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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg296188#msg296188
« Reply #132 on: March 22, 2011, 09:55:41 pm »
ok tx

Offline sebysebyseby

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg297790#msg297790
« Reply #133 on: March 25, 2011, 04:20:02 am »
Question: I've seen stuff about event cards but they don't seem to be explained, and I would like to know how they work. Thanks to those that answer  ;D
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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg298277#msg298277
« Reply #134 on: March 26, 2011, 01:44:12 am »
Thanks!, and extra Thanks for this war's card list  ;D ;D
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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg300766#msg300766
« Reply #135 on: March 29, 2011, 03:45:01 pm »
Well it's only the third time War is happening, so things are still being worked out, naturally, with the system. It will be a long while yet before two Wars in a row have the same ruleset; and it will indicate that we've become experienced enough to know exactly how best to run it.
The Person who said this wanted to use all the wrong ways to discuss further development. His direction was towards this rule.

Quote
Opponents will be determined randomly by Warmasters using an online randomizer, with the constraint that no team will play another team more than once within a given round if possible. If there are uneven number of players fighting during a round, the team in last place (least amount of cards in the Vault) gets a bye, meaning that one player in that team will skip the round. If that team already had a bye during the previous round, the 2nd to last team gets a bye instead. No team may have a 2nd bye unless all other active teams have had at least 1 bye.
It was taken from feedback from last war that there was a loss of skill and more luck involved with pairings and this caused the game to become imbalanced. To compromise between total random and static pairings this rule was devised. We will depending on feedback, keep this rule or maybe even revert it or carry the constraints further for next war but, this is what will be in effect for this war.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg300776#msg300776
« Reply #136 on: March 29, 2011, 03:57:37 pm »
Will this be in effect in the later rounds as well?

For instance:

:fire has 5 players
:entropy has 4 players
:death has 3 players

Only 3 duels get played?
:fire vs :entropy, :fire vs :death, :entropy vs :death

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg300778#msg300778
« Reply #137 on: March 29, 2011, 03:59:37 pm »
Will this be in effect in the later rounds as well?

For instance:

:fire has 5 players
:entropy has 4 players
:death has 3 players

Only 3 duels get played?
:fire vs :entropy, :fire vs :death, :entropy vs :death
To my understanding the rule is to prevent that from happening whenever possible. This is obviously an impossible case. The matches would be

3 :fire vs :entropy, 2 :fire vs :death, 1 :entropy vs :death

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg300780#msg300780
« Reply #138 on: March 29, 2011, 04:00:42 pm »
Nevermind lol

(I missed the part where it said 'if possible')  :P

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg301369#msg301369
« Reply #139 on: March 30, 2011, 10:21:16 am »
New Ruling Addition

- Marks: For the War event, "Mark of ..." cards are considered in the element of the element they feature. This is different to how they appear in the normal game as they are an other type card there. They are not considered equivalent to a Pillar or Pendulum. 


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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg301397#msg301397
« Reply #140 on: March 30, 2011, 11:55:37 am »
New Ruling Addition

- Marks: For the War event, "Mark of ..." cards are considered in the element of the element they feature. This is different to how they appear in the normal game as they are an other type card there. They are not considered equivalent to a Pillar or Pendulum.
So a deck made of 15 water pends, 15 life pends and a life mark is not legit, while 16 air pends and 15 aether pends, with an aether mark is?
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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg301415#msg301415
« Reply #141 on: March 30, 2011, 12:06:29 pm »
New Ruling Addition

- Marks: For the War event, "Mark of ..." cards are considered in the element of the element they feature. This is different to how they appear in the normal game as they are an other type card there. They are not considered equivalent to a Pillar or Pendulum.
So a deck made of 15 water pends, 15 life pends and a life mark is not legit, while 16 air pends and 15 aether pends, with an aether mark is?
The First is a valid Life deck but not a Valid Water deck.
The Second is Valid as Air or Aether.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg301429#msg301429
« Reply #142 on: March 30, 2011, 12:39:28 pm »
New Ruling Addition

- Marks: For the War event, "Mark of ..." cards are considered in the element of the element they feature. This is different to how they appear in the normal game as they are an other type card there. They are not considered equivalent to a Pillar or Pendulum.
So a deck made of 15 water pends, 15 life pends and a life mark is not legit, while 16 air pends and 15 aether pends, with an aether mark is?
The First is a valid Life deck but not a Valid Water deck.
The Second is Valid as Air or Aether.
I think Rav is talking about the deck's mark and Kael is talking about Mark cards won from tourneys.  Kael, would you please clarify?  Thanks.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg301436#msg301436
« Reply #143 on: March 30, 2011, 12:48:34 pm »
New Ruling Addition

- Marks: For the War event, "Mark of ..." cards are considered in the element of the element they feature. This is different to how they appear in the normal game as they are an other type card there. They are not considered equivalent to a Pillar or Pendulum.
So a deck made of 15 water pends, 15 life pends and a life mark is not legit, while 16 air pends and 15 aether pends, with an aether mark is?
The First is a valid Life deck but not a Valid Water deck.
The Second is Valid as Air or Aether.
I think Rav is talking about the deck's mark and Kael is talking about Mark cards won from tourneys.  Kael, would you please clarify?  Thanks.
I think that he's talking about practice the actual deck marks. Otherwise, the rule'd make no sense.
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