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Offline killsdazombies

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg71994#msg71994
« Reply #12 on: May 20, 2010, 09:31:09 pm »
well then icy you would have to win.

Offline yaladilae

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg71995#msg71995
« Reply #13 on: May 20, 2010, 09:35:21 pm »
All cards in vault is un-upped

but later on you mentioend upped cards

did i miss something?

---
I want to suggest, we dont fight random, or this is just a huge pvp event, like league battles..

We should pick our opponent, and each team has say like 500hp you loose a game you loose 1hp, every 5 games you win, you gain 1 hp, for example

Then you can have peace pact and ally pact for the whole round, but that also means each of these pacts will automatically make you loose hp, say 10
(note, this doesnt mean you can use their cards)

Each team have for each round 10action point, and say if A wants to fight B, he can post here if he cant find him for a long time, and if say 1 day later B dont response, A automatically wins

Numbers subject to change, but this sounds much more strategic and more fun

Oh, the warmaster, since he has to be very active but not fighting, should be able to (unbiasly), make random event every round, like when you fight a real war, weather, landscape etc are all used.
For example, this round rains alot, people attuned with fire loos 2 of their actiont points. People with earth got muddy and thus loose also 2

Just some ideas

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg71999#msg71999
« Reply #14 on: May 20, 2010, 09:41:30 pm »
I aggre on Terroking, take fire for example, you can only add 6 fire spirits, 6 golems, 6 ash eaters, 6 phoenixes and 6 dragons. The ash eaters can't be used for main damage, so you can have only 24 hard hitters, and fire relies highly on it's creatures, meaning you can only lose 4 battles, or you have to use less creatures and make a defensive fire deck, and that is pretty against the idea of fire.

Another question, can nymphs and rares be added to the Vault, and if so, with the same limits, because if so, you can build normally impossible deck, containing only nymphs or something like that.
Fire has more than enough creatures. Keep in mind that you can also use cards from other Elements.


I also would suggest increasing the vaults size for the grand master, because rainbow decks are mostly more than 30 card, and with gaining only 3 cards at a win, rainbow will run earlier out of cards than the other elements.
That would give Rainbow an unfair advantage because they would have mroe "life".

Besides, rainbow decks don't have to be big. It's the FG decks that are big. There are many small, yet very effective rainbow decks.


All cards in vault is un-upped

but later on you mentioend upped cards

did i miss something?
Which part are you talking about?

It works like this:

- cards inside the Vault are ALWAYS ununpped
- if you put an upped card into the Vault, it becomes unupped
- Masters can use 6 upped cards, so they can, if they so choose, take an unupped card from the Vault and change it to an upped one when they use it.

Offline kev

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72007#msg72007
« Reply #15 on: May 20, 2010, 09:49:08 pm »
So when will the first battle occur?  In other words, how long do phases 2-4 last?

Also, help me out with this:  Suppose all four players on a team create 31 card decks and lose during round 1.  We now have only 56 cards in the vault and so only one player can participate in round 2.  Is that right?

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72009#msg72009
« Reply #16 on: May 20, 2010, 09:54:40 pm »
So when will the first battle occur?  In other words, how long do phases 2-4 last?
Phase 2: 72 hours or so
Phase 3: 10 minutes
Phase 4: 24-48 hours (first one a bit longer maybe).

All those are just estimates and subject to change.


Also, help me out with this:  Suppose all four players on a team create 31 card decks and lose during round 1.  We now have only 56 cards in the vault and so only one player can participate in round 2.  Is that right?
That's right.

Lessons learned:

1. Do not create four 31 card decks
2. Do not lose

Offline killsdazombies

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72011#msg72011
« Reply #17 on: May 20, 2010, 09:55:30 pm »
do not lose, best advice EVER

Offline Essence

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72012#msg72012
« Reply #18 on: May 20, 2010, 09:56:07 pm »
So, for clarity, if I take cards X, Y, and Z from the vault to build my deck, do the other players on my team then not get to use those cards to build their deck, right?  Because that makes deckbuilding (and choosing Vault cards) a much more careful and collaborative process.

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72013#msg72013
« Reply #19 on: May 20, 2010, 09:59:36 pm »
So, for clarity, if I take cards X, Y, and Z from the vault to build my deck, do the other players on my team then not get to use those cards to build their deck, right?  Because that makes deckbuilding (and choosing Vault cards) a much more careful and collaborative process.
That's correct. Basically you all have this big pile of cards that you share. If you take one card from the pile others cannot use it. After your battle, if you won, you can put that card back into the pile giving others a chance to take it.

Belthazar666

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72015#msg72015
« Reply #20 on: May 20, 2010, 10:07:14 pm »
So, for clarity, if I take cards X, Y, and Z from the vault to build my deck, do the other players on my team then not get to use those cards to build their deck, right?  Because that makes deckbuilding (and choosing Vault cards) a much more careful and collaborative process.
That's correct. Basically you all have this big pile of cards that you share. If you take one card from the pile others cannot use it. After your battle, if you won, you can put that card back into the pile giving others a chance to take it.
After your battle, or after the round is over?

Offline killsdazombies

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72016#msg72016
« Reply #21 on: May 20, 2010, 10:07:56 pm »
after the round i assume.

Scaredgirl

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72019#msg72019
« Reply #22 on: May 20, 2010, 10:12:36 pm »
So, for clarity, if I take cards X, Y, and Z from the vault to build my deck, do the other players on my team then not get to use those cards to build their deck, right?  Because that makes deckbuilding (and choosing Vault cards) a much more careful and collaborative process.
That's correct. Basically you all have this big pile of cards that you share. If you take one card from the pile others cannot use it. After your battle, if you won, you can put that card back into the pile giving others a chance to take it.
After your battle, or after the round is over?
After the round is over.

Offline Olidot

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Re: WAR - RULES https://elementscommunity.org/forum/index.php?topic=6734.msg72026#msg72026
« Reply #23 on: May 20, 2010, 10:29:54 pm »
A slight problem with this:
xdude, the Warmaster, is also the master of :light.
Wouldn't this make the event biased towards :light?

 

blarg: