*Author

Offline willng3

  • Legendary Member
  • ******
  • Posts: 5763
  • Country: us
  • Reputation Power: 77
  • willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Your tears are delicious
  • Awards: 10th Trials - Master of LifeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar Correspondent Competition - WinnnerWeekly Tournament Winner6th Trials - Master of LifeSlice of Elements 3rd Birthday Cake5th Trials - Master of Life4th Trials - Master of LifeSlice of Elements 2nd Birthday CakeShort Story: Rare Mythology Competition Winner
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg271320#msg271320
« Reply #108 on: February 15, 2011, 04:41:44 pm »
I have to note these are the old rules, there is no guarantee anything will stay the same for War #3 (including the rookie part).
where can I see the new rules?
They still have yet to be decided.
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

Forum reigned by my mixtape

Offline zupermannd

  • Jr. Member
  • **
  • Posts: 53
  • Country: dk
  • Reputation Power: 0
  • zupermannd hides under a Cloak.
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg285461#msg285461
« Reply #109 on: March 07, 2011, 03:58:45 pm »
I have to note these are the old rules, there is no guarantee anything will stay the same for War #3 (including the rookie part).
where can I see the new rules?
They still have yet to be decided.
Are they decided now?
The result of a card-match is decided just before any card is played

Offline willng3

  • Legendary Member
  • ******
  • Posts: 5763
  • Country: us
  • Reputation Power: 77
  • willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Your tears are delicious
  • Awards: 10th Trials - Master of LifeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar Correspondent Competition - WinnnerWeekly Tournament Winner6th Trials - Master of LifeSlice of Elements 3rd Birthday Cake5th Trials - Master of Life4th Trials - Master of LifeSlice of Elements 2nd Birthday CakeShort Story: Rare Mythology Competition Winner
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg285465#msg285465
« Reply #110 on: March 07, 2011, 04:05:55 pm »
I have to note these are the old rules, there is no guarantee anything will stay the same for War #3 (including the rookie part).
where can I see the new rules?
They still have yet to be decided.
Are they decided now?
The rules are mostly updated now on the first page of this thread.  However, there are still a few tweaks which need to be worked out at the moment (the 8th team member role being an example).  Nothing will be officially finalized until Auction has ended, so don't take anything for granted, yet.
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

Forum reigned by my mixtape

Offline Sir Valimont

  • Sr. Member
  • ****
  • Posts: 948
  • Reputation Power: 33
  • Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.
  • Awards: War #2 Winner - Team Entropy
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286243#msg286243
« Reply #111 on: March 08, 2011, 05:01:07 pm »
The rules are mostly updated now on the first page of this thread.  However, there are still a few tweaks which need to be worked out at the moment (the 8th team member role being an example).  Nothing will be officially finalized until Auction has ended, so don't take anything for granted, yet.
In general there are too many roles. It is actually unhelpful to the teams to have so many different people in charge of setting up threads. There should be two or three team members who handle salvage, deckbuilding, strategy, etc threads.

This community is big on titles, awards, etc ad nauseum. It's nice to include people. Forcing them into roles that make the team less efficient, however, is just plain annoying. There will always be 2 or 3 people who are most active on the team: for them not to have moderator access to the necessary threads because the one person who's online once a week is in charge of it ... well that's just counterproductive.

Yes, the organizers are trying to encourage all team members to be "engaged" but it doesn't actually work. People who are not online much are not online much. They don't come online more because they have a less-important job like "salvager." All that really happens is it becomes annoying for the rest of the team not to have someone regularly curating the salvage thread.

I suggest the roles are reduced to:

General
Lieutenant
Forum Curator 1
Forum Curator 2
Soldier
Soldier
Soldier
Soldier

This would greatly simplify things and make the event more fun overall.

Offline PlayerOa

  • Master of Time
  • *
  • ******
  • Posts: 2720
  • Country: no
  • Reputation Power: 41
  • PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.
  • Time will show
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeWeekly Tournament Winner (2020.12.20.)14th Trials - Master of Time2nd Elements Reunion Day Tournament WinnerSlice of Elements 11th Birthday CakeElements League 3/2019 1st Place13th Trials - Master of TimeWinner of Elements Infinity War #1Silver DonorWeekly Tournament WinnerWeekly Tournament WinnerElements League 2/2019 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerElements League 1/2019 3rd PlaceSlice of Elements 10th Birthday Cake1st Elements Reunion Day Tournament WinnerWeekly Tournament Winner7th Trials - Master of TimeWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathWeekly Tournament WinnerMS Paint Card Art #4 WinnerSlice of Elements 2nd Birthday Cake
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286249#msg286249
« Reply #112 on: March 08, 2011, 05:06:36 pm »
General
Lieutenant
Forum Curator 1
Forum Curator 2
Soldier
Soldier
Soldier
Soldier

This would greatly simplify things and make the event more fun overall.
I think this is a great idea. Not complicated nor too much work for the ones with "higher rank".
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Daxx

  • Guest
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286638#msg286638
« Reply #113 on: March 09, 2011, 01:31:48 am »
I think it's an excellent idea. We should really be putting more emphasis on teams to decide their own organisational structure anyway; putting together a team that works like a well-oiled machine is a vital part of War.

Scaredgirl

  • Guest
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286815#msg286815
« Reply #114 on: March 09, 2011, 07:18:09 am »
Like explained earlier, teams do not have to follow the role system by the book. In fact, each team can have their own system if they so choose.

The reason why have these roles is that teams that don't have their own system, have at least some kind of a fall-back system. it's basically designed to help less organized teams get less penalties, and organizers have less headaches.

I witnessed War #1 with it's more open approach. I also witnessed the countless problems, failures and penalties related to that system. I can say for certain that we are not going back to that.

Offline xdude

  • Legendary Member
  • ******
  • Posts: 3566
  • Reputation Power: 39
  • xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.
  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286873#msg286873
« Reply #115 on: March 09, 2011, 10:54:55 am »
Like explained earlier, teams do not have to follow the role system by the book. In fact, each team can have their own system if they so choose.

The reason why have these roles is that teams that don't have their own system, have at least some kind of a fall-back system. it's basically designed to help less organized teams get less penalties, and organizers have less headaches.

I witnessed War #1 with it's more open approach. I also witnessed the countless problems, failures and penalties related to that system. I can say for certain that we are not going back to that.
Not to say you're wrong, but also look at War 1 decks. And Vaults. Both of these were weaker (not to offend the Masters of course).

Back then, it was a new thing. Now people seem to have gotten the hang of it. Also, dare I say, teams with weaker organizational skills deserve a disadvantage. If I remember correctly, Light had no penalty under my reign.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Scaredgirl

  • Guest
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286892#msg286892
« Reply #116 on: March 09, 2011, 12:33:26 pm »
Like explained earlier, teams do not have to follow the role system by the book. In fact, each team can have their own system if they so choose.

The reason why have these roles is that teams that don't have their own system, have at least some kind of a fall-back system. it's basically designed to help less organized teams get less penalties, and organizers have less headaches.

I witnessed War #1 with it's more open approach. I also witnessed the countless problems, failures and penalties related to that system. I can say for certain that we are not going back to that.
Not to say you're wrong, but also look at War 1 decks. And Vaults. Both of these were weaker (not to offend the Masters of course).

Back then, it was a new thing. Now people seem to have gotten the hang of it. Also, dare I say, teams with weaker organizational skills deserve a disadvantage. If I remember correctly, Light had no penalty under my reign.
Not all teams failed, but a couple of them did. Big time. Like the teams that had no leadership and no direction and nobody did anything because they were waiting for the General to do something. Those teams took huge penalties and maybe lost the War because of it.

As for "deserving a disadvantage", that was an argument someone used earlier. My response was, and still is, that War should be mainly about fighting PvP, not organizational or leadership skills. If we have a method to help teams, I don't see why we shouldn't use that. There is no downside to these roles because teams can use their own system if they so choose.

Offline Sir Valimont

  • Sr. Member
  • ****
  • Posts: 948
  • Reputation Power: 33
  • Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.
  • Awards: War #2 Winner - Team Entropy
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286944#msg286944
« Reply #117 on: March 09, 2011, 03:08:09 pm »
Well it's only the third time War is happening, so things are still being worked out, naturally, with the system. It will be a long while yet before two Wars in a row have the same ruleset; and it will indicate that we've become experienced enough to know exactly how best to run it.

Right now one of the weaknesses in War is with the masters system. It is far too easy for a master to be overturned in the trials system ... and really the problems that you have described, SG, those of lack of leadership in War, stem from inactive or poor mastery. Putting a better premium on leadership -- by making it harder to become or replace a master, or making it more closely related to reliable activity rather than a burst of activity; or by changing the way War leadership is determined (i.e. lieutenants are chosen in a different process) can contribute to this. Still, having all kinds of roles and responsibilities in War just doesn't make sense the way it's done now, as a backup plan or otherwise.

If an entire team is of inactive players, it doesn't matter what system you have anyway; they will be inactive in any case. If there is a team with a few inactive leaders, it's actually better to use a system with fewer roles so the one or two more active players can handle everything. What you're talking about is essentially having someone to blame for anything that doesn't get done so that a penalty is connected to a name.

The best solution may be this: have major penalties of inactivity threaten a master's position. Every time a master's team takes a card penalty related to inactivity, that master will receive a -1 penalty in the next trials. Combined with making it difficult to overturn a master, this will guarantee over the long run that only active and responsible players are masters.

Offline TheonlyrealBeef

  • Master of Darkness
  • *
  • *
  • *
  • Posts: 4058
  • Country: nl
  • Reputation Power: 61
  • TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!
  • Do not underestimate the power of the dark side!
  • Awards: War #14 Winner - Team Aether14th Trials - Master of Darkness2019 - PvP World ChampionSlice of Elements 11th Birthday CakeWar #13 Winner - Team Darkness13th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner4th Grandmaster Battle Winner - DarknessGold DonorSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWeekly Tournament Winner12th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 9th Birthday Cake2017 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2016 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PvP #4 Winner5th Trials - Master of Darkness4th Trials - Master of Darkness3rd Trials - Master of DarknessWeekly Tournament WinnerMS Paint Card Art #2 Winner
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286975#msg286975
« Reply #118 on: March 09, 2011, 05:07:17 pm »
The best solution may be this: have major penalties of inactivity threaten a master's position. Every time a master's team takes a card penalty related to inactivity, that master will receive a -1 penalty in the next trials. Combined with making it difficult to overturn a master, this will guarantee over the long run that only active and responsible players are masters.
So if a Master's team becomes inactive, (s)he has to everything by her/himself or pay? That doesn't seem like a solution, it's currently too much for one person with a job/education to handle alone. And what about Masters who don't appoint themselves as general? Not every general is a Master, so Masters might appoint someone else as general to avoid the risk of a penalty.

Offline Sir Valimont

  • Sr. Member
  • ****
  • Posts: 948
  • Reputation Power: 33
  • Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.Sir Valimont is a Ghost, obsessed with their Elemental pursuits.
  • Awards: War #2 Winner - Team Entropy
Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg286992#msg286992
« Reply #119 on: March 09, 2011, 05:40:50 pm »
The best solution may be this: have major penalties of inactivity threaten a master's position. Every time a master's team takes a card penalty related to inactivity, that master will receive a -1 penalty in the next trials. Combined with making it difficult to overturn a master, this will guarantee over the long run that only active and responsible players are masters.
So if a Master's team becomes inactive, (s)he has to everything by her/himself or pay? That doesn't seem like a solution, it's currently too much for one person with a job/education to handle alone. And what about Masters who don't appoint themselves as general? Not every general is a Master, so Masters might appoint someone else as general to avoid the risk of a penalty.
These are non-problems.

If a master appoints a different general, s/he does not get a bonus in the next trials. You don't earn it, you don't get it.

If a general chooses a bad team, s/he suffers the consequences. People should get bid on in War for activity as much as for "skill." Most of success in War is organization, strategy and deckbuilding -- not being "skillful" for the ten minutes per week that a player is actually fighting.

There is nothing wrong with a competition that holds people accountable for their decisions. If you want to consider a "master" or a "general" to be an important position at all, those positions need to come with responsibility. If they don't, they are meaningless. A general should take responsibility -- and the consequences of that responsibility, good or bad -- for his or her team in War.

 

anything
blarg: