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guy_fawkes

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg185008#msg185008
« Reply #96 on: October 26, 2010, 04:59:36 am »
rule clarification (converting cards to pillars):

Quote
As a new rule in War #2, teams now have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Converting will be done by the Vault Organizer who posts on the Vault topic which cards are converted, and then editing the Vault. Teams can convert a maximum of 12 cards per round.
 
it's unclear when this phase can be triggered.
we are actually in Round 1, so technically can we take advantage of it and convert 12 cards into pillars during this deckbuilding phase?

thanks!

Offline Gocubbies1212

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg185025#msg185025
« Reply #97 on: October 26, 2010, 05:23:15 am »
 :aether :aether :aether Team Aether begins winning today. :aether :aether :aether
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Scaredgirl

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg185040#msg185040
« Reply #98 on: October 26, 2010, 06:08:51 am »
rule clarification (converting cards to pillars):

Quote
As a new rule in War #2, teams now have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Converting will be done by the Vault Organizer who posts on the Vault topic which cards are converted, and then editing the Vault. Teams can convert a maximum of 12 cards per round.
 
it's unclear when this phase can be triggered.
we are actually in Round 1, so technically can we take advantage of it and convert 12 cards into pillars during this deckbuilding phase?

thanks!
Yes. All teams can convert up to 12 cards during this round, before the duel phase starts.

home_wreckaz

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg186007#msg186007
« Reply #99 on: October 27, 2010, 11:35:24 am »
Can somebody please help me try and contact 918273645(team gravity deckbuilder) to check his personal message inbox? There could have been a problem with the messaging system or something?  :-\

He sent me a mail asking for what time will I be available and I replied as well as asked him for timing that he would prefer/ be available but no reply, tried again about 15~16hours ago. I've checked his profile about 15minutes ago and it said he is online but no reply till now and he's offline.

If he can't find the personal message or something please ask him to check this post and reply in this thread.

"I should be available at UTC/GMT 8am to 4pm, please reply me with the time that you're available/prefer."

EDIT: He had a bunch of post on October 26, so there might have been some problem with the message system?

Offline Gocubbies1212

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg195601#msg195601
« Reply #100 on: November 07, 2010, 06:10:44 am »
Can the substitute upgrade cards for whoever he/she is substituting for?
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

kobisjeruk

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg195611#msg195611
« Reply #101 on: November 07, 2010, 06:35:21 am »
no, official substitute cant use upgraded cards anyway and replacements have to follow this rule :-

Quote
3.4. INACTIVE PLAYERS
If it looks like a team member won't be able to fight during a round, the team has 3 options:

1. Temporarily replace that team member with any other team member, including the General. Temporary replacement player will use the same deck and mark that the original player would have used. Replacements (Generals and Lieutenants included) can never use any upgraded cards. They always use unupped versions of those upgraded cards. Penalty for using a replacement is that you cannot salvage any cards if you win!

Scaredgirl

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg205840#msg205840
« Reply #102 on: November 21, 2010, 04:23:13 am »
New rule:

If teams write "illegal" under their illegal deck in the round deck topic, they will automatically forfeit the match, BUT don't take the 6 card penalty for building an illegal deck. By adding "illegal", teams show that they knowingly built an illegal deck, and can prevent a situation where they would be forced to take a double penalty (both discarding because of a loss and a card penalty) for not being able to build enough legal decks.

As usual, if teams build an illegal deck by mistake, they will take the 6 card penalty.

If you have any questions about this new rule, please let me know.

Kael Hate

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg208867#msg208867
« Reply #103 on: November 25, 2010, 02:34:10 am »
New rule:

If teams write "illegal" under their illegal deck in the round deck topic, they will automatically forfeit the match, BUT don't take the 6 card penalty for building an illegal deck. By adding "illegal", teams show that they knowingly built an illegal deck, and can prevent a situation where they would be forced to take a double penalty (both discarding because of a loss and a card penalty) for not being able to build enough legal decks.

As usual, if teams build an illegal deck by mistake, they will take the 6 card penalty.

If you have any questions about this new rule, please let me know.
This needs to be added to the main rules sheet. If you or the Warmaster are busy, I can.

Offline zupermannd

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg270813#msg270813
« Reply #104 on: February 14, 2011, 06:56:53 pm »
Requirements:
- Started playing Elements less than 3 months ago
- Joined the forums less than 1 month ago
- Total number of cards is 120 or less.
- Total number of upgraded cards is 6 or less.
- Total amount of Electrum is 1,000 or less.
As I understand that. If I own 121 cards total I am not allowed to participate, so I need to sell some cards before I can participate (or was it supposed to be: "- Total number of cards is 120 or more"?)
when will it begin?
The result of a card-match is decided just before any card is played

Offline Jappert

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg270829#msg270829
« Reply #105 on: February 14, 2011, 07:30:21 pm »
In reply to Zupermannd: that only applies to the rookie member of the team.

You should just join the auction in the Palace, Mercenary's guild or Slave Market. You won't have any problem joining those three. 

You will be able to sign up (in only one of the three) when the auctions start, using these links:
Palace: http://elementscommunity.org/forum/index.php/board,223.0.html
Mercenary's Guild: http://elementscommunity.org/forum/index.php/board,224.0.html
Slave Market: http://elementscommunity.org/forum/index.php/board,225.0.html

Be sure to read what the differences between the three are and read the "How to join as a ..." threads first.

Good luck! If you have more questions, feel free to ask.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg270838#msg270838
« Reply #106 on: February 14, 2011, 08:09:49 pm »
I have to note these are the old rules, there is no guarantee anything will stay the same for War #3 (including the rookie part). So don't keep yourself to rookie requirements just for the sake of trying to join war, in case they won't be added in the upcoming war. Or you might be dissappointed.

Offline zupermannd

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg271318#msg271318
« Reply #107 on: February 15, 2011, 04:31:06 pm »
I have to note these are the old rules, there is no guarantee anything will stay the same for War #3 (including the rookie part).
where can I see the new rules?
The result of a card-match is decided just before any card is played

 

blarg: