Vault rules still need some tweaking because we increased team sizes. It's good to have some discussion about it.
The first war was a 360 card vault for 6 player teams, and a max of 18 cards of your element (except pillars). Now that the vault is up to 500 and 9 players I think this limit should be raised to at least 21 or maybe 25 of any one card.
During War #1 the card max limit was 3 times the number of players on the team. The idea was that half of the players could take the full number (6) of a specific card.
In War #2 teams have 9 players, so the number would be 27. However I think we should drop it to 24 so that it sounds better. We could say that the Rookie is "extra", which is why the max limit is 24 and not 27.
Another thing, under the Losing a Battle section for the later rounds when it is discard 30, you could change it to discard entire deck. With 30 card discards you're still going to get teams building suicide decks because you can build a 60 card deck with the 30 cards you want to discard and the 30 cards you want to keep and get past that round. If it was discard entire deck, then you'd be forced to compete in every matchup.
I don't understand the issue here because War #2 rules state that if you have only 60 cards in your Vault, two players
have to fight, each with a 30 card deck.
Another thing, under the Losing a Battle section for the later rounds when it is discard 30, you could change it to discard entire deck. With 30 card discards you're still going to get teams building suicide decks because you can build a 60 card deck with the 30 cards you want to discard and the 30 cards you want to keep and get past that round. If it was discard entire deck, then you'd be forced to compete in every matchup.
I guess this part of the rules solves the problem:
3.1. DETERMINING OPPONENTS
Amount of cards in the Vault determine how many players from each team participates on a round:
0-29 cards | = | team is eliminated |
30-59 cards | = | 1 player fights |
60-89 cards | = | 2 players fight |
90-119 cards | = | 3 players fight |
120-149 cards | = | 4 players fight |
150-179 cards | = | 5 players fight |
180-209 cards | = | 6 players fight |
210-239 cards | = | 7 players fight |
240-269 cards | = | 8 players fight |
270+ cards | = | 9 players fight |
So if you have 60 or more cards, you have to deploy two people, each with a 30+ card deck. If both lose, you lose 60 cards total and thus are eliminated.
If you have 59 or less cards, you are eliminated after losing 30 cards.
Ninja'd.
Thats as simple as making sure that if you lost you ended up with 59 cards rather then 60-63. Especially near the end that was critical.
War #2 rules luckily prevent this situation.
If you start a round with 60 cards, two players from your team have to fight. If only
one of these two players win, you will go to the next round.
If you start the round with 59 cards, only one player fights, and if that player loses, the whole team is eliminated because you cannot build a deck with only 29 cards.
Possible loophole to make for a more exploitable Vault:
Instead of taking a large amount of Pillars/Pends, instead take none, and simply fill up what would have been Pillars with more useful cards like near-useless creatures (In the case of Earth, it'd be Gemfinders. There's really no use for having more than 6) and then just whatever else your element has to offer. When matches are announced, convert only the amount of pillars you need from trash cards, (or just cards you won't need) enabling you to have a much "larger" Vault.
Yes, this is definitely an exploit. I haven't still decided how to fix it, but the fact is that is has to be fixed somehow. There are a couple of simple solutions to fix this. We just need to figure out which is the best one.
Xinef's idea of having teams with not enough cards fielding the same deck multiple times has some merit, it's something like what I was thinking of suggesting last War.
I don't understand this problem of these 60 card suicide decks. Team that does it, keeps losing cards while others gain cards so where's the exploit?