I'll increase the limit to 12 if it helps people sleep better at night. Card limit from other Elements is still 6.
I really wish people would see restrictions as a possibility of doing something differently and thinking outside the box, rather than something evil that stops them from building their good old top-50 grinder they've been playing daily for the last 5 months.
Even with a 6 card restriction, any element would have been able to build 5-6 functional decks. All of them wouldn't have been "awesome", but neither would have the decks from other elements.
What happens when say a team has 119 cards left? One person cannot play (out of the team's choice) but the rest 3 can use all 119 right?
Right. And if they all win, the card count increases to 137 (6+6+6) and the 4th player is back into game.
When you say "unlimited pillars" does that mean we can take 720 other pillars and they would not count towards the 120? Basically, are they part of the 120?
"unlimited pillars" is probably bad choice of words. It means you can take as many as you like but they do count towards the 120.
Ultimately, I dislike the card losing system. I'm fine with people being knocked out but at the end of the day I don't really want it to end up being a matter of who has the better cards left because, with some bad luck, good cards were lost.
Another problem is people could lose ALL (or enough of) their elemental cards leaving them unable to create an eligible deck to play with....
The idea of course is to build decks that all work, instead of building 1 great deck and 5 crappy ones. This way if you lose one deck, you still have a chance.
Anyone worried about losing their best cards, here's a good tip:
Do not lose the battle.When you can only have 3 at max cards from that element.
I changed it to 6 yesterday.