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Offline Antagon

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88855#msg88855
« Reply #12 on: June 11, 2010, 10:11:41 pm »
aether and entropy - ok, but life? it doesnt have powerhorse cards, no permanent or creature control, and has to duo for success.

Offline Kuroaitou

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88867#msg88867
« Reply #13 on: June 11, 2010, 10:31:22 pm »
Some numbers look weird because I've included penalties. The next version of standings will include columns for penalties.
Are you referring to the round 1 deckbuilding phase for :darkness, :air, and :life? It seemed slightly odd that their numbers were a little off...

Otherwise, ouch. :earth really took the cake in round one.  ???

Offline Dragoon

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88918#msg88918
« Reply #14 on: June 11, 2010, 11:29:29 pm »
Some serious upsets in this first round.  Don't worry Light-haters, we'll be around for a few more rounds.  ;)

Retribution

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88931#msg88931
« Reply #15 on: June 11, 2010, 11:45:50 pm »
Looks like my betting has no hope... ::)

MrBlonde

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88983#msg88983
« Reply #16 on: June 12, 2010, 12:35:23 am »
Looks like my betting has no hope... ::)
It's far too early to be dishing out awards yet. Teams that won the majority of matches round 1 can easily lose all their matches round 2. It's never good to count anyone out.

Offline Glitch

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88984#msg88984
« Reply #17 on: June 12, 2010, 12:36:48 am »
...this was an embarrassment.

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg88986#msg88986
« Reply #18 on: June 12, 2010, 12:37:48 am »
At least every team won at least one game  :P

icybraker

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg89838#msg89838
« Reply #19 on: June 13, 2010, 12:05:16 am »
...this was an embarrassment.
:( Same here, bro. We'll go down together (unless we have to fight each other).

But we're not down just yet! We're still kicking, and there's nothing that can stop us. You guys watch your back. We'll be around for round 2.

Predictably, :earth makes a great show, and I also predicted that :death would do very well. Little others thought so. Well, :death sure showed them, didn't it?

Offline Glitch

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg90008#msg90008
« Reply #20 on: June 13, 2010, 04:17:01 am »
Dude, Life has an 18 card penalty...

We suck.

MrBlonde

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg90200#msg90200
« Reply #21 on: June 13, 2010, 11:08:36 am »
...this was an embarrassment.
:( Same here, bro. We'll go down together (unless we have to fight each other).

But we're not down just yet! We're still kicking, and there's nothing that can stop us. You guys watch your back. We'll be around for round 2.

Predictably, :earth makes a great show, and I also predicted that :death would do very well. Little others thought so. Well, :death sure showed them, didn't it?
Thanks Icybraker but we haven't done anything yet. Tides can turn just as quickly. With that said for the most part our matchups are favorable as we have 4 matchups against elements that have had their vaults decimated in the 1st round. This is the round where we are going to find out which teams are the contenders.


syco666

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg90610#msg90610
« Reply #22 on: June 13, 2010, 08:52:49 pm »
and us the fire team is left out of the chat, yes we are tied for 3rd but no comments on that =(

Retribution

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Re: WAR - Standings https://elementscommunity.org/forum/index.php?topic=7669.msg91918#msg91918
« Reply #23 on: June 15, 2010, 12:57:03 am »
Earth has 10-0...unbelievable...

 

anything
blarg: