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Offline yaladilae

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg73971#msg73971
« Reply #96 on: May 24, 2010, 05:16:51 pm »
Please add some prizes to this event, i want to see drama BIG TIME

Thanks for your help

Kind regards

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74396#msg74396
« Reply #97 on: May 25, 2010, 07:52:50 am »
So if someone beats a Master, can they take their upped cards?  Or will they turn back to normal cards?
Salvaged cards go to Vault, therefore become unupped.


Anyway, I'd like to suggest a slight modification of the rules. With the rules as they are right now it's obviously recommended to make 30 card decks, so you lose less cards in case of defeat. It's not very harmful for most elements, as :time and rainbow are the only ones that often benefit from larger decks...

Ok, we can make 30 card decks or make bigger decks and keep to the rule "Don't lose" ;P

But my solution would be to simply lose 30 randomly chosen cards from the losers deck, rather than the whole deck. This way the amount of cards lost in each round would be the same as with the current rules, but it would make slightly larger decks (eg. some stall decks) more useful in this war.
Yes, this is something I though about. Time with its extra drawing power is definitely at a disadvantage because of reasons you describe there.

However the randomly choosing which cards to lose would bring a new time-consuming step to this whole project which is not that great.

Maybe we could have a rule which says you lose non-Pillars first, or maybe you lose cards depending on their cost, high cost cards first.

I'll have to think about it.

Offline Antagon

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74454#msg74454
« Reply #98 on: May 25, 2010, 09:56:23 am »
now, with the member now, we need at least 5 working decks (and i want at least 2-3 other good ones, in case of a loss first round in our team, caused by a bad draw :D), and it is now pretty impossible.

i voted for the 12-card-rule when actual vault was 160 or 180 cards (not sure), now it is 300! i would love to have 16 cards of own element now, or even unlimited. mono-decks are not good, everyone knows (easy to counter: reflective shield against fire, holy light against death/darkness, etc.), so i think we will see many different decks, also with increased "own" cards.

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74554#msg74554
« Reply #99 on: May 25, 2010, 02:59:57 pm »
Check out the first post for new rules. These have high chance of being "final".

Offline xdude

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74615#msg74615
« Reply #100 on: May 25, 2010, 04:48:56 pm »
now, with the member now, we need at least 5 working decks (and i want at least 2-3 other good ones, in case of a loss first round in our team, caused by a bad draw :D), and it is now pretty impossible.

i voted for the 12-card-rule when actual vault was 160 or 180 cards (not sure), now it is 300! i would love to have 16 cards of own element now, or even unlimited. mono-decks are not good, everyone knows (easy to counter: reflective shield against fire, holy light against death/darkness, etc.), so i think we will see many different decks, also with increased "own" cards.
Ooh yeah, Light pwns everything, doesn't it?
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Offline killsdazombies

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74709#msg74709
« Reply #101 on: May 25, 2010, 07:26:14 pm »
OK i will post all the stuff i have here.
 :water
Essence - master
Uncle Jellyfish
Levgre
Unit
Peecoley - <50 posts
The Dictator

:air
Acelink- Master
Airframe
Anothebrother
Daneman
Unit748596

:entropy
Zeru
Rastafla
jmizzle7
Pervepic
Flare
Svenningen

:time
Master: Xinef

Warriors:

    * Kuroaitou
    * Belthazar666
    * Flying Farenheit
    * Rozpierdalator


Reserve:

    * bojengles77


killfer8

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74810#msg74810
« Reply #102 on: May 25, 2010, 09:46:43 pm »
OK i will post all the stuff i have here.

:air
Acelink- Master
Airframe
Anothebrother - NOOB
Daneman
Unit748596

:entropy
Zeru
Rastafla
jmizzle7
Pervepic
Flare
the_stranger2

:time
Master: Xinef

Warriors:

    * Kuroaitou
    * Belthazar666
    * Flying Farenheit
    * Rozpierdalator


Reserve:

    * bojengles77


We'll take Daneman WHY??!! Did you join their Side, Daneman? Sigh...

Offline Essence

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg74873#msg74873
« Reply #103 on: May 25, 2010, 11:23:42 pm »
:waterbig

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If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Svenningen

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg75052#msg75052
« Reply #104 on: May 26, 2010, 04:59:05 am »
 :entropybig

Zeru
Rastafla
jmizzle7
Pervepic
Flare
Svenningen

is correct ;)

hello5666

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg75100#msg75100
« Reply #105 on: May 26, 2010, 08:53:41 am »
Can I join a team even through I'm not the right element? Entropy is already full :(.

pogo89

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg75195#msg75195
« Reply #106 on: May 26, 2010, 02:07:33 pm »
im new to the forum ill play any element so any warmaster need a noob :)

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg75397#msg75397
« Reply #107 on: May 26, 2010, 09:14:58 pm »

 

blarg: