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MrBlonde

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg172413#msg172413
« Reply #60 on: October 07, 2010, 05:44:17 pm »
Thats as simple as making sure that if you lost you ended up with 59 cards rather then 60-63. Especially near the end that was critical.
War #2 rules luckily prevent this situation.

If you start a round with 60 cards, two players from your team have to fight. If only one of these two players win, you will go to the next round.

If you start the round with 59 cards, only one player fights, and if that player loses, the whole team is eliminated because you cannot build a deck with only 29 cards.
Well War #1 basically had those same rules. I'm just saying it was better to have 59 cards because you could make a good deck with the option of playing 40 cards if you liked rather then being constrained by a 30 card limit and having potentially 2 crappy decks (also pillars were a limiting factor). I'm thinking the swapping mechanism fixes this though.

Near the end vaults were pretty destroyed and if you had only 60 cards you most likely would not be able to make 2 viable decks. Also your opponents would know you have to make 30 card decks which is an advantage.

Offline Korugar

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174614#msg174614
« Reply #61 on: October 11, 2010, 06:56:33 pm »
Not sure exactly where to ask this...I know the rosters are supposed to be completed tomorrow, so is that when the "secret" sub-forums will be ready? And will those forums be easy to find for those of us with access to them, or do you need to tell us when we're going to be?

MrBlonde

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174630#msg174630
« Reply #62 on: October 11, 2010, 07:46:44 pm »
Not sure exactly where to ask this...I know the rosters are supposed to be completed tomorrow, so is that when the "secret" sub-forums will be ready? And will those forums be easy to find for those of us with access to them, or do you need to tell us when we're going to be?
Yeah that's when the "secret" sub-forums should be released. And the forums are easy to find, it will just show up in the War section. Trust me you'll see it once you have access.

Malduk

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174834#msg174834
« Reply #63 on: October 12, 2010, 02:09:23 am »
So, how many players fight per round (or to make it more clear - in the first round)? Table from the rules says all 9, but one spot is called "sub".  If sub fights whenever possible, he's not a sub, but a regular player.

Offline Korugar

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174838#msg174838
« Reply #64 on: October 12, 2010, 02:13:04 am »
I believe the sub is simply someone who provides an advantage to the rest of his team if another person has to sit out. I'm not positive, but I don't see any reason why this excludes him from fighting as well.

smuglapse

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174843#msg174843
« Reply #65 on: October 12, 2010, 02:27:56 am »
So, how many players fight per round (or to make it more clear - in the first round)? Table from the rules says all 9, but one spot is called "sub".  If sub fights whenever possible, he's not a sub, but a regular player.
He's a regular player, but his title allows him to substitute for other players without the salvage penalty.  Any other players may be substitutes as well, but if they win, they don't get to salvage.

Offline truddy02

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174850#msg174850
« Reply #66 on: October 12, 2010, 02:46:36 am »
So, how many players fight per round (or to make it more clear - in the first round)? Table from the rules says all 9, but one spot is called "sub".  If sub fights whenever possible, he's not a sub, but a regular player.
He's a regular player, but his title allows him to substitute for other players without the salvage penalty.  Any other players may be substitutes as well, but if they win, they don't get to salvage.
They do get a salvage penalty but it is only half(can salvage 3 instead of 6 cards).

Offline 10 men

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg174955#msg174955
« Reply #67 on: October 12, 2010, 10:33:04 am »
Ok, quick question:
Quote
2. Lieutenant
Lieutenant is second in command. He/she can temporarily replace any team member
+
Quote
8. Substitute
Substitute can temporarily replace any team member during duels, and can salvage 3 cards if he or she wins
So, can the Lieutenant replace the Substitute, sub for another team member during a duel and then salvage 3 cards if he wins?
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Indrejue

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg175012#msg175012
« Reply #68 on: October 12, 2010, 01:49:07 pm »
i have been trying to find the qualifications for rookies for a while and been unsuccessful.  can you please post them here?  or over the next few days start making a list of people who have signed up and qualify for it?  i know option 2 is much more difficult but just an idea.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg175020#msg175020
« Reply #69 on: October 12, 2010, 02:15:56 pm »
Ok, quick question:
Quote
2. Lieutenant
Lieutenant is second in command. He/she can temporarily replace any team member
+
Quote
8. Substitute
Substitute can temporarily replace any team member during duels, and can salvage 3 cards if he or she wins
So, can the Lieutenant replace the Substitute, sub for another team member during a duel and then salvage 3 cards if he wins?
Actually, I'd like some clarification on the Lieutenant role as well.  I read the first quote above as Lieutenant could sub for General, use six upped cards, and get a full salvage.  Where it says "temporarily replace" I assumed "temporarily sub in battle" rather than "temporarily sub for that member's role."  If a deckbuilder goes MIA, I expect the General to create a deckbuilding thread without having to rely on the Lieutenant to sub.

Quote from: Indrejue
i have been trying to find the qualifications for rookies for a while and been unsuccessful.  can you please post them here?  or over the next few days start making a list of people who have signed up and qualify for it?  i know option 2 is much more difficult but just an idea.
Rookie requirements are in the first post in this thread.  It's not a requirement for a potential rookie to have filled out an application a week ago.

kobisjeruk

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg175023#msg175023
« Reply #70 on: October 12, 2010, 02:26:14 pm »
i think the extra roles such as the substitute were added after SG/warmasters decided to increase team players total which is why it conflicts with lieutenant role somewhat
only they can clear this confusion

Indrejue

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg175101#msg175101
« Reply #71 on: October 12, 2010, 06:38:37 pm »
ok so if i am wanting to be a rookie and i meet all specifications except having played less then 3 months due to the fact that i played for a bit back when the game was first posted on kong but then stopped and only came back to being active less then a month ago am i still disqualified

 

anything
blarg: