Lose" is all well and good but I don't like the fact that in later rounds some matchups could be decided even before the elements have had a chance to play.
Card Vault acts as "life points" for that element.Does anyone know how long this event will take to finish? With all the variables I guess we won't know until we get there. Another option for future wars would be to keep a form of the casualties/prisoners concept but crown the winners based on total battles W/L and have every element play every other element in turn, like in a round robin tournament.
12 teams, each with a Master, 4 members, and a substitute (1+4+1), total of 72 players.I know, I know this has been shot down already but I press on undeterred. I think the more people involved the better. It's a shame to exclude people and I believe there are some fun oppourtunites when you get more people involved. Imagine if we had a sort of Guild system combined with the ongoing war event.
Forum members can choose to remain neutral or apply to join an element.Joining a team allows access to the secret clubhouse (war prep area).Create a section of the forums for each element containing Cards (
http://elementscommunity.org/forum/index.php/board,59.0.html), Decks (
http://elementscommunity.org/forum/index.php/board,2.0.html) and the secret clubhouse.
To challenge a master you must be on that elements team.You could have ranks below master for players on each team, Master, Commander, Deputy, Initiate etc...[/list]