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Offline ddevans96

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg205727#msg205727
« Reply #132 on: November 21, 2010, 12:49:23 am »
You have an error on your Standings board and thus the pairings. We team darkness are choosing not to salvage the full 12 cards but only take 4. leaving us on 239 cards and only fighting  7 games. Salvage is a can not a must.
I have already responded to you through PM, but that was not clear, so I will explain here.

There are ways this can be exploited. A team who is struggling and has 70 cards can choose to discard 11 and have only their general play with a deck. If he wins, repeat the process. If the general were to lose, the team is out, but the general has an advantage with the upped cards.

If you can not build enough legal decks for all your players, you make as many legal decks as you can and give the rest illegal decks, taking an autoloss for those games. That is the way it was in the last war.

There is nothing in the rules that prevents doing this, but I have already done the randomizations, and you call this an "error" even though I originally disallowed that. If I were to change my mind and disallow it now, I would either have to change all the randomizations, or make a few minor changes that account for it.
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Kael Hate

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg205821#msg205821
« Reply #133 on: November 21, 2010, 03:45:59 am »
You have an error on your Standings board and thus the pairings. We team darkness are choosing not to salvage the full 12 cards but only take 4. leaving us on 239 cards and only fighting  7 games. Salvage is a can not a must.
I have already responded to you through PM, but that was not clear, so I will explain here.

There are ways this can be exploited. A team who is struggling and has 70 cards can choose to discard 11 and have only their general play with a deck. If he wins, repeat the process. If the general were to lose, the team is out, but the general has an advantage with the upped cards.

If you can not build enough legal decks for all your players, you make as many legal decks as you can and give the rest illegal decks, taking an autoloss for those games. That is the way it was in the last war.

There is nothing in the rules that prevents doing this, but I have already done the randomizations, and you call this an "error" even though I originally disallowed that. If I were to change my mind and disallow it now, I would either have to change all the randomizations, or make a few minor changes that account for it.
What slvage can an opponent take from a deck with no cards?

Scaredgirl

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206000#msg206000
« Reply #134 on: November 21, 2010, 12:38:12 pm »
You have an error on your Standings board and thus the pairings. We team darkness are choosing not to salvage the full 12 cards but only take 4. leaving us on 239 cards and only fighting  7 games. Salvage is a can not a must.
New rule: salvage is a must.

We should try to avoid teams using these kinds of tricks to get an advantage. Even though previous rules didn't directly disallow it, it could easily be classified as exploiting because you are basically choosing not to get a reward you are entitled to just so that you would get a slight advantage during the next round.

Offline lava golem

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206002#msg206002
« Reply #135 on: November 21, 2010, 12:44:18 pm »
Fire is 6-3 now, I think we're at 407+24 because we don't have to discard. Opposite with Team Water (who has to discard 24) and maybe minus the cards they salvaged too (before SG said salvaging won't happen this match.)
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Kael Hate

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206009#msg206009
« Reply #136 on: November 21, 2010, 01:16:54 pm »
You have an error on your Standings board and thus the pairings. We team darkness are choosing not to salvage the full 12 cards but only take 4. leaving us on 239 cards and only fighting  7 games. Salvage is a can not a must.
New rule: salvage is a must.

We should try to avoid teams using these kinds of tricks to get an advantage. Even though previous rules didn't directly disallow it, it could easily be classified as exploiting because you are basically choosing not to get a reward you are entitled to just so that you would get a slight advantage during the next round.
Trading one reward for another. Rather be forced to take a reward that gives a disadvantage.

As I said in chat, why would a rider reduce the weight he has to carry if it would cause his horse to be unblanced or cost his rider the strength to win effectively.
A rally driver is entitled to run out his time so that he may effectively order his run in the next stage. Why should you be forced to claim a disadvantage?
"Sorry you have to take those weapons with you even though they are useless to your cause and you will have to use forces defending them" - Sounds silly eh?

We talked about the ruling and ok it will be played, but I don't agree with it any logical fashion. Maybe we can have it addressed for next war if not now?

Belthazar666

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206021#msg206021
« Reply #137 on: November 21, 2010, 01:43:20 pm »
Kael, this isn't some real life thing. It's a card game that is supposed to stay fair and competitive. In order to stay competitive, you follow a rule set. The basic rules of the war when winning/losing a match are; Win- you gain X amount of cards. Lose you gain X amount of cards. You gain these cards. If you don't have the cards in your vault to support that many decks without going suicidal or without having an all around crappy deck, then that's the price you pay for losing earlier or having poor card choices.

Malduk

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206027#msg206027
« Reply #138 on: November 21, 2010, 01:54:41 pm »
Well yeah, rules are rules. But we should try our best to come up with a set of rules that will prevent fielding a suicide and/or illegal decks. Even though my team got the first free win this way, those wins are meh and detrimental to the event.

Belthazar666

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206044#msg206044
« Reply #139 on: November 21, 2010, 02:09:11 pm »
Well, if you don't want a suicidal deck, don't lose. You won't have to discard and can make decks.

Offline TheonlyrealBeef

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206048#msg206048
« Reply #140 on: November 21, 2010, 02:12:07 pm »
Well, if you don't want a suicidal deck, don't lose. You won't have to discard and can make decks.
Fail argument? Someone has to lose, counting on all teams to win is just nonsense.

Offline Zeru

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206053#msg206053
« Reply #141 on: November 21, 2010, 02:18:03 pm »
We talked about the ruling and ok it will be played, but I don't agree with it any logical fashion. Maybe we can have it addressed for next war if not now?
It's for simplicity's sake. If we were to use this rule, we would have to wait for each team to clarify whether they are salvaging or not.

Kael Hate

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206054#msg206054
« Reply #142 on: November 21, 2010, 02:18:38 pm »
Kael, this isn't some real life thing. It's a card game that is supposed to stay fair and competitive. In order to stay competitive, you follow a rule set. The basic rules of the war when winning/losing a match are; Win- you gain X amount of cards. Lose you gain X amount of cards. You gain these cards. If you don't have the cards in your vault to support that many decks without going suicidal or without having an all around crappy deck, then that's the price you pay for losing earlier or having poor card choices.
Um so if you get unlucky you should be punished for the rest of the event? Sounds like a lack of skill to me and more of a lottery.
Also if you want to make it "Fair" there should be no discrimination within the resources obtainable and the fair matching of opponents, but if you want a game of luck over comparative skill feel free to keep to your opinion.

Well, if you don't want a suicidal deck, don't lose. You won't have to discard and can make decks.
Ok, fix rng to give a fair lividity over the sample set of the games and I won't lose unless outskilled.

Offline Xinef

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Re: War - Standings https://elementscommunity.org/forum/index.php?topic=14171.msg206056#msg206056
« Reply #143 on: November 21, 2010, 02:19:22 pm »
Well, if you don't want a suicidal deck, don't lose. You won't have to discard and can make decks.
Fail argument? Someone has to lose, counting on all teams to win is just nonsense.
1. Don't lose applies to you and your team only. Don't apply the above rule to your opponents, unless you want the so called Immortal Combat (which is, by the way, the favorite game of daemons, angels and devils).

2. You're calling SG's advice a fail argument? She's the original author of that rule/advice/whatevah.

3. The best solution to all this randomness vs. skill debate - make the duels best of >9000 instead of best of 3 :P
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